Scope of the Report:
The global Client-based MMORPG market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Client-based MMORPG.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Client-based MMORPG market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Client-based MMORPG market by product type and applications/end industries.
Market Segment by Companies, this report covers
Tencent
Trion Worlds
NCSOFT
NetEase
Nexon
Blizzard Entertainment
Bungie
ZeniMax Online Studios
Sandbox Interactive GmbH
KOG Games
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Free-to-play
Payment or a Monthly Subscription
Market Segment by Applications, can be divided into
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)
Table of Contents
1 Client-based MMORPG Market Overview
1.1 Product Overview and Scope of Client-based MMORPG
1.2 Classification of Client-based MMORPG by Types
1.2.1 Global Client-based MMORPG Revenue Comparison by Types (2019-2024)
1.2.2 Global Client-based MMORPG Revenue Market Share by Types in 2018
1.2.3 Free-to-play
1.2.4 Payment or a Monthly Subscription
1.3 Global Client-based MMORPG Market by Application
1.3.1 Global Client-based MMORPG Market Size and Market Share Comparison by Applications