The Board Game market has witnessed growth from USD XX million to USD XX million from 2017 to 2022. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2029.
The report focuses on the Board Game market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides detailed cost analysis, supply chain.
Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Consumer behavior analysis and market dynamics (drivers, restraints, opportunities) provides crucial information for knowing the Board Game market.
Key players in the global Board Game market covered in Chapter 2 and Chapter 6:
Avalon Hill
Fantasy Flight Games
CoolMiniOrNot
1i Productions
Decision Games
Asmod?e ?ditions
Cranium, Inc.
Art Meets Matter
Descartes Editeur
Eurogames
Eagle Games
Buffalo Games
Everest
Cartamundi
APBA
Amigo Spiele
Crown and Andrews
In Chapter 8 and Chapter 10.3, based on types, the Board Game market from 2017 to 2029 is primarily split into:
Race Games
Space Games
Chase Games
Games of Displacement
Others
In Chapter 9 and Chapter 10.4, based on applications, the Board Game market from 2017 to 2029 covers:
IT Industry
Media and Entertainment
Education
Others
Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2017 -2029) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Latin America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions
Chapter 1 provides an overview of Board Game market, containing global revenue and CAGR. The forecast and analysis of Board Game market by type, application, and region are also presented in this chapter.
Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.
Chapter 3 introduces the industrial chain of Board Game. Industrial chain analysis, raw material (suppliers, price, supply and demand, market concentration rate) and downstream buyers are analyzed in this chapter.
Chapter 4 concentrates on manufacturing analysis, including cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.
Chapter 5 provides clear insights into market dynamics, the influence of COVID-19 in Board Game industry, consumer behavior analysis.
Chapter 6 provides a full-scale analysis of major players in Board Game industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.
Chapter 7 pays attention to the sales, revenue, price and gross margin of Board Game in markets of different regions. The analysis on sales, revenue, price and gross margin of the global market is covered in this part.
Chapter 8 gives a worldwide view of Board Game market. It includes sales, revenue, price, market share and the growth rate by type.
Chapter 9 focuses on the application of Board Game, by analyzing the consumption and its growth rate of each application.
Chapter 10 prospects the whole Board Game market, including the global sales and revenue forecast, regional forecast. It also foresees the Board Game market by type and application.
Years considered for this report:
Historical Years: 2017-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2029
Table of Content
1 Board Game Market Overview
1.1 Product Overview and Scope of Board Game
1.2 Board Game Segment by Type
1.2.1 Global Board Game Sales and CAGR (%) Comparison by Type (2017-2029)
1.2.2 The Market Profile of Race Games
1.2.3 The Market Profile of Space Games
1.2.4 The Market Profile of Chase Games
1.2.5 The Market Profile of Games of Displacement
1.2.6 The Market Profile of Others
1.3 Global Board Game Segment by Application
1.3.1 Board Game Consumption (Sales) Comparison by Application (2017-2029)
1.3.2 The Market Profile of IT Industry
1.3.3 The Market Profile of Media and Entertainment
1.3.4 The Market Profile of Education
1.3.5 The Market Profile of Others
1.4 Global Board Game Market, Region Wise (2017-2022)
1.4.1 Global Board Game Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2022)
1.4.2 United States Board Game Market Status and Prospect (2017-2022)
1.4.3 Europe Board Game Market Status and Prospect (2017-2022)
1.4.3.1 Germany Board Game Market Status and Prospect (2017-2022)
1.4.3.2 UK Board Game Market Status and Prospect (2017-2022)
1.4.3.3 France Board Game Market Status and Prospect (2017-2022)
1.4.3.4 Italy Board Game Market Status and Prospect (2017-2022)
1.4.3.5 Spain Board Game Market Status and Prospect (2017-2022)
1.4.3.6 Russia Board Game Market Status and Prospect (2017-2022)
1.4.3.7 Poland Board Game Market Status and Prospect (2017-2022)
1.4.4 China Board Game Market Status and Prospect (2017-2022)
1.4.5 Japan Board Game Market Status and Prospect (2017-2022)
