This report contains market size and forecasts of Car Racing Games in Global, including the following market information:
Global Car Racing Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Car Racing Games market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Car Racing Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Car Racing Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Car Racing Games Market Segment Percentages, By Type, 2020 (%)
F2P
P2P
China Car Racing Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Car Racing Games Market Segment Percentages, By Application, 2020 (%)
PC Games
Mobile
Console
Global Car Racing Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Car Racing Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Car Racing Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Car Racing Games Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Car Racing Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Car Racing Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Car Racing Games Overall Market Size
2.1 Global Car Racing Games Market Size: 2021 VS 2027
2.2 Global Car Racing Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Car Racing Games Players in Global Market
3.2 Top Global Car Racing Games Companies Ranked by Revenue
3.3 Global Car Racing Games Revenue by Companies
3.4 Top 3 and Top 5 Car Racing Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Car Racing Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Car Racing Games Players in Global Market
3.6.1 List of Global Tier 1 Car Racing Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Car Racing Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Car Racing Games Market Size Markets, 2021 & 2027
4.1.2 F2P
4.1.3 P2P
4.2 By Type - Global Car Racing Games Revenue & Forecasts
4.2.1 By Type - Global Car Racing Games Revenue, 2016-2021
4.2.2 By Type - Global Car Racing Games Revenue, 2022-2027
4.2.3 By Type - Global Car Racing Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Car Racing Games Market Size, 2021 & 2027
5.1.2 PC Games
5.1.3 Mobile
5.1.4 Console
5.2 By Application - Global Car Racing Games Revenue & Forecasts
5.2.1 By Application - Global Car Racing Games Revenue, 2016-2021
5.2.2 By Application - Global Car Racing Games Revenue, 2022-2027
5.2.3 By Application - Global Car Racing Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Car Racing Games Market Size, 2021 & 2027
6.2 By Region - Global Car Racing Games Revenue & Forecasts
6.2.1 By Region - Global Car Racing Games Revenue, 2016-2021
6.2.2 By Region - Global Car Racing Games Revenue, 2022-2027
6.2.3 By Region - Global Car Racing Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Car Racing Games Revenue, 2016-2027
6.3.2 US Car Racing Games Market Size, 2016-2027
6.3.3 Canada Car Racing Games Market Size, 2016-2027
6.3.4 Mexico Car Racing Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Car Racing Games Revenue, 2016-2027
6.4.2 Germany Car Racing Games Market Size, 2016-2027
6.4.3 France Car Racing Games Market Size, 2016-2027
6.4.4 U.K. Car Racing Games Market Size, 2016-2027
6.4.5 Italy Car Racing Games Market Size, 2016-2027
6.4.6 Russia Car Racing Games Market Size, 2016-2027
6.4.7 Nordic Countries Car Racing Games Market Size, 2016-2027
6.4.8 Benelux Car Racing Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Car Racing Games Revenue, 2016-2027
6.5.2 China Car Racing Games Market Size, 2016-2027
6.5.3 Japan Car Racing Games Market Size, 2016-2027
6.5.4 South Korea Car Racing Games Market Size, 2016-2027
6.5.5 Southeast Asia Car Racing Games Market Size, 2016-2027
6.5.6 India Car Racing Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Car Racing Games Revenue, 2016-2027
6.6.2 Brazil Car Racing Games Market Size, 2016-2027
6.6.3 Argentina Car Racing Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Car Racing Games Revenue, 2016-2027
6.7.2 Turkey Car Racing Games Market Size, 2016-2027
6.7.3 Israel Car Racing Games Market Size, 2016-2027
6.7.4 Saudi Arabia Car Racing Games Market Size, 2016-2027
6.7.5 UAE Car Racing Games Market Size, 2016-2027
7 Players Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Corporate Summary
7.1.2 Turn 10 Studios (Microsoft) Business Overview
7.1.3 Turn 10 Studios (Microsoft) Car Racing Games Major Product Offerings
7.1.4 Turn 10 Studios (Microsoft) Car Racing Games Revenue in Global (2016-2021)
7.1.5 Turn 10 Studios (Microsoft) Key News
7.2 Codemasters
7.2.1 Codemasters Corporate Summary
7.2.2 Codemasters Business Overview
7.2.3 Codemasters Car Racing Games Major Product Offerings
7.2.4 Codemasters Car Racing Games Revenue in Global (2016-2021)
7.2.5 Codemasters Key News
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Corporate Summary
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. Car Racing Games Major Product Offerings
7.3.4 Electronic Arts Inc. Car Racing Games Revenue in Global (2016-2021)
7.3.5 Electronic Arts Inc. Key News
7.4 Ubisoft
7.4.1 Ubisoft Corporate Summary
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Car Racing Games Major Product Offerings
7.4.4 Ubisoft Car Racing Games Revenue in Global (2016-2021)
7.4.5 Ubisoft Key News
7.5 THQ Nordic
7.5.1 THQ Nordic Corporate Summary
7.5.2 THQ Nordic Business Overview
7.5.3 THQ Nordic Car Racing Games Major Product Offerings
7.5.4 THQ Nordic Car Racing Games Revenue in Global (2016-2021)
7.5.5 THQ Nordic Key News
7.6 Gameloft
7.6.1 Gameloft Corporate Summary
7.6.2 Gameloft Business Overview
7.6.3 Gameloft Car Racing Games Major Product Offerings
7.6.4 Gameloft Car Racing Games Revenue in Global (2016-2021)
7.6.5 Gameloft Key News
7.7 Criterion
7.7.1 Criterion Corporate Summary
7.7.2 Criterion Business Overview
7.7.3 Criterion Car Racing Games Major Product Offerings
7.4.4 Criterion Car Racing Games Revenue in Global (2016-2021)
7.7.5 Criterion Key News
7.8 NaturalMotion
7.8.1 NaturalMotion Corporate Summary
7.8.2 NaturalMotion Business Overview
7.8.3 NaturalMotion Car Racing Games Major Product Offerings
7.8.4 NaturalMotion Car Racing Games Revenue in Global (2016-2021)
7.8.5 NaturalMotion Key News
7.9 Fingersoft
7.9.1 Fingersoft Corporate Summary
7.9.2 Fingersoft Business Overview
7.9.3 Fingersoft Car Racing Games Major Product Offerings
7.9.4 Fingersoft Car Racing Games Revenue in Global (2016-2021)
7.9.5 Fingersoft Key News
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Corporate Summary
7.10.2 Slightly Mad Studios Business Overview
7.10.3 Slightly Mad Studios Car Racing Games Major Product Offerings
7.10.4 Slightly Mad Studios Car Racing Games Revenue in Global (2016-2021)
7.10.5 Slightly Mad Studios Key News
7.11 iRacing
7.11.1 iRacing Corporate Summary
7.11.2 iRacing Business Overview
7.11.3 iRacing Car Racing Games Major Product Offerings
7.11.4 iRacing Car Racing Games Revenue in Global (2016-2021)
7.11.5 iRacing Key News
7.12 Creative Mobile
7.12.1 Creative Mobile Corporate Summary
7.12.2 Creative Mobile Business Overview
7.12.3 Creative Mobile Car Racing Games Major Product Offerings
7.12.4 Creative Mobile Car Racing Games Revenue in Global (2016-2021)
7.12.5 Creative Mobile Key News
7.13 Bongfish
7.13.1 Bongfish Corporate Summary
7.13.2 Bongfish Business Overview
7.13.3 Bongfish Car Racing Games Major Product Offerings
7.13.4 Bongfish Car Racing Games Revenue in Global (2016-2021)
7.13.5 Bongfish Key News
7.14 Aquiris Game Studio
7.14.1 Aquiris Game Studio Corporate Summary
7.14.2 Aquiris Game Studio Business Overview
7.14.3 Aquiris Game Studio Car Racing Games Major Product Offerings
7.14.4 Aquiris Game Studio Car Racing Games Revenue in Global (2016-2021)
7.14.5 Aquiris Game Studio Key News
7.15 Vector Unit
7.15.1 Vector Unit Corporate Summary
7.15.2 Vector Unit Business Overview
7.15.3 Vector Unit Car Racing Games Major Product Offerings
7.15.4 Vector Unit Car Racing Games Revenue in Global (2016-2021)
7.15.5 Vector Unit Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Car Racing Games Market Opportunities & Trends in Global Market
Table 2. Car Racing Games Market Drivers in Global Market
Table 3. Car Racing Games Market Restraints in Global Market
Table 4. Key Players of Car Racing Games in Global Market
Table 5. Top Car Racing Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Car Racing Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Car Racing Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Car Racing Games Product Type
Table 9. List of Global Tier 1 Car Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Car Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit