This report contains market size and forecasts of Augmented Reality and Virtual Reality Apps in Global, including the following market information:
Global Augmented Reality and Virtual Reality Apps Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Augmented Reality and Virtual Reality Apps market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Augmented Reality and Virtual Reality Apps companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Augmented Reality and Virtual Reality Apps Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Augmented Reality and Virtual Reality Apps Market Segment Percentages, By Type, 2020 (%)
For Non-Immersive Systems
For Semi-Immersive Projection Systems
For Fully Immersive Head-Mounted Systems
China Augmented Reality and Virtual Reality Apps Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Augmented Reality and Virtual Reality Apps Market Segment Percentages, By Application, 2020 (%)
Education and training
Video Game
Media
Tourism
Social Media
Others
Global Augmented Reality and Virtual Reality Apps Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Augmented Reality and Virtual Reality Apps Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Augmented Reality and Virtual Reality Apps Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Augmented Reality and Virtual Reality Apps Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
AR Circuits
SkyView
Anatomy 4D
Blippar
BuildAR.com
Virtals
EON Reality Inc.
Google
Zappar
Wikitude
Reza Moh
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Augmented Reality and Virtual Reality Apps Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Augmented Reality and Virtual Reality Apps Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Augmented Reality and Virtual Reality Apps Overall Market Size
2.1 Global Augmented Reality and Virtual Reality Apps Market Size: 2021 VS 2027
2.2 Global Augmented Reality and Virtual Reality Apps Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Augmented Reality and Virtual Reality Apps Players in Global Market
3.2 Top Global Augmented Reality and Virtual Reality Apps Companies Ranked by Revenue
3.3 Global Augmented Reality and Virtual Reality Apps Revenue by Companies
3.4 Top 3 and Top 5 Augmented Reality and Virtual Reality Apps Companies in Global Market, by Revenue in 2020
3.5 Global Companies Augmented Reality and Virtual Reality Apps Product Type
3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality and Virtual Reality Apps Players in Global Market
3.6.1 List of Global Tier 1 Augmented Reality and Virtual Reality Apps Companies
3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality Apps Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Augmented Reality and Virtual Reality Apps Market Size Markets, 2021 & 2027
4.1.2 For Non-Immersive Systems
4.1.3 For Semi-Immersive Projection Systems
4.1.4 For Fully Immersive Head-Mounted Systems
4.2 By Type - Global Augmented Reality and Virtual Reality Apps Revenue & Forecasts
4.2.1 By Type - Global Augmented Reality and Virtual Reality Apps Revenue, 2016-2021
4.2.2 By Type - Global Augmented Reality and Virtual Reality Apps Revenue, 2022-2027
4.2.3 By Type - Global Augmented Reality and Virtual Reality Apps Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Augmented Reality and Virtual Reality Apps Market Size, 2021 & 2027
5.1.2 Education and training
5.1.3 Video Game
5.1.4 Media
5.1.5 Tourism
5.1.6 Social Media
5.1.7 Others
5.2 By Application - Global Augmented Reality and Virtual Reality Apps Revenue & Forecasts
5.2.1 By Application - Global Augmented Reality and Virtual Reality Apps Revenue, 2016-2021
5.2.2 By Application - Global Augmented Reality and Virtual Reality Apps Revenue, 2022-2027
5.2.3 By Application - Global Augmented Reality and Virtual Reality Apps Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Augmented Reality and Virtual Reality Apps Market Size, 2021 & 2027
6.2 By Region - Global Augmented Reality and Virtual Reality Apps Revenue & Forecasts
6.2.1 By Region - Global Augmented Reality and Virtual Reality Apps Revenue, 2016-2021
6.2.2 By Region - Global Augmented Reality and Virtual Reality Apps Revenue, 2022-2027
6.2.3 By Region - Global Augmented Reality and Virtual Reality Apps Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Augmented Reality and Virtual Reality Apps Revenue, 2016-2027
6.3.2 US Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.3.3 Canada Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.3.4 Mexico Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Augmented Reality and Virtual Reality Apps Revenue, 2016-2027
6.4.2 Germany Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.3 France Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.4 U.K. Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.5 Italy Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.6 Russia Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.7 Nordic Countries Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.4.8 Benelux Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Augmented Reality and Virtual Reality Apps Revenue, 2016-2027
6.5.2 China Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.5.3 Japan Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.5.4 South Korea Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.5.5 Southeast Asia Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.5.6 India Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Augmented Reality and Virtual Reality Apps Revenue, 2016-2027
6.6.2 Brazil Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.6.3 Argentina Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Augmented Reality and Virtual Reality Apps Revenue, 2016-2027
