This report provides a comprehensive analysis of current global Animation, VFX and Games market based on segmented types and downstream applications. Major product development trends are discussed under major downstream segment scenario.This report also focuses on major driving factors and inhibitors that affect the market and competitive landscape. Global and regional leading players in the Animation, VFX and Games industry are profiled in a detailed way, with sales data and market share info. This report also includes global and regional market size and forecast, drill-down to top 20 economies.
According to this survey, the global Animation, VFX and Games market is estimated to have reached $ xx million in 2020, and projected to grow at a CAGR of xx% to $ xx million by 2027.
Covid-19 pandemic has impacted the supply and demand status for many industries along the supply chain. Global Animation, VFX and Games Market Status and Forecast 2021-2027 report makes a brilliant attempt to unveil key opportunities available in the global Animation, VFX and Games market under the covid-19 impact to help readers in achieving a better market position. No matter the client is industry insider, potential entrant or investor, the report will provide useful data and information.
The Global Animation, VFX and Games Market has been exhibited in detail in the following chapters
Chapter 1 displays the basic product introduction and market overview.
Chapter 2 provides the competition landscape of global Animation, VFX and Games industry.
Chapter 3 provides the market analysis by type and by region
Chapter 4 provides the market analysis by application and by region
Chapter 5-10 presents regional and country market size and forecast, under the context of market drivers and inhibitors analysis.
Chapter 11 analyses the supply chain, including process chart introduction, upstream key raw material and cost analysis, distributor and downstream buyer analysis.
Chapter 12 provides the market forecast by type and by application
Chapter 13 provides the market forecast by region
Chapter 14 profies global leading players with their revenue, market share, profit margin, major product portfolio and SWOT analysis.
Chapter 15 conclusions
Segmented by Type
2D Animation
Computer-Generated Images (CGI)
Visual Effects (VFX)
Network Animation
Enterprise Service
Segmented by Application
High Definition Television
Tablet
Smart Phone
Headgear
Segmented by Country
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Spain
Asia Pacific
China
Japan
Korea
Southeast Asia
India
Australasia
Central & South America
Brazil
Argentina
Colombia
Middle East & Africa
Iran
Israel
Turkey
South Africa
Saudi Arabia
Key manufacturers included in this survey
Terragen
Smartbody
Poser
Motionbuilder
Mixamo
Maya
Makehuman
Ipi Soft
Iclone
Houdini Apprentice
Faceshift
Dragonframe
Clara.Io
Boats Animator
Blender
3ds Max
Table of Contents
1 Product Introduction and Overview
1.1 Product Definition
1.2 Product Specification
1.3 Global Market Overview
1.3.1 Global Animation, VFX and Games Market Status and Forecast (2016-2027)
1.3.2 Global Animation, VFX and Games Sales Value CAGR by Region
1.4 Market Drivers, Inhibitors
1.4.1 Market Drivers
1.4.2 Market Inhibitors
1.4.3 COVID-19 Impact Analysis
2 Global Animation, VFX and Games Supply by Company
2.1 Global Animation, VFX and Games Sales Value by Company
2.2 Animation, VFX and Games Sales Area of Main Manufacturers
2.3 Trend of Concentration Rate
3 Global and Regional Animation, VFX and Games Market Status by Type
3.1 Animation, VFX and Games Type Introduction
3.1.1 2D Animation
3.1.2 Computer-Generated Images (CGI)
3.1.3 Visual Effects (VFX)
3.1.4 Network Animation
3.1.5 Enterprise Service
3.2 Global Animation, VFX and Games Market by Type
3.3 North America: by Type
3.4 Europe: by Type
3.5 Asia Pacific: by Type
3.6 Central & South America: by Type
3.7 Middle East & Africa: by Type
4 Global and Regional Animation, VFX and Games Market Status by Application
4.1 Animation, VFX and Games Segment by Application
4.1.1 High Definition Television
4.1.2 Tablet
4.1.3 Smart Phone
4.1.4 Headgear
4.2 Global Animation, VFX and Games Market by Application
4.3 North America: by Application
4.4 Europe: by Application
4.5 Asia Pacific: by Application
4.6 Central & South America: by Application
4.7 Middle East & Africa: by Application
5 Global Animation, VFX and Games Market Status by Region
5.1 Global Animation, VFX and Games Market by Region
5.2 North America Animation, VFX and Games Market Status
5.3 Europe Animation, VFX and Games Market Status
5.4 Asia Pacific Animation, VFX and Games Market Status
5.5 Central & South America Animation, VFX and Games Market Status
5.6 Middle East & Africa Animation, VFX and Games Market Status
6 North America Animation, VFX and Games Market Status
6.1 North America Animation, VFX and Games Market by Country
6.2 United States
6.3 Canada
6.4 Mexico
7 Europe Animation, VFX and Games Market Status
7.1 Europe Animation, VFX and Games Market by Country
7.2 Germany
7.3 France
7.4 UK
7.5 Italy
7.6 Russia
7.7 Spain
8 Asia Pacific Animation, VFX and Games Market Status
8.1 Asia Pacific Animation, VFX and Games Market by Country
8.2 China
8.3 Japan
8.4 Korea
8.5 Southeast Asia
8.6 India
8.7 Australasia
9 Central & South America Animation, VFX and Games Market Status
