This report contains market size and forecasts of Gaming Peripherals in Global, including the following market information:
Global Gaming Peripherals Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Gaming Peripherals market was valued at 3123.9 million in 2020 and is projected to reach US$ 3835.4 million by 2027, at a CAGR of 5.3% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming Peripherals companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Peripherals Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Gaming Peripherals Market Segment Percentages, By Type, 2020 (%)
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
China Gaming Peripherals Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Gaming Peripherals Market Segment Percentages, By Application, 2020 (%)
Personal
Commercial
Global Gaming Peripherals Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Gaming Peripherals Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Gaming Peripherals Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Gaming Peripherals Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Gaming Peripherals Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Gaming Peripherals Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Gaming Peripherals Overall Market Size
2.1 Global Gaming Peripherals Market Size: 2021 VS 2027
2.2 Global Gaming Peripherals Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Gaming Peripherals Players in Global Market
3.2 Top Global Gaming Peripherals Companies Ranked by Revenue
3.3 Global Gaming Peripherals Revenue by Companies
3.4 Top 3 and Top 5 Gaming Peripherals Companies in Global Market, by Revenue in 2020
3.5 Global Companies Gaming Peripherals Product Type
3.6 Tier 1, Tier 2 and Tier 3 Gaming Peripherals Players in Global Market
3.6.1 List of Global Tier 1 Gaming Peripherals Companies
3.6.2 List of Global Tier 2 and Tier 3 Gaming Peripherals Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Gaming Peripherals Market Size Markets, 2021 & 2027
4.1.2 Gaming Mouse
4.1.3 Gaming Keyboards
4.1.4 Headset
4.1.5 Controllers
4.1.6 Others
4.2 By Type - Global Gaming Peripherals Revenue & Forecasts
4.2.1 By Type - Global Gaming Peripherals Revenue, 2016-2021
4.2.2 By Type - Global Gaming Peripherals Revenue, 2022-2027
4.2.3 By Type - Global Gaming Peripherals Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Gaming Peripherals Market Size, 2021 & 2027
5.1.2 Personal
5.1.3 Commercial
5.2 By Application - Global Gaming Peripherals Revenue & Forecasts
5.2.1 By Application - Global Gaming Peripherals Revenue, 2016-2021
5.2.2 By Application - Global Gaming Peripherals Revenue, 2022-2027
5.2.3 By Application - Global Gaming Peripherals Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Gaming Peripherals Market Size, 2021 & 2027
6.2 By Region - Global Gaming Peripherals Revenue & Forecasts
6.2.1 By Region - Global Gaming Peripherals Revenue, 2016-2021
6.2.2 By Region - Global Gaming Peripherals Revenue, 2022-2027
6.2.3 By Region - Global Gaming Peripherals Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Gaming Peripherals Revenue, 2016-2027
6.3.2 US Gaming Peripherals Market Size, 2016-2027
6.3.3 Canada Gaming Peripherals Market Size, 2016-2027
6.3.4 Mexico Gaming Peripherals Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Gaming Peripherals Revenue, 2016-2027
6.4.2 Germany Gaming Peripherals Market Size, 2016-2027
6.4.3 France Gaming Peripherals Market Size, 2016-2027
6.4.4 U.K. Gaming Peripherals Market Size, 2016-2027
6.4.5 Italy Gaming Peripherals Market Size, 2016-2027
6.4.6 Russia Gaming Peripherals Market Size, 2016-2027
6.4.7 Nordic Countries Gaming Peripherals Market Size, 2016-2027
6.4.8 Benelux Gaming Peripherals Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Gaming Peripherals Revenue, 2016-2027
6.5.2 China Gaming Peripherals Market Size, 2016-2027
6.5.3 Japan Gaming Peripherals Market Size, 2016-2027
6.5.4 South Korea Gaming Peripherals Market Size, 2016-2027
6.5.5 Southeast Asia Gaming Peripherals Market Size, 2016-2027
6.5.6 India Gaming Peripherals Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Gaming Peripherals Revenue, 2016-2027
6.6.2 Brazil Gaming Peripherals Market Size, 2016-2027
6.6.3 Argentina Gaming Peripherals Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Gaming Peripherals Revenue, 2016-2027
6.7.2 Turkey Gaming Peripherals Market Size, 2016-2027
6.7.3 Israel Gaming Peripherals Market Size, 2016-2027
6.7.4 Saudi Arabia Gaming Peripherals Market Size, 2016-2027
6.7.5 UAE Gaming Peripherals Market Size, 2016-2027
7 Players Profiles
7.1 Razer
7.1.1 Razer Corporate Summary
7.1.2 Razer Business Overview
7.1.3 Razer Gaming Peripherals Major Product Offerings
7.1.4 Razer Gaming Peripherals Revenue in Global (2016-2021)
7.1.5 Razer Key News
7.2 Logitech G (ASTRO)
7.2.1 Logitech G (ASTRO) Corporate Summary
7.2.2 Logitech G (ASTRO) Business Overview
7.2.3 Logitech G (ASTRO) Gaming Peripherals Major Product Offerings
7.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue in Global (2016-2021)
7.2.5 Logitech G (ASTRO) Key News
7.3 Turtle Beach
7.3.1 Turtle Beach Corporate Summary
7.3.2 Turtle Beach Business Overview
7.3.3 Turtle Beach Gaming Peripherals Major Product Offerings
7.3.4 Turtle Beach Gaming Peripherals Revenue in Global (2016-2021)
7.3.5 Turtle Beach Key News
7.4 Corsair
7.4.1 Corsair Corporate Summary
7.4.2 Corsair Business Overview
7.4.3 Corsair Gaming Peripherals Major Product Offerings
7.4.4 Corsair Gaming Peripherals Revenue in Global (2016-2021)
7.4.5 Corsair Key News
7.5 Sennheiser
7.5.1 Sennheiser Corporate Summary
7.5.2 Sennheiser Business Overview
7.5.3 Sennheiser Gaming Peripherals Major Product Offerings
7.5.4 Sennheiser Gaming Peripherals Revenue in Global (2016-2021)
7.5.5 Sennheiser Key News
7.6 Plantronics
7.6.1 Plantronics Corporate Summary
7.6.2 Plantronics Business Overview
7.6.3 Plantronics Gaming Peripherals Major Product Offerings
7.6.4 Plantronics Gaming Peripherals Revenue in Global (2016-2021)
7.6.5 Plantronics Key News
7.7 SteelSeries
7.7.1 SteelSeries Corporate Summary
7.7.2 SteelSeries Business Overview
7.7.3 SteelSeries Gaming Peripherals Major Product Offerings
7.4.4 SteelSeries Gaming Peripherals Revenue in Global (2016-2021)
7.7.5 SteelSeries Key News
7.8 Mad Catz
7.8.1 Mad Catz Corporate Summary
7.8.2 Mad Catz Business Overview
7.8.3 Mad Catz Gaming Peripherals Major Product Offerings
7.8.4 Mad Catz Gaming Peripherals Revenue in Global (2016-2021)
7.8.5 Mad Catz Key News
7.9 ROCCAT
7.9.1 ROCCAT Corporate Summary
7.9.2 ROCCAT Business Overview
7.9.3 ROCCAT Gaming Peripherals Major Product Offerings
7.9.4 ROCCAT Gaming Peripherals Revenue in Global (2016-2021)
7.9.5 ROCCAT Key News
7.10 QPAD
7.10.1 QPAD Corporate Summary
7.10.2 QPAD Business Overview
7.10.3 QPAD Gaming Peripherals Major Product Offerings
7.10.4 QPAD Gaming Peripherals Revenue in Global (2016-2021)
7.10.5 QPAD Key News
7.11 Thrustmaster
7.11.1 Thrustmaster Corporate Summary
7.11.2 Thrustmaster Business Overview
7.11.3 Thrustmaster Gaming Peripherals Major Product Offerings
7.11.4 Thrustmaster Gaming Peripherals Revenue in Global (2016-2021)
7.11.5 Thrustmaster Key News
7.12 HyperX
7.12.1 HyperX Corporate Summary
7.12.2 HyperX Business Overview
7.12.3 HyperX Gaming Peripherals Major Product Offerings
7.12.4 HyperX Gaming Peripherals Revenue in Global (2016-2021)
7.12.5 HyperX Key News
7.13 Tt eSPORTS
7.13.1 Tt eSPORTS Corporate Summary
7.13.2 Tt eSPORTS Business Overview
7.13.3 Tt eSPORTS Gaming Peripherals Major Product Offerings
7.13.4 Tt eSPORTS Gaming Peripherals Revenue in Global (2016-2021)
7.13.5 Tt eSPORTS Key News
7.14 Cooler Master
7.14.1 Cooler Master Corporate Summary
7.14.2 Cooler Master Business Overview
7.14.3 Cooler Master Gaming Peripherals Major Product Offerings
7.14.4 Cooler Master Gaming Peripherals Revenue in Global (2016-2021)
7.14.5 Cooler Master Key News
7.15 ZOWIE
7.15.1 ZOWIE Corporate Summary
7.15.2 ZOWIE Business Overview
7.15.3 ZOWIE Gaming Peripherals Major Product Offerings
7.15.4 ZOWIE Gaming Peripherals Revenue in Global (2016-2021)
7.15.5 ZOWIE Key News
7.16 Sharkoon
7.16.1 Sharkoon Corporate Summary
7.16.2 Sharkoon Business Overview
7.16.3 Sharkoon Gaming Peripherals Major Product Offerings
7.16.4 Sharkoon Gaming Peripherals Revenue in Global (2016-2021)
7.16.5 Sharkoon Key News
7.17 Trust
7.17.1 Trust Corporate Summary
7.17.2 Trust Business Overview
7.17.3 Trust Gaming Peripherals Major Product Offerings
7.17.4 Trust Gaming Peripherals Revenue in Global (2016-2021)
7.17.5 Trust Key News
7.18 Microsoft
7.18.1 Microsoft Corporate Summary
7.18.2 Microsoft Business Overview
7.18.3 Microsoft Gaming Peripherals Major Product Offerings
7.18.4 Microsoft Gaming Peripherals Revenue in Global (2016-2021)
7.18.5 Microsoft Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Gaming Peripherals Market Opportunities & Trends in Global Market
Table 2. Gaming Peripherals Market Drivers in Global Market
Table 3. Gaming Peripherals Market Restraints in Global Market
Table 4. Key Players of Gaming Peripherals in Global Market
Table 5. Top Gaming Peripherals Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Gaming Peripherals Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Gaming Peripherals Revenue Share by Companies, 2016-2021
Table 8. Global Companies Gaming Peripherals Product Type
Table 9. List of Global Tier 1 Gaming Peripherals Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Gaming Peripherals Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type