A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.
The Board Game and Card Game market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Board Game and Card Game industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Board Game and Card Game market can be split based on product types, major applications, and important countries as follows:
Key players in the global Board Game and Card Game market covered in Chapter 12:
Hasbro
CMON
Mattel
Asmodee
Clementoni
Gibsons Games
Ravensburger
Bezier Games
Indie Boards and Cards
Games Workshop
The Walt Disney Co.
Buffalo Games
In Chapter 4 and 14.1, on the basis of types, the Board Game and Card Game market from 2015 to 2025 is primarily split into:
Board Game
Card Game
In Chapter 5 and 14.2, on the basis of applications, the Board Game and Card Game market from 2015 to 2025 covers:
Offline
Online
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Board Game and Card Game Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Board Game and Card Game
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Board Game and Card Game industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global Board Game and Card Game Market Size, 2015 - 2020
2.1.2 Global Board Game and Card Game Market Size by Type, 2015 - 2020
2.1.3 Global Board Game and Card Game Market Size by Application, 2015 - 2020
2.1.4 Global Board Game and Card Game Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Board Game and Card Game Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of Board Game and Card Game Analysis
3.2 Major Players of Board Game and Card Game
3.3 Board Game and Card Game Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Board Game and Card Game
3.3.3 Labor Cost of Board Game and Card Game
3.4 Market Distributors of Board Game and Card Game
3.5 Major Downstream Buyers of Board Game and Card Game Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Board Game and Card Game Market, by Type
4.1 Global Board Game and Card Game Value and Market Share by Type (2015-2020)
4.2 Global Board Game and Card Game Production and Market Share by Type (2015-2020)
4.3 Global Board Game and Card Game Value and Growth Rate by Type (2015-2020)
4.3.1 Global Board Game and Card Game Value and Growth Rate of Board Game
4.3.2 Global Board Game and Card Game Value and Growth Rate of Card Game
4.4 Global Board Game and Card Game Price Analysis by Type (2015-2020)
5 Board Game and Card Game Market, by Application
5.1 Downstream Market Overview
5.2 Global Board Game and Card Game Consumption and Market Share by Application (2015-2020)
5.3 Global Board Game and Card Game Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Board Game and Card Game Consumption and Growth Rate of Offline (2015-2020)
5.3.2 Global Board Game and Card Game Consumption and Growth Rate of Online (2015-2020)
6 Global Board Game and Card Game Market Analysis by Regions
6.1 Global Board Game and Card Game Sales, Revenue and Market Share by Regions
6.1.1 Global Board Game and Card Game Sales by Regions (2015-2020)
6.1.2 Global Board Game and Card Game Revenue by Regions (2015-2020)
6.2 North America Board Game and Card Game Sales and Growth Rate (2015-2020)
6.3 Europe Board Game and Card Game Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Board Game and Card Game Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Board Game and Card Game Sales and Growth Rate (2015-2020)
6.6 South America Board Game and Card Game Sales and Growth Rate (2015-2020)
7 North America Board Game and Card Game Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America Board Game and Card Game Sales, Revenue and Market Share by Countries
7.2.1 North America Board Game and Card Game Sales by Countries (2015-2020)
7.2.2 North America Board Game and Card Game Revenue by Countries (2015-2020)
7.3 United States Board Game and Card Game Sales and Growth Rate (2015-2020)
7.4 Canada Board Game and Card Game Sales and Growth Rate (2015-2020)
7.5 Mexico Board Game and Card Game Sales and Growth Rate (2015-2020)
8 Europe Board Game and Card Game Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Board Game and Card Game Sales, Revenue and Market Share by Countries
8.2.1 Europe Board Game and Card Game Sales by Countries (2015-2020)
8.2.2 Europe Board Game and Card Game Revenue by Countries (2015-2020)
8.3 Germany Board Game and Card Game Sales and Growth Rate (2015-2020)
8.4 UK Board Game and Card Game Sales and Growth Rate (2015-2020)
8.5 France Board Game and Card Game Sales and Growth Rate (2015-2020)
8.6 Italy Board Game and Card Game Sales and Growth Rate (2015-2020)
8.7 Spain Board Game and Card Game Sales and Growth Rate (2015-2020)
8.8 Russia Board Game and Card Game Sales and Growth Rate (2015-2020)
