This report contains market size and forecasts of Digital Gaming in Global, including the following market information:
Global Digital Gaming Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Digital Gaming market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Digital Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Digital Gaming Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Digital Gaming Market Segment Percentages, By Type, 2020 (%)
Free-to-play
Pay-to-play
China Digital Gaming Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Digital Gaming Market Segment Percentages, By Application, 2020 (%)
Mobile Devices
PC
TV
Gaming Console
Global Digital Gaming Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Digital Gaming Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Digital Gaming Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Digital Gaming Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Digital Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Digital Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Digital Gaming Overall Market Size
2.1 Global Digital Gaming Market Size: 2021 VS 2027
2.2 Global Digital Gaming Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Digital Gaming Players in Global Market
3.2 Top Global Digital Gaming Companies Ranked by Revenue
3.3 Global Digital Gaming Revenue by Companies
3.4 Top 3 and Top 5 Digital Gaming Companies in Global Market, by Revenue in 2020
3.5 Global Companies Digital Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Digital Gaming Players in Global Market
3.6.1 List of Global Tier 1 Digital Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Digital Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Digital Gaming Market Size Markets, 2021 & 2027
4.1.2 Free-to-play
4.1.3 Pay-to-play
4.2 By Type - Global Digital Gaming Revenue & Forecasts
4.2.1 By Type - Global Digital Gaming Revenue, 2016-2021
4.2.2 By Type - Global Digital Gaming Revenue, 2022-2027
4.2.3 By Type - Global Digital Gaming Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Digital Gaming Market Size, 2021 & 2027
5.1.2 Mobile Devices
5.1.3 PC
5.1.4 TV
5.1.5 Gaming Console
5.2 By Application - Global Digital Gaming Revenue & Forecasts
5.2.1 By Application - Global Digital Gaming Revenue, 2016-2021
5.2.2 By Application - Global Digital Gaming Revenue, 2022-2027
5.2.3 By Application - Global Digital Gaming Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Digital Gaming Market Size, 2021 & 2027
6.2 By Region - Global Digital Gaming Revenue & Forecasts
6.2.1 By Region - Global Digital Gaming Revenue, 2016-2021
6.2.2 By Region - Global Digital Gaming Revenue, 2022-2027
6.2.3 By Region - Global Digital Gaming Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Digital Gaming Revenue, 2016-2027
6.3.2 US Digital Gaming Market Size, 2016-2027
6.3.3 Canada Digital Gaming Market Size, 2016-2027
6.3.4 Mexico Digital Gaming Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Digital Gaming Revenue, 2016-2027
6.4.2 Germany Digital Gaming Market Size, 2016-2027
6.4.3 France Digital Gaming Market Size, 2016-2027
6.4.4 U.K. Digital Gaming Market Size, 2016-2027
6.4.5 Italy Digital Gaming Market Size, 2016-2027
6.4.6 Russia Digital Gaming Market Size, 2016-2027
6.4.7 Nordic Countries Digital Gaming Market Size, 2016-2027
6.4.8 Benelux Digital Gaming Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Digital Gaming Revenue, 2016-2027
6.5.2 China Digital Gaming Market Size, 2016-2027
6.5.3 Japan Digital Gaming Market Size, 2016-2027
6.5.4 South Korea Digital Gaming Market Size, 2016-2027
6.5.5 Southeast Asia Digital Gaming Market Size, 2016-2027
6.5.6 India Digital Gaming Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Digital Gaming Revenue, 2016-2027
6.6.2 Brazil Digital Gaming Market Size, 2016-2027
6.6.3 Argentina Digital Gaming Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Digital Gaming Revenue, 2016-2027
6.7.2 Turkey Digital Gaming Market Size, 2016-2027
6.7.3 Israel Digital Gaming Market Size, 2016-2027
6.7.4 Saudi Arabia Digital Gaming Market Size, 2016-2027
6.7.5 UAE Digital Gaming Market Size, 2016-2027
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Digital Gaming Major Product Offerings
7.1.4 Activision Blizzard Digital Gaming Revenue in Global (2016-2021)
7.1.5 Activision Blizzard Key News
7.2 Zynga
7.2.1 Zynga Corporate Summary
7.2.2 Zynga Business Overview
7.2.3 Zynga Digital Gaming Major Product Offerings
7.2.4 Zynga Digital Gaming Revenue in Global (2016-2021)
7.2.5 Zynga Key News
7.3 Electronic Arts
7.3.1 Electronic Arts Corporate Summary
7.3.2 Electronic Arts Business Overview
7.3.3 Electronic Arts Digital Gaming Major Product Offerings
7.3.4 Electronic Arts Digital Gaming Revenue in Global (2016-2021)
7.3.5 Electronic Arts Key News
7.4 Wargaming
7.4.1 Wargaming Corporate Summary
7.4.2 Wargaming Business Overview
7.4.3 Wargaming Digital Gaming Major Product Offerings
7.4.4 Wargaming Digital Gaming Revenue in Global (2016-2021)
7.4.5 Wargaming Key News
7.5 Giant Interactive
7.5.1 Giant Interactive Corporate Summary
7.5.2 Giant Interactive Business Overview
7.5.3 Giant Interactive Digital Gaming Major Product Offerings
7.5.4 Giant Interactive Digital Gaming Revenue in Global (2016-2021)
7.5.5 Giant Interactive Key News
7.6 GungHo Online
7.6.1 GungHo Online Corporate Summary
7.6.2 GungHo Online Business Overview
7.6.3 GungHo Online Digital Gaming Major Product Offerings
7.6.4 GungHo Online Digital Gaming Revenue in Global (2016-2021)
7.6.5 GungHo Online Key News
7.7 NCSOFT
7.7.1 NCSOFT Corporate Summary
7.7.2 NCSOFT Business Overview
7.7.3 NCSOFT Digital Gaming Major Product Offerings
7.4.4 NCSOFT Digital Gaming Revenue in Global (2016-2021)
7.7.5 NCSOFT Key News
7.8 Smilegate
7.8.1 Smilegate Corporate Summary
7.8.2 Smilegate Business Overview
7.8.3 Smilegate Digital Gaming Major Product Offerings
7.8.4 Smilegate Digital Gaming Revenue in Global (2016-2021)
7.8.5 Smilegate Key News
7.9 Microsoft
7.9.1 Microsoft Corporate Summary
7.9.2 Microsoft Business Overview
7.9.3 Microsoft Digital Gaming Major Product Offerings
7.9.4 Microsoft Digital Gaming Revenue in Global (2016-2021)
7.9.5 Microsoft Key News
7.10 Riot Games
7.10.1 Riot Games Corporate Summary
7.10.2 Riot Games Business Overview
7.10.3 Riot Games Digital Gaming Major Product Offerings
7.10.4 Riot Games Digital Gaming Revenue in Global (2016-2021)
7.10.5 Riot Games Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Digital Gaming Market Opportunities & Trends in Global Market
Table 2. Digital Gaming Market Drivers in Global Market
Table 3. Digital Gaming Market Restraints in Global Market
Table 4. Key Players of Digital Gaming in Global Market
Table 5. Top Digital Gaming Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Digital Gaming Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Digital Gaming Revenue Share by Companies, 2016-2021
Table 8. Global Companies Digital Gaming Product Type
Table 9. List of Global Tier 1 Digital Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Digital Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games