9.1 Central & South America Animation, VFX and Games Market by Country
9.2 Brazil
9.3 Argentina
9.4 Colombia
10 Middle East & Africa Animation, VFX and Games Market Status
10.1 Middle East & Africa Animation, VFX and Games Market by Country
10.2 Iran
10.3 Israel
10.4 Turkey
10.5 South Africa
10.8 Saudi Arabia
11 Major Downstream Customers Analysis
11.1 Customer One Analysis
11.2 Customer Two Analysis
11.3 Customer Three Analysis
11.4 Customer Four Analysis
12 Global Animation, VFX and Games Market Forecast by Type and by Application
12.1 Global Animation, VFX and Games Sales Value Forecast (2022-2027)
12.2 Global Animation, VFX and Games Forecast by Type
12.3 Global Animation, VFX and Games Forecast by Application
13 Global Animation, VFX and Games Market Forecast by Region/Country
13.1 Global Animation, VFX and Games Market Forecast by Region (2022-2027)
13.2 North America Market Forecast
13.3 Europe Market Forecast
13.4 Asia Pacific Market Forecast
13.5 Central & South America Market Forecast
13.6 Middle East & Africa Market Forecast
14 Key Participants Company Information
14.1 Terragen
14.1.1 Company Information
14.1.2 Animation, VFX and Games Product Introduction
14.1.3 Terragen
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.1.4 SWOT Analysis
14.2 Smartbody
14.2.1 Company Information
14.2.2 Animation, VFX and Games Product Introduction
14.2.3 Smartbody
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.2.4 SWOT Analysis
14.3 Poser
14.3.1 Company Information
14.3.2 Animation, VFX and Games Product Introduction
14.3.3 Poser
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.3.4 SWOT Analysis
14.4 Motionbuilder
14.4.1 Company Information
14.4.2 Animation, VFX and Games Product Introduction
14.4.3 Motionbuilder
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.4.4 SWOT Analysis
14.5 Mixamo
14.5.1 Company Information
14.5.2 Animation, VFX and Games Product Introduction
14.5.3 Mixamo
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.5.4 SWOT Analysis
14.6 Maya
14.6.1 Company Information
14.6.2 Animation, VFX and Games Product Introduction
14.6.3 Maya
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.6.4 SWOT Analysis
14.7 Makehuman
14.7.1 Company Information
14.7.2 Animation, VFX and Games Product Introduction
14.7.3 Makehuman
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.7.4 SWOT Analysis
14.8 Ipi Soft
14.8.1 Company Information
14.8.2 Animation, VFX and Games Product Introduction
14.8.3 Ipi Soft
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.8.4 SWOT Analysis
14.9 Iclone
14.9.1 Company Information
14.9.2 Animation, VFX and Games Product Introduction
14.9.3 Iclone
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.9.4 SWOT Analysis
14.10 Houdini Apprentice
14.10.1 Company Information
14.10.2 Animation, VFX and Games Product Introduction
14.10.3 Houdini Apprentice
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
14.10.4 SWOT Analysis
14.11 Faceshift
14.12 Dragonframe
14.13 Clara.Io
14.14 Boats Animator
14.15 Blender
14.16 3ds Max
15 Conclusion
16 Methodology
List of Tables
Table Global Animation, VFX and Games Sales Value (Million USD) and CAGR by Region (2016-2027)
Table Global Animation, VFX and Games Sales Value (Million USD) by Company (2019-2021)
Table Global Animation, VFX and Games Sales Value Market Share by Company (2019-2021)
Table Main Manufacturers Animation, VFX and Games Sales Area
Table Animation, VFX and Games Market Concentration (Top 3, Top 5) (2019-2021)
Table Global Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table Global Animation, VFX and Games Sals Value Market Share by Type (2016-2021)
Table North America Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table North America Animation, VFX and Games Sales Value Market Share by Type (2016-2021)
Table Europe Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table Europe Animation, VFX and Games Sales Value Market Share by Type (2016-2021)
Table Asia Pacific Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table Asia Pacific Animation, VFX and Games Sales Value Market Share by Type (2016-2021)
Table Central & South America Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table Central & South America Pacific Animation, VFX and Games Sales Value Market Share by Type (2016-2021)
Table Middle East & Africa Animation, VFX and Games Sales Value (Million USD) by Type (2016-2021)
Table Middle East & Africa Animation, VFX and Games Sales Value Market Share by Type (2016-2021)
Table Global Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table Global Animation, VFX and Games Value Market Share by Application (2016-2021)
Table North America Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table North America Animation, VFX and Games Sales Value Market Share by Application (2016-2021)
Table Europe Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table Europe Animation, VFX and Games Sales Value Market Share by Application (2016-2021)
Table Asia Pacific Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table Asia Pacific Animation, VFX and Games Sales Value Market Share by Application (2016-2021)
Table Central & South America Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table Central & South America Pacific Animation, VFX and Games Sales Value Market Share by Application (2016-2021)
Table Middle East & Africa Animation, VFX and Games Sales Value (Million USD) by Application (2016-2021)