9 Asia Pacific Board Game and Card Game Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Board Game and Card Game Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Board Game and Card Game Sales by Countries (2015-2020)
9.2.2 Asia Pacific Board Game and Card Game Revenue by Countries (2015-2020)
9.3 China Board Game and Card Game Sales and Growth Rate (2015-2020)
9.4 Japan Board Game and Card Game Sales and Growth Rate (2015-2020)
9.5 South Korea Board Game and Card Game Sales and Growth Rate (2015-2020)
9.6 India Board Game and Card Game Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Board Game and Card Game Sales and Growth Rate (2015-2020)
9.8 Australia Board Game and Card Game Sales and Growth Rate (2015-2020)
10 Middle East and Africa Board Game and Card Game Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Board Game and Card Game Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Board Game and Card Game Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Board Game and Card Game Revenue by Countries (2015-2020)
10.3 Saudi Arabia Board Game and Card Game Sales and Growth Rate (2015-2020)
10.4 UAE Board Game and Card Game Sales and Growth Rate (2015-2020)
10.5 Egypt Board Game and Card Game Sales and Growth Rate (2015-2020)
10.6 Nigeria Board Game and Card Game Sales and Growth Rate (2015-2020)
10.7 South Africa Board Game and Card Game Sales and Growth Rate (2015-2020)
11 South America Board Game and Card Game Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Board Game and Card Game Sales, Revenue and Market Share by Countries
11.2.1 South America Board Game and Card Game Sales by Countries (2015-2020)
11.2.2 South America Board Game and Card Game Revenue by Countries (2015-2020)
11.3 Brazil Board Game and Card Game Sales and Growth Rate (2015-2020)
11.4 Argentina Board Game and Card Game Sales and Growth Rate (2015-2020)
11.5 Columbia Board Game and Card Game Sales and Growth Rate (2015-2020)
11.6 Chile Board Game and Card Game Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Hasbro
12.1.1 Hasbro Basic Information
12.1.2 Board Game and Card Game Product Introduction
12.1.3 Hasbro Production, Value, Price, Gross Margin 2015-2020
12.2 CMON
12.2.1 CMON Basic Information
12.2.2 Board Game and Card Game Product Introduction
12.2.3 CMON Production, Value, Price, Gross Margin 2015-2020
12.3 Mattel
12.3.1 Mattel Basic Information
12.3.2 Board Game and Card Game Product Introduction
12.3.3 Mattel Production, Value, Price, Gross Margin 2015-2020
12.4 Asmodee
12.4.1 Asmodee Basic Information
12.4.2 Board Game and Card Game Product Introduction
12.4.3 Asmodee Production, Value, Price, Gross Margin 2015-2020
12.5 Clementoni
12.5.1 Clementoni Basic Information
12.5.2 Board Game and Card Game Product Introduction
12.5.3 Clementoni Production, Value, Price, Gross Margin 2015-2020
12.6 Gibsons Games
12.6.1 Gibsons Games Basic Information
12.6.2 Board Game and Card Game Product Introduction
12.6.3 Gibsons Games Production, Value, Price, Gross Margin 2015-2020
12.7 Ravensburger
12.7.1 Ravensburger Basic Information
12.7.2 Board Game and Card Game Product Introduction
12.7.3 Ravensburger Production, Value, Price, Gross Margin 2015-2020
12.8 Bezier Games
12.8.1 Bezier Games Basic Information
12.8.2 Board Game and Card Game Product Introduction
12.8.3 Bezier Games Production, Value, Price, Gross Margin 2015-2020
12.9 Indie Boards and Cards
12.9.1 Indie Boards and Cards Basic Information
12.9.2 Board Game and Card Game Product Introduction
12.9.3 Indie Boards and Cards Production, Value, Price, Gross Margin 2015-2020
12.10 Games Workshop
12.10.1 Games Workshop Basic Information
12.10.2 Board Game and Card Game Product Introduction
12.10.3 Games Workshop Production, Value, Price, Gross Margin 2015-2020
12.11 The Walt Disney Co.
12.11.1 The Walt Disney Co. Basic Information
12.11.2 Board Game and Card Game Product Introduction
12.11.3 The Walt Disney Co. Production, Value, Price, Gross Margin 2015-2020
12.12 Buffalo Games
12.12.1 Buffalo Games Basic Information
12.12.2 Board Game and Card Game Product Introduction
12.12.3 Buffalo Games Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global Board Game and Card Game Market Forecast
14.1 Global Board Game and Card Game Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 Board Game Market Value and Volume Forecast (2020-2025)
14.1.2 Card Game Market Value and Volume Forecast (2020-2025)
14.2 Global Board Game and Card Game Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 Offline Market Value and Volume Forecast (2020-2025)
14.2.2 Online Market Value and Volume Forecast (2020-2025)
14.3 Board Game and Card Game Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter