This report contains market size and forecasts of Battle Royale Game in Global, including the following market information:
Global Battle Royale Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Battle Royale Game market was valued at 9105.2 million in 2020 and is projected to reach US$ 12730 million by 2027, at a CAGR of 8.7% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Battle Royale Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Battle Royale Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Battle Royale Game Market Segment Percentages, By Type, 2020 (%)
Free-to-play
Pay-to-play
China Battle Royale Game Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Battle Royale Game Market Segment Percentages, By Application, 2020 (%)
PC
Mobile
Tablet
Others
Global Battle Royale Game Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Battle Royale Game Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Battle Royale Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Battle Royale Game Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Tencent
Epic Games
NetEase
Electronic Arts
Activision
Rec Room Inc.
Techland
Ubisoft
Daybreak
Bethesda Game Studios
Proletariat
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Battle Royale Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Battle Royale Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Battle Royale Game Overall Market Size
2.1 Global Battle Royale Game Market Size: 2021 VS 2027
2.2 Global Battle Royale Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Battle Royale Game Players in Global Market
3.2 Top Global Battle Royale Game Companies Ranked by Revenue
3.3 Global Battle Royale Game Revenue by Companies
3.4 Top 3 and Top 5 Battle Royale Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Battle Royale Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Battle Royale Game Players in Global Market
3.6.1 List of Global Tier 1 Battle Royale Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Battle Royale Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Battle Royale Game Market Size Markets, 2021 & 2027
4.1.2 Free-to-play
4.1.3 Pay-to-play
4.2 By Type - Global Battle Royale Game Revenue & Forecasts
4.2.1 By Type - Global Battle Royale Game Revenue, 2016-2021
4.2.2 By Type - Global Battle Royale Game Revenue, 2022-2027
4.2.3 By Type - Global Battle Royale Game Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Battle Royale Game Market Size, 2021 & 2027
5.1.2 PC
5.1.3 Mobile
5.1.4 Tablet
5.1.5 Others
5.2 By Application - Global Battle Royale Game Revenue & Forecasts
5.2.1 By Application - Global Battle Royale Game Revenue, 2016-2021
5.2.2 By Application - Global Battle Royale Game Revenue, 2022-2027
5.2.3 By Application - Global Battle Royale Game Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Battle Royale Game Market Size, 2021 & 2027
6.2 By Region - Global Battle Royale Game Revenue & Forecasts
6.2.1 By Region - Global Battle Royale Game Revenue, 2016-2021
6.2.2 By Region - Global Battle Royale Game Revenue, 2022-2027
6.2.3 By Region - Global Battle Royale Game Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Battle Royale Game Revenue, 2016-2027
6.3.2 US Battle Royale Game Market Size, 2016-2027
6.3.3 Canada Battle Royale Game Market Size, 2016-2027
6.3.4 Mexico Battle Royale Game Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Battle Royale Game Revenue, 2016-2027
6.4.2 Germany Battle Royale Game Market Size, 2016-2027
6.4.3 France Battle Royale Game Market Size, 2016-2027
6.4.4 U.K. Battle Royale Game Market Size, 2016-2027
6.4.5 Italy Battle Royale Game Market Size, 2016-2027
6.4.6 Russia Battle Royale Game Market Size, 2016-2027
6.4.7 Nordic Countries Battle Royale Game Market Size, 2016-2027
6.4.8 Benelux Battle Royale Game Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Battle Royale Game Revenue, 2016-2027
6.5.2 China Battle Royale Game Market Size, 2016-2027
6.5.3 Japan Battle Royale Game Market Size, 2016-2027
6.5.4 South Korea Battle Royale Game Market Size, 2016-2027
