This report contains market size and forecasts of Blockchain in Media, Advertising, and Entertainment in Global, including the following market information:
Global Blockchain in Media, Advertising, and Entertainment Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Blockchain in Media, Advertising, and Entertainment market was valued at 44 million in 2020 and is projected to reach US$ 191.1 million by 2027, at a CAGR of 44.0% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Blockchain in Media, Advertising, and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Blockchain in Media, Advertising, and Entertainment Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, By Type, 2020 (%)
Media
Advertising
Entertainment
China Blockchain in Media, Advertising, and Entertainment Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, By Application, 2020 (%)
Small and Medium-Sized Enterprises
Large Enterprises
Global Blockchain in Media, Advertising, and Entertainment Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Blockchain in Media, Advertising, and Entertainment Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Blockchain in Media, Advertising, and Entertainment Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
IBM
Microsoft
SAP
Accenture
AWS
Oracle
Infosys
Bitfury
Factom
Guardtime
ARK
Auxesis Group
Nyiax
Metax
BTL
Voise
Bloq
Clearcoin
Decent
Synereo
Brainbot Technologies
Bigchaindb
Iprodoos
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Blockchain in Media, Advertising, and Entertainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Blockchain in Media, Advertising, and Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Blockchain in Media, Advertising, and Entertainment Overall Market Size
2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size: 2021 VS 2027
2.2 Global Blockchain in Media, Advertising, and Entertainment Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Blockchain in Media, Advertising, and Entertainment Players in Global Market
3.2 Top Global Blockchain in Media, Advertising, and Entertainment Companies Ranked by Revenue
3.3 Global Blockchain in Media, Advertising, and Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Blockchain in Media, Advertising, and Entertainment Companies in Global Market, by Revenue in 2020
3.5 Global Companies Blockchain in Media, Advertising, and Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Blockchain in Media, Advertising, and Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Blockchain in Media, Advertising, and Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Blockchain in Media, Advertising, and Entertainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Blockchain in Media, Advertising, and Entertainment Market Size Markets, 2021 & 2027
4.1.2 Media
4.1.3 Advertising
4.1.4 Entertainment
4.2 By Type - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
4.2.1 By Type - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2021
4.2.2 By Type - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2022-2027
4.2.3 By Type - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Blockchain in Media, Advertising, and Entertainment Market Size, 2021 & 2027
5.1.2 Small and Medium-Sized Enterprises
5.1.3 Large Enterprises
5.2 By Application - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
5.2.1 By Application - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2021
5.2.2 By Application - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2022-2027
5.2.3 By Application - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Blockchain in Media, Advertising, and Entertainment Market Size, 2021 & 2027
6.2 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue & Forecasts
6.2.1 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2021
6.2.2 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue, 2022-2027
6.2.3 By Region - Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2027
6.3.2 US Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.3.3 Canada Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.3.4 Mexico Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2027
6.4.2 Germany Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.3 France Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.4 U.K. Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.5 Italy Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.6 Russia Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.7 Nordic Countries Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.4.8 Benelux Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2027
6.5.2 China Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.5.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.5.4 South Korea Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.5.5 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.5.6 India Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2027
6.6.2 Brazil Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.6.3 Argentina Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue, 2016-2027
6.7.2 Turkey Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.7.3 Israel Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.7.4 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
6.7.5 UAE Blockchain in Media, Advertising, and Entertainment Market Size, 2016-2027
7 Players Profiles
7.1 IBM
7.1.1 IBM Corporate Summary
7.1.2 IBM Business Overview
7.1.3 IBM Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.1.4 IBM Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.1.5 IBM Key News
7.2 Microsoft
7.2.1 Microsoft Corporate Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.2.4 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.2.5 Microsoft Key News
7.3 SAP
7.3.1 SAP Corporate Summary
7.3.2 SAP Business Overview
7.3.3 SAP Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.3.4 SAP Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.3.5 SAP Key News
