This report contains market size and forecasts of Game as a Service (GaaS) in Global, including the following market information:
Global Game as a Service (GaaS) Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Game as a Service (GaaS) market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game as a Service (GaaS) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Game as a Service (GaaS) Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Game as a Service (GaaS) Market Segment Percentages, By Type, 2020 (%)
PC
Mobile
China Game as a Service (GaaS) Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Game as a Service (GaaS) Market Segment Percentages, By Application, 2020 (%)
Commercial
Personal
Global Game as a Service (GaaS) Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Game as a Service (GaaS) Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Game as a Service (GaaS) Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Game as a Service (GaaS) Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Sony
Nvidia
Microsoft
EA
Huawei
Favro AB
Alibaba Cloud
Tencent Cloud
China Mobile
China Unicom
China Telecom
51ias
Shunwang Technology
Wanmei Game
Nenly
Egret
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Game as a Service (GaaS) Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Game as a Service (GaaS) Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Game as a Service (GaaS) Overall Market Size
2.1 Global Game as a Service (GaaS) Market Size: 2021 VS 2027
2.2 Global Game as a Service (GaaS) Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Game as a Service (GaaS) Players in Global Market
3.2 Top Global Game as a Service (GaaS) Companies Ranked by Revenue
3.3 Global Game as a Service (GaaS) Revenue by Companies
3.4 Top 3 and Top 5 Game as a Service (GaaS) Companies in Global Market, by Revenue in 2020
3.5 Global Companies Game as a Service (GaaS) Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game as a Service (GaaS) Players in Global Market
3.6.1 List of Global Tier 1 Game as a Service (GaaS) Companies
3.6.2 List of Global Tier 2 and Tier 3 Game as a Service (GaaS) Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Game as a Service (GaaS) Market Size Markets, 2021 & 2027
4.1.2 PC
4.1.3 Mobile
4.2 By Type - Global Game as a Service (GaaS) Revenue & Forecasts
4.2.1 By Type - Global Game as a Service (GaaS) Revenue, 2016-2021
4.2.2 By Type - Global Game as a Service (GaaS) Revenue, 2022-2027
4.2.3 By Type - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Game as a Service (GaaS) Market Size, 2021 & 2027
5.1.2 Commercial
5.1.3 Personal
5.2 By Application - Global Game as a Service (GaaS) Revenue & Forecasts
5.2.1 By Application - Global Game as a Service (GaaS) Revenue, 2016-2021
5.2.2 By Application - Global Game as a Service (GaaS) Revenue, 2022-2027
5.2.3 By Application - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Game as a Service (GaaS) Market Size, 2021 & 2027
6.2 By Region - Global Game as a Service (GaaS) Revenue & Forecasts
6.2.1 By Region - Global Game as a Service (GaaS) Revenue, 2016-2021
6.2.2 By Region - Global Game as a Service (GaaS) Revenue, 2022-2027
6.2.3 By Region - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Game as a Service (GaaS) Revenue, 2016-2027
6.3.2 US Game as a Service (GaaS) Market Size, 2016-2027
6.3.3 Canada Game as a Service (GaaS) Market Size, 2016-2027
6.3.4 Mexico Game as a Service (GaaS) Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Game as a Service (GaaS) Revenue, 2016-2027
6.4.2 Germany Game as a Service (GaaS) Market Size, 2016-2027
6.4.3 France Game as a Service (GaaS) Market Size, 2016-2027
6.4.4 U.K. Game as a Service (GaaS) Market Size, 2016-2027
6.4.5 Italy Game as a Service (GaaS) Market Size, 2016-2027
6.4.6 Russia Game as a Service (GaaS) Market Size, 2016-2027
6.4.7 Nordic Countries Game as a Service (GaaS) Market Size, 2016-2027
6.4.8 Benelux Game as a Service (GaaS) Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Game as a Service (GaaS) Revenue, 2016-2027
6.5.2 China Game as a Service (GaaS) Market Size, 2016-2027
6.5.3 Japan Game as a Service (GaaS) Market Size, 2016-2027
6.5.4 South Korea Game as a Service (GaaS) Market Size, 2016-2027
6.5.5 Southeast Asia Game as a Service (GaaS) Market Size, 2016-2027
6.5.6 India Game as a Service (GaaS) Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Game as a Service (GaaS) Revenue, 2016-2027
6.6.2 Brazil Game as a Service (GaaS) Market Size, 2016-2027
6.6.3 Argentina Game as a Service (GaaS) Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Game as a Service (GaaS) Revenue, 2016-2027
6.7.2 Turkey Game as a Service (GaaS) Market Size, 2016-2027
6.7.3 Israel Game as a Service (GaaS) Market Size, 2016-2027
6.7.4 Saudi Arabia Game as a Service (GaaS) Market Size, 2016-2027
6.7.5 UAE Game as a Service (GaaS) Market Size, 2016-2027