6.5.5 Southeast Asia Battle Royale Game Market Size, 2016-2027
6.5.6 India Battle Royale Game Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Battle Royale Game Revenue, 2016-2027
6.6.2 Brazil Battle Royale Game Market Size, 2016-2027
6.6.3 Argentina Battle Royale Game Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Battle Royale Game Revenue, 2016-2027
6.7.2 Turkey Battle Royale Game Market Size, 2016-2027
6.7.3 Israel Battle Royale Game Market Size, 2016-2027
6.7.4 Saudi Arabia Battle Royale Game Market Size, 2016-2027
6.7.5 UAE Battle Royale Game Market Size, 2016-2027
7 Players Profiles
7.1 Tencent
7.1.1 Tencent Corporate Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent Battle Royale Game Major Product Offerings
7.1.4 Tencent Battle Royale Game Revenue in Global (2016-2021)
7.1.5 Tencent Key News
7.2 Epic Games
7.2.1 Epic Games Corporate Summary
7.2.2 Epic Games Business Overview
7.2.3 Epic Games Battle Royale Game Major Product Offerings
7.2.4 Epic Games Battle Royale Game Revenue in Global (2016-2021)
7.2.5 Epic Games Key News
7.3 NetEase
7.3.1 NetEase Corporate Summary
7.3.2 NetEase Business Overview
7.3.3 NetEase Battle Royale Game Major Product Offerings
7.3.4 NetEase Battle Royale Game Revenue in Global (2016-2021)
7.3.5 NetEase Key News
7.4 Electronic Arts
7.4.1 Electronic Arts Corporate Summary
7.4.2 Electronic Arts Business Overview
7.4.3 Electronic Arts Battle Royale Game Major Product Offerings
7.4.4 Electronic Arts Battle Royale Game Revenue in Global (2016-2021)
7.4.5 Electronic Arts Key News
7.5 Activision
7.5.1 Activision Corporate Summary
7.5.2 Activision Business Overview
7.5.3 Activision Battle Royale Game Major Product Offerings
7.5.4 Activision Battle Royale Game Revenue in Global (2016-2021)
7.5.5 Activision Key News
7.6 Rec Room Inc.
7.6.1 Rec Room Inc. Corporate Summary
7.6.2 Rec Room Inc. Business Overview
7.6.3 Rec Room Inc. Battle Royale Game Major Product Offerings
7.6.4 Rec Room Inc. Battle Royale Game Revenue in Global (2016-2021)
7.6.5 Rec Room Inc. Key News
7.7 Techland
7.7.1 Techland Corporate Summary
7.7.2 Techland Business Overview
7.7.3 Techland Battle Royale Game Major Product Offerings
7.4.4 Techland Battle Royale Game Revenue in Global (2016-2021)
7.7.5 Techland Key News
7.8 Ubisoft
7.8.1 Ubisoft Corporate Summary
7.8.2 Ubisoft Business Overview
7.8.3 Ubisoft Battle Royale Game Major Product Offerings
7.8.4 Ubisoft Battle Royale Game Revenue in Global (2016-2021)
7.8.5 Ubisoft Key News
7.9 Daybreak
7.9.1 Daybreak Corporate Summary
7.9.2 Daybreak Business Overview
7.9.3 Daybreak Battle Royale Game Major Product Offerings
7.9.4 Daybreak Battle Royale Game Revenue in Global (2016-2021)
7.9.5 Daybreak Key News
7.10 Bethesda Game Studios
7.10.1 Bethesda Game Studios Corporate Summary
7.10.2 Bethesda Game Studios Business Overview
7.10.3 Bethesda Game Studios Battle Royale Game Major Product Offerings
7.10.4 Bethesda Game Studios Battle Royale Game Revenue in Global (2016-2021)
7.10.5 Bethesda Game Studios Key News
7.11 Proletariat
7.11.1 Proletariat Corporate Summary
7.11.2 Proletariat Business Overview
7.11.3 Proletariat Battle Royale Game Major Product Offerings
7.11.4 Proletariat Battle Royale Game Revenue in Global (2016-2021)
7.11.5 Proletariat Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Battle Royale Game Market Opportunities & Trends in Global Market
Table 2. Battle Royale Game Market Drivers in Global Market
Table 3. Battle Royale Game Market Restraints in Global Market
Table 4. Key Players of Battle Royale Game in Global Market
Table 5. Top Battle Royale Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Battle Royale Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Battle Royale Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Battle Royale Game Product Type
Table 9. List of Global Tier 1 Battle Royale Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Battle Royale Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Tencent
Epic Games
NetEase
Electronic Arts
Activision
Rec Room Inc.
Techland
Ubisoft
Daybreak
Bethesda Game Studios
Proletariat