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    Global Cloud Gaming Market 2017-2021

    Global Cloud Gaming Market 2017-2021

    • Report Code ID: RW0001522770
    • Category Media
    • No. of Pages 72
    • Publication Month Dec-16
    • Publisher Name Infiniti Research
    About Cloud Gaming
    Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internet-connected devices for free or by paying a subscription fee.

    Publisher's analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.

    Covered in this report
    The report covers the present scenario and the growth prospects of the global cloud gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.

    The market is divided into the following segments based on geography:
    -Americas
    -APAC
    -EMEA

    Publisher's report, Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

    Key vendors
    -Microsoft
    -NVIDIA
    -PlayGiga
    -Playkey
    -Sony
    Other prominent vendors
    -Amazon Web Services
    -CiiNOW
    -Crytek
    -GamingCloud
    -Google
    -Happy Cloud
    -IBM
    -Kalydo
    -LiquidSky Software
    -Playcast Media Systems
    -Samsung Electronics
    -Sling Media
    -TransGaming
    -Ubitus
    -Utomik
    -Valve
    Market driver
    -Reduction in installation costs and time
    -For a full, detailed list, view our report

    Market challenge
    -Privacy and security concerns
    -For a full, detailed list, view our report

    Market trend
    -Penetration of cloud gaming in multiplayer scenario
    -For a full, detailed list, view our report

    Key questions answered in this report
    -What will the market size be in 2021 and what will the growth rate be?
    -What are the key market trends?
    -What is driving this market?
    -What are the challenges to market growth?
    -Who are the key vendors in this market space?
    -What are the market opportunities and threats faced by the key vendors?
    -What are the strengths and weaknesses of the key vendors?

    You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.
    Table of Contents
    PART 01: Executive summary
    PART 02: Scope of the report
    -Market overview
    -Customer segments
    -Base year and forecast period
    -Vendor selection criteria
    -Summation errors
    -Top-vendor offerings
    PART 03: Market research methodology
    -Research methodology
    -Economic indicators
    PART 04: Introduction
    -Key market highlights
    PART 05: Industry overview
    -Workflow of cloud gaming
    PART 06: Market landscape
    -Market overview
    -Market size and forecast
    -Five forces analysis
    PART 07: Market segmentation by type
    -Global cloud gaming market by type
    -Global cloud gaming market by video streaming
    -Global cloud gaming market by file streaming
    PART 08: Market segmentation by platform
    -Global cloud gaming market by platform
    -Global cloud gaming market by mobile devices
    -Global cloud gaming market by smart TVs
    -Cloud gaming market by gaming consoles
    -Cloud gaming market by computing devices
    PART 09: Market segmentation by gamers
    -Global cloud gaming market by gamers
    -Global cloud gaming market by hardcore gamers
    -Global cloud gaming market by casual gamers
    PART 10: Geographical segmentation
    -Global cloud gaming market by region
    -Cloud gaming market in APAC
    -Cloud gaming market in EMEA
    -Cloud gaming market in Americas
    PART 11: Key leading countries
    -Cloud gaming market in China
    -Cloud gaming market in US
    PART 12: Buying criteria
    PART 13: Market drivers
    -Reduction in installation costs and time
    -Enhancement of gaming features
    -Easy updates for games
    PART 14: Impact of drivers
    PART 15: Market challenges
    -Privacy and security concerns
    -Need for high-speed internet connectivity
    -Cyber scams
    -High game development costs
    PART 16: Impact of drivers and challenges
    PART 17: Market trends
    -Penetration of cloud gaming in multiplayer scenario
    -Integration of AR and VR with cloud gaming
    -Cross-platform gaming experience
    PART 18: Vendor landscape
    -Competitive scenario
    -Key leading vendors
    -Other prominent vendors
    PART 19: Appendix
    -List of abbreviations
    PART 20: Explore Publisher
    List of Exhibits
    Exhibit 01: Global cloud gaming market by geography
    Exhibit 02: Product offerings
    Exhibit 03: Workflow of cloud gaming
    Exhibit 04: Overview of global cloud gaming market
    Exhibit 05: Global cloud gaming market 2016-2021 ($ millions)
    Exhibit 06: Five forces analysis
    Exhibit 07: Global cloud gaming market by type 2016-2021 (% share)
    Exhibit 08: Global cloud gaming market by video streaming 2016-2021 ($ millions)
    Exhibit 09: Global cloud gaming market by file streaming 2016-2021 ($ millions)
    Exhibit 10: Global cloud gaming market by platform 2016-2021 (% share)
    Exhibit 11: Global cloud gaming market by mobile devices 2016-2021 ($ millions)
    Exhibit 12: Global cloud gaming market by smart TVs 2016-2021 ($ millions)
    Exhibit 13: Cloud gaming market by gaming consoles 2016-2021 ($ millions)
    Exhibit 14: Cloud gaming market by computing devices 2016-2021 ($ millions)
    Exhibit 15: Global cloud gaming market by gamers 2016-2021 (% share)
    Exhibit 16: Global cloud gaming market by hardcore gamers 2016-2021 ($ millions)
    Exhibit 17: Global cloud gaming market by casual gamers 2016-2021 ($ millions)
    Exhibit 18: Global cloud gaming market by region 2016-2021 (% share)
    Exhibit 19: Cloud gaming market in APAC 2016-2021 ($ millions)
    Exhibit 20: Cloud gaming market in EMEA 2016-2021 ($ millions)
    Exhibit 21: Cloud gaming market in Americas 2016-2021 ($ millions)
    Exhibit 22: Key leading countries
    Exhibit 23: Cloud gaming market in China 2016-2021 ($ millions)
    Exhibit 24: Cloud gaming market in US 2016-2021 ($ millions)
    Exhibit 25: Buying criteria for cloud gaming
    Exhibit 26: Impact of drivers
    Exhibit 27: Impact of drivers and challenges
    Exhibit 28: Microsoft: Business segmentation 2016
    Exhibit 29: Microsoft: Geographical segmentation by revenue 2016 (% revenue share)
    Exhibit 30: Sony: Business segmentation by revenue 2015 and 2016 ($ billions)
    Exhibit 31: Sony: Geographical segmentation by revenue 2015 (% share)
    Exhibit 32: Other prominent vendors
    Amazon Web Services
    CiiNOW
    Crytek
    GamingCloud
    Google
    Happy Cloud
    IBM
    Kalydo
    LiquidSky Software
    Playcast Media Systems
    Samsung Electronics
    Sling Media
    TransGaming
    Ubitus
    Utomik
    Valve.

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