Table Middle East & Africa Animation, VFX and Games Sales Value Market Share by Application (2016-2021)
Table Global Animation, VFX and Games Sales Value (Million USD) by Region (2016-2021)
Table Global Animation, VFX and Games Value Market Share by Region (2016-2021)
Table North America Animation, VFX and Games Sales Value (Million USD) by Country (2016-2021)
Table North America Animation, VFX and Games Value Market Share by Country (2016-2021)
Table Europe Animation, VFX and Games Sales Value (Million USD) by Country (2016-2021)
Table Europe Animation, VFX and Games Value Market Share by Country (2016-2021)
Table Asia Pacific Animation, VFX and Games Sales Value (Million USD) by Country (2016-2021)
Table Asia Pacific Animation, VFX and Games Value Market Share by Country (2016-2021)
Table Central & South America Animation, VFX and Games Sales Value (Million USD) by Country (2016-2021)
Table Central & South America Animation, VFX and Games Value Market Share by Country (2016-2021)
Table Middle East & Africa Animation, VFX and Games Sales Value (Million USD) by Country (2016-2021)
Table Middle East & Africa Animation, VFX and Games Value Market Share by Country (2016-2021)
Table Global Animation, VFX and Games Value (Million USD) Forecast by Type (2022-2027)
Table Global Animation, VFX and Games Value Market Share Forecast by Type (2022-2027)
Table Global Animation, VFX and Games Value (Million USD) Forecast by Application (2022-2027)
Table Global Animation, VFX and Games Value Market Share Forecast by Application (2022-2027)
Table Global Animation, VFX and Games Value (Million USD) Forecast by Region (2022-2027)
Table Global Animation, VFX and Games Value Market Share Forecast by Region (2022-2027)
Table Terragen
Company Information
Table Terragen
Product Introduction
Table Terragen
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Smartbody
Company Information
Table Smartbody
Product Introduction
Table Smartbody
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Poser
Company Information
Table Poser
Product Introduction
Table Poser
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Motionbuilder
Company Information
Table Motionbuilder
Product Introduction
Table Motionbuilder
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Mixamo
Company Information
Table Mixamo
Product Introduction
Table Mixamo
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Maya
Company Information
Table Maya
Product Introduction
Table Maya
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Makehuman
Company Information
Table Makehuman
Product Introduction
Table Makehuman
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Ipi Soft
Company Information
Table Ipi Soft
Product Introduction
Table Ipi Soft
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Iclone
Company Information
Table Iclone
Product Introduction
Table Iclone
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
Table Houdini Apprentice
Company Information
Table Houdini Apprentice
Product Introduction
Table Houdini Apprentice
Animation, VFX and Games Sales Value, Gross Margin and Global Share (2019-2021)
List of Figures
Figure Animation, VFX and Games Picture
Figure Global Animation, VFX and Games Sales Value (Million USD) and Growth Rate (2016-2027)
Figure Global Animation, VFX and Games Sales Value CAGR (2020-2027) by Region
Figure Global Animation, VFX and Games Sales Value Market Share by Company, 2020
Figure Product Picture of 2D Animation
Figure Product Picture of Computer-Generated Images (CGI)
Figure Product Picture of Visual Effects (VFX)
Figure Product Picture of Network Animation
Figure Product Picture of Enterprise Service
Figure Global Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure North America Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure Europe Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure Asia Pacific Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure Central & South America Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure Middle East & Africa Animation, VFX and Games Sales Value Market Share by Type, 2020
Figure Animation, VFX and Games in High Definition Television
Figure Global Animation, VFX and Games Market: High Definition Television
(2016-2021)
Figure Animation, VFX and Games in Tablet
Figure Global Animation, VFX and Games Market: Tablet
(2016-2021)
Figure Animation, VFX and Games in Smart Phone
Figure Global Animation, VFX and Games Market: Smart Phone
(2016-2021)
Figure Animation, VFX and Games in Headgear
Figure Global Animation, VFX and Games Market: Headgear (2016-2021)
Figure Global Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure North America Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure Europe Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure Asia Pacific Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure Central & South America Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure Middle East & Africa Animation, VFX and Games Sales Value Market Share by Application, 2020
Figure Global Animation, VFX and Games Sales Value Market Share by Region (2016-2021)
Figure North America Animation, VFX and Games Sales Value (Million USD) Status (2016-2021)
Figure Europe Animation, VFX and Games Sales Value (Million USD) Status (2016-2021)
Figure Asia Pacific Animation, VFX and Games Sales Value (Million USD) Status (2016-2021)