7 Players Profiles
7.1 Sony
7.1.1 Sony Corporate Summary
7.1.2 Sony Business Overview
7.1.3 Sony Game as a Service (GaaS) Major Product Offerings
7.1.4 Sony Game as a Service (GaaS) Revenue in Global (2016-2021)
7.1.5 Sony Key News
7.2 Nvidia
7.2.1 Nvidia Corporate Summary
7.2.2 Nvidia Business Overview
7.2.3 Nvidia Game as a Service (GaaS) Major Product Offerings
7.2.4 Nvidia Game as a Service (GaaS) Revenue in Global (2016-2021)
7.2.5 Nvidia Key News
7.3 Microsoft
7.3.1 Microsoft Corporate Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Game as a Service (GaaS) Major Product Offerings
7.3.4 Microsoft Game as a Service (GaaS) Revenue in Global (2016-2021)
7.3.5 Microsoft Key News
7.4 EA
7.4.1 EA Corporate Summary
7.4.2 EA Business Overview
7.4.3 EA Game as a Service (GaaS) Major Product Offerings
7.4.4 EA Game as a Service (GaaS) Revenue in Global (2016-2021)
7.4.5 EA Key News
7.5 Huawei
7.5.1 Huawei Corporate Summary
7.5.2 Huawei Business Overview
7.5.3 Huawei Game as a Service (GaaS) Major Product Offerings
7.5.4 Huawei Game as a Service (GaaS) Revenue in Global (2016-2021)
7.5.5 Huawei Key News
7.6 Favro AB
7.6.1 Favro AB Corporate Summary
7.6.2 Favro AB Business Overview
7.6.3 Favro AB Game as a Service (GaaS) Major Product Offerings
7.6.4 Favro AB Game as a Service (GaaS) Revenue in Global (2016-2021)
7.6.5 Favro AB Key News
7.7 Alibaba Cloud
7.7.1 Alibaba Cloud Corporate Summary
7.7.2 Alibaba Cloud Business Overview
7.7.3 Alibaba Cloud Game as a Service (GaaS) Major Product Offerings
7.4.4 Alibaba Cloud Game as a Service (GaaS) Revenue in Global (2016-2021)
7.7.5 Alibaba Cloud Key News
7.8 Tencent Cloud
7.8.1 Tencent Cloud Corporate Summary
7.8.2 Tencent Cloud Business Overview
7.8.3 Tencent Cloud Game as a Service (GaaS) Major Product Offerings
7.8.4 Tencent Cloud Game as a Service (GaaS) Revenue in Global (2016-2021)
7.8.5 Tencent Cloud Key News
7.9 China Mobile
7.9.1 China Mobile Corporate Summary
7.9.2 China Mobile Business Overview
7.9.3 China Mobile Game as a Service (GaaS) Major Product Offerings
7.9.4 China Mobile Game as a Service (GaaS) Revenue in Global (2016-2021)
7.9.5 China Mobile Key News
7.10 China Unicom
7.10.1 China Unicom Corporate Summary
7.10.2 China Unicom Business Overview
7.10.3 China Unicom Game as a Service (GaaS) Major Product Offerings
7.10.4 China Unicom Game as a Service (GaaS) Revenue in Global (2016-2021)
7.10.5 China Unicom Key News
7.11 China Telecom
7.11.1 China Telecom Corporate Summary
7.11.2 China Telecom Business Overview
7.11.3 China Telecom Game as a Service (GaaS) Major Product Offerings
7.11.4 China Telecom Game as a Service (GaaS) Revenue in Global (2016-2021)
7.11.5 China Telecom Key News
7.12 51ias
7.12.1 51ias Corporate Summary
7.12.2 51ias Business Overview
7.12.3 51ias Game as a Service (GaaS) Major Product Offerings
7.12.4 51ias Game as a Service (GaaS) Revenue in Global (2016-2021)
7.12.5 51ias Key News
7.13 Shunwang Technology
7.13.1 Shunwang Technology Corporate Summary
7.13.2 Shunwang Technology Business Overview
7.13.3 Shunwang Technology Game as a Service (GaaS) Major Product Offerings
7.13.4 Shunwang Technology Game as a Service (GaaS) Revenue in Global (2016-2021)
7.13.5 Shunwang Technology Key News
7.14 Wanmei Game
7.14.1 Wanmei Game Corporate Summary
7.14.2 Wanmei Game Business Overview
7.14.3 Wanmei Game Game as a Service (GaaS) Major Product Offerings
7.14.4 Wanmei Game Game as a Service (GaaS) Revenue in Global (2016-2021)
7.14.5 Wanmei Game Key News
7.15 Nenly
7.15.1 Nenly Corporate Summary
7.15.2 Nenly Business Overview
7.15.3 Nenly Game as a Service (GaaS) Major Product Offerings
7.15.4 Nenly Game as a Service (GaaS) Revenue in Global (2016-2021)
7.15.5 Nenly Key News
7.16 Egret
7.16.1 Egret Corporate Summary
7.16.2 Egret Business Overview
7.16.3 Egret Game as a Service (GaaS) Major Product Offerings
7.16.4 Egret Game as a Service (GaaS) Revenue in Global (2016-2021)
7.16.5 Egret Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Game as a Service (GaaS) Market Opportunities & Trends in Global Market
Table 2. Game as a Service (GaaS) Market Drivers in Global Market
Table 3. Game as a Service (GaaS) Market Restraints in Global Market
Table 4. Key Players of Game as a Service (GaaS) in Global Market
Table 5. Top Game as a Service (GaaS) Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Game as a Service (GaaS) Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Game as a Service (GaaS) Revenue Share by Companies, 2016-2021
Table 8. Global Companies Game as a Service (GaaS) Product Type
Table 9. List of Global Tier 1 Game as a Service (GaaS) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game as a Service (GaaS) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Sony
Nvidia
Microsoft
EA
Huawei
Favro AB
Alibaba Cloud
Tencent Cloud
China Mobile
China Unicom
China Telecom
51ias
Shunwang Technology
Wanmei Game
Nenly
Egret