7.4 Accenture
7.4.1 Accenture Corporate Summary
7.4.2 Accenture Business Overview
7.4.3 Accenture Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.4.4 Accenture Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.4.5 Accenture Key News
7.5 AWS
7.5.1 AWS Corporate Summary
7.5.2 AWS Business Overview
7.5.3 AWS Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.5.4 AWS Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.5.5 AWS Key News
7.6 Oracle
7.6.1 Oracle Corporate Summary
7.6.2 Oracle Business Overview
7.6.3 Oracle Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.6.4 Oracle Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.6.5 Oracle Key News
7.7 Infosys
7.7.1 Infosys Corporate Summary
7.7.2 Infosys Business Overview
7.7.3 Infosys Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.4.4 Infosys Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.7.5 Infosys Key News
7.8 Bitfury
7.8.1 Bitfury Corporate Summary
7.8.2 Bitfury Business Overview
7.8.3 Bitfury Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.8.4 Bitfury Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.8.5 Bitfury Key News
7.9 Factom
7.9.1 Factom Corporate Summary
7.9.2 Factom Business Overview
7.9.3 Factom Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.9.4 Factom Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.9.5 Factom Key News
7.10 Guardtime
7.10.1 Guardtime Corporate Summary
7.10.2 Guardtime Business Overview
7.10.3 Guardtime Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.10.4 Guardtime Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.10.5 Guardtime Key News
7.11 ARK
7.11.1 ARK Corporate Summary
7.11.2 ARK Business Overview
7.11.3 ARK Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.11.4 ARK Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.11.5 ARK Key News
7.12 Auxesis Group
7.12.1 Auxesis Group Corporate Summary
7.12.2 Auxesis Group Business Overview
7.12.3 Auxesis Group Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.12.4 Auxesis Group Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.12.5 Auxesis Group Key News
7.13 Nyiax
7.13.1 Nyiax Corporate Summary
7.13.2 Nyiax Business Overview
7.13.3 Nyiax Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.13.4 Nyiax Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.13.5 Nyiax Key News
7.14 Metax
7.14.1 Metax Corporate Summary
7.14.2 Metax Business Overview
7.14.3 Metax Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.14.4 Metax Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.14.5 Metax Key News
7.15 BTL
7.15.1 BTL Corporate Summary
7.15.2 BTL Business Overview
7.15.3 BTL Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.15.4 BTL Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.15.5 BTL Key News
7.16 Voise
7.16.1 Voise Corporate Summary
7.16.2 Voise Business Overview
7.16.3 Voise Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.16.4 Voise Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.16.5 Voise Key News
7.17 Bloq
7.17.1 Bloq Corporate Summary
7.17.2 Bloq Business Overview
7.17.3 Bloq Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.17.4 Bloq Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.17.5 Bloq Key News
7.18 Clearcoin
7.18.1 Clearcoin Corporate Summary
7.18.2 Clearcoin Business Overview
7.18.3 Clearcoin Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.18.4 Clearcoin Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.18.5 Clearcoin Key News
7.19 Decent
7.19.1 Decent Corporate Summary
7.19.2 Decent Business Overview
7.19.3 Decent Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.19.4 Decent Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.19.5 Decent Key News
7.20 Synereo
7.20.1 Synereo Corporate Summary
7.20.2 Synereo Business Overview
7.20.3 Synereo Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.20.4 Synereo Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.20.5 Synereo Key News
7.21 Brainbot Technologies
7.21.1 Brainbot Technologies Corporate Summary
7.21.2 Brainbot Technologies Business Overview
7.21.3 Brainbot Technologies Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.21.4 Brainbot Technologies Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.21.5 Brainbot Technologies Key News
7.22 Bigchaindb
7.22.1 Bigchaindb Corporate Summary
7.22.2 Bigchaindb Business Overview
7.22.3 Bigchaindb Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.22.4 Bigchaindb Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.22.5 Bigchaindb Key News
7.23 Iprodoos
7.23.1 Iprodoos Corporate Summary
7.23.2 Iprodoos Business Overview
7.23.3 Iprodoos Blockchain in Media, Advertising, and Entertainment Major Product Offerings
7.23.4 Iprodoos Blockchain in Media, Advertising, and Entertainment Revenue in Global (2016-2021)
7.23.5 Iprodoos Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Blockchain in Media, Advertising, and Entertainment Market Opportunities & Trends in Global Market
Table 2. Blockchain in Media, Advertising, and Entertainment Market Drivers in Global Market
Table 3. Blockchain in Media, Advertising, and Entertainment Market Restraints in Global Market
Table 4. Key Players of Blockchain in Media, Advertising, and Entertainment in Global Market
Table 5. Top Blockchain in Media, Advertising, and Entertainment Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Blockchain in Media, Advertising, and Entertainment Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Blockchain in Media, Advertising, and Entertainment Revenue Share by Companies, 2016-2021
Table 8. Global Companies Blockchain in Media, Advertising, and Entertainment Product Type
Table 9. List of Global Tier 1 Blockchain in Media, Advertising, and Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Blockchain in Media, Advertising, and Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type