6.7.2 Turkey Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.7.3 Israel Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.7.4 Saudi Arabia Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
6.7.5 UAE Augmented Reality and Virtual Reality Apps Market Size, 2016-2027
7 Players Profiles
7.1 Augmented Pixels
7.1.1 Augmented Pixels Corporate Summary
7.1.2 Augmented Pixels Business Overview
7.1.3 Augmented Pixels Augmented Reality and Virtual Reality Apps Major Product Offerings
7.1.4 Augmented Pixels Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.1.5 Augmented Pixels Key News
7.2 Aurasma
7.2.1 Aurasma Corporate Summary
7.2.2 Aurasma Business Overview
7.2.3 Aurasma Augmented Reality and Virtual Reality Apps Major Product Offerings
7.2.4 Aurasma Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.2.5 Aurasma Key News
7.3 Blippar
7.3.1 Blippar Corporate Summary
7.3.2 Blippar Business Overview
7.3.3 Blippar Augmented Reality and Virtual Reality Apps Major Product Offerings
7.3.4 Blippar Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.3.5 Blippar Key News
7.4 Catchoom
7.4.1 Catchoom Corporate Summary
7.4.2 Catchoom Business Overview
7.4.3 Catchoom Augmented Reality and Virtual Reality Apps Major Product Offerings
7.4.4 Catchoom Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.4.5 Catchoom Key News
7.5 DAQRI
7.5.1 DAQRI Corporate Summary
7.5.2 DAQRI Business Overview
7.5.3 DAQRI Augmented Reality and Virtual Reality Apps Major Product Offerings
7.5.4 DAQRI Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.5.5 DAQRI Key News
7.6 Wikitude
7.6.1 Wikitude Corporate Summary
7.6.2 Wikitude Business Overview
7.6.3 Wikitude Augmented Reality and Virtual Reality Apps Major Product Offerings
7.6.4 Wikitude Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.6.5 Wikitude Key News
7.7 AR Circuits
7.7.1 AR Circuits Corporate Summary
7.7.2 AR Circuits Business Overview
7.7.3 AR Circuits Augmented Reality and Virtual Reality Apps Major Product Offerings
7.4.4 AR Circuits Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.7.5 AR Circuits Key News
7.8 SkyView
7.8.1 SkyView Corporate Summary
7.8.2 SkyView Business Overview
7.8.3 SkyView Augmented Reality and Virtual Reality Apps Major Product Offerings
7.8.4 SkyView Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.8.5 SkyView Key News
7.9 Anatomy 4D
7.9.1 Anatomy 4D Corporate Summary
7.9.2 Anatomy 4D Business Overview
7.9.3 Anatomy 4D Augmented Reality and Virtual Reality Apps Major Product Offerings
7.9.4 Anatomy 4D Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.9.5 Anatomy 4D Key News
7.10 Blippar
7.10.1 Blippar Corporate Summary
7.10.2 Blippar Business Overview
7.10.3 Blippar Augmented Reality and Virtual Reality Apps Major Product Offerings
7.10.4 Blippar Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.10.5 Blippar Key News
7.11 BuildAR.com
7.11.1 BuildAR.com Corporate Summary
7.11.2 BuildAR.com Business Overview
7.11.3 BuildAR.com Augmented Reality and Virtual Reality Apps Major Product Offerings
7.11.4 BuildAR.com Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.11.5 BuildAR.com Key News
7.12 Virtals
7.12.1 Virtals Corporate Summary
7.12.2 Virtals Business Overview
7.12.3 Virtals Augmented Reality and Virtual Reality Apps Major Product Offerings
7.12.4 Virtals Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.12.5 Virtals Key News
7.13 EON Reality Inc.
7.13.1 EON Reality Inc. Corporate Summary
7.13.2 EON Reality Inc. Business Overview
7.13.3 EON Reality Inc. Augmented Reality and Virtual Reality Apps Major Product Offerings
7.13.4 EON Reality Inc. Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.13.5 EON Reality Inc. Key News
7.14 Google
7.14.1 Google Corporate Summary
7.14.2 Google Business Overview
7.14.3 Google Augmented Reality and Virtual Reality Apps Major Product Offerings
7.14.4 Google Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.14.5 Google Key News
7.15 Zappar
7.15.1 Zappar Corporate Summary
7.15.2 Zappar Business Overview
7.15.3 Zappar Augmented Reality and Virtual Reality Apps Major Product Offerings
7.15.4 Zappar Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.15.5 Zappar Key News
7.16 Wikitude
7.16.1 Wikitude Corporate Summary
7.16.2 Wikitude Business Overview
7.16.3 Wikitude Augmented Reality and Virtual Reality Apps Major Product Offerings
7.16.4 Wikitude Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.16.5 Wikitude Key News
7.17 Reza Moh
7.17.1 Reza Moh Corporate Summary
7.17.2 Reza Moh Business Overview
7.17.3 Reza Moh Augmented Reality and Virtual Reality Apps Major Product Offerings
7.17.4 Reza Moh Augmented Reality and Virtual Reality Apps Revenue in Global (2016-2021)
7.17.5 Reza Moh Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Augmented Reality and Virtual Reality Apps Market Opportunities & Trends in Global Market
Table 2. Augmented Reality and Virtual Reality Apps Market Drivers in Global Market
Table 3. Augmented Reality and Virtual Reality Apps Market Restraints in Global Market
Table 4. Key Players of Augmented Reality and Virtual Reality Apps in Global Market
Table 5. Top Augmented Reality and Virtual Reality Apps Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Augmented Reality and Virtual Reality Apps Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Augmented Reality and Virtual Reality Apps Revenue Share by Companies, 2016-2021
Table 8. Global Companies Augmented Reality and Virtual Reality Apps Product Type
Table 9. List of Global Tier 1 Augmented Reality and Virtual Reality Apps Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Augmented Reality and Virtual Reality Apps Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
AR Circuits
SkyView
Anatomy 4D
Blippar
BuildAR.com
Virtals
EON Reality Inc.
Google
Zappar
Wikitude
Reza Moh