1.4.6 India Board Game Market Status and Prospect (2017-2022)
1.4.7 Southeast Asia Board Game Market Status and Prospect (2017-2022)
1.4.7.1 Malaysia Board Game Market Status and Prospect (2017-2022)
1.4.7.2 Singapore Board Game Market Status and Prospect (2017-2022)
1.4.7.3 Philippines Board Game Market Status and Prospect (2017-2022)
1.4.7.4 Indonesia Board Game Market Status and Prospect (2017-2022)
1.4.7.5 Thailand Board Game Market Status and Prospect (2017-2022)
1.4.7.6 Vietnam Board Game Market Status and Prospect (2017-2022)
1.4.8 Latin America Board Game Market Status and Prospect (2017-2022)
1.4.8.1 Brazil Board Game Market Status and Prospect (2017-2022)
1.4.8.2 Mexico Board Game Market Status and Prospect (2017-2022)
1.4.8.3 Colombia Board Game Market Status and Prospect (2017-2022)
1.4.9 Middle East and Africa Board Game Market Status and Prospect (2017-2022)
1.4.9.1 Saudi Arabia Board Game Market Status and Prospect (2017-2022)
1.4.9.2 United Arab Emirates Board Game Market Status and Prospect (2017-2022)
1.4.9.3 Turkey Board Game Market Status and Prospect (2017-2022)
1.4.9.4 Egypt Board Game Market Status and Prospect (2017-2022)
1.4.9.5 South Africa Board Game Market Status and Prospect (2017-2022)
1.4.9.6 Nigeria Board Game Market Status and Prospect (2017-2022)
1.5 Global Market Size of Board Game (2017-2029)
1.5.1 Global Board Game Revenue Status and Outlook (2017-2029)
1.5.2 Global Board Game Sales Status and Outlook (2017-2029)
2 Global Board Game Market Landscape by Player
2.1 Global Board Game Sales and Share by Player (2017-2022)
2.2 Global Board Game Revenue and Market Share by Player (2017-2022)
2.3 Global Board Game Average Price by Player (2017-2022)
2.4 Global Board Game Gross Margin by Player (2017-2022)
2.5 Board Game Manufacturing Base Distribution, Sales Area and Product Type by Player
2.6 Board Game Market Competitive Situation and Trends
2.6.1 Board Game Market Concentration Rate
2.6.2 Board Game Market Share of Top 3 and Top 6 Players
2.6.3 Mergers & Acquisitions, Expansion
3 Board Game Upstream and Downstream Analysis
3.1 Board Game Industrial Chain Analysis
3.2 Key Raw Materials Suppliers and Price Analysis
3.3 Key Raw Materials Supply and Demand Analysis
3.4 Manufacturing Process Analysis
3.5 Market Concentration Rate of Raw Materials
3.6 Downstream Buyers
3.7 Value Chain Status Under COVID-19
4 Board Game Manufacturing Cost Analysis
4.1 Manufacturing Cost Structure Analysis
4.2 Board Game Key Raw Materials Cost Analysis
4.2.1 Key Raw Materials Introduction
4.2.2 Price Trend of Key Raw Materials
4.3 Labor Cost Analysis
4.3.1 Labor Cost of Board Game Under COVID-19
4.4 Energy Costs Analysis
4.5 R&D Costs Analysis
5 Market Dynamics
5.1 Drivers
5.2 Restraints and Challenges
5.3 Opportunities
5.3.1 Advances in Innovation and Technology for Board Game
5.3.2 Increased Demand in Emerging Markets
5.4 Board Game Industry Development Trends under COVID-19 Outbreak
5.4.1 Global COVID-19 Status Overview
5.4.2 Influence of COVID-19 Outbreak on Board Game Industry Development
5.5 Consumer Behavior Analysis
6 Players Profiles
6.1 Avalon Hill
6.1.1 Avalon Hill Basic Information, Manufacturing Base, Sales Area and Competitors
6.1.2 Board Game Product Profiles, Application and Specification
6.1.3 Avalon Hill Board Game Market Performance (2017-2022)
6.1.4 Avalon Hill Business Overview
6.2 Fantasy Flight Games
6.2.1 Fantasy Flight Games Basic Information, Manufacturing Base, Sales Area and Competitors
6.2.2 Board Game Product Profiles, Application and Specification
6.2.3 Fantasy Flight Games Board Game Market Performance (2017-2022)
6.2.4 Fantasy Flight Games Business Overview
6.3 CoolMiniOrNot
6.3.1 CoolMiniOrNot Basic Information, Manufacturing Base, Sales Area and Competitors
6.3.2 Board Game Product Profiles, Application and Specification
6.3.3 CoolMiniOrNot Board Game Market Performance (2017-2022)
6.3.4 CoolMiniOrNot Business Overview
6.4 1i Productions
6.4.1 1i Productions Basic Information, Manufacturing Base, Sales Area and Competitors
6.4.2 Board Game Product Profiles, Application and Specification
6.4.3 1i Productions Board Game Market Performance (2017-2022)
6.4.4 1i Productions Business Overview
6.5 Decision Games
6.5.1 Decision Games Basic Information, Manufacturing Base, Sales Area and Competitors
6.5.2 Board Game Product Profiles, Application and Specification
6.5.3 Decision Games Board Game Market Performance (2017-2022)
6.5.4 Decision Games Business Overview
6.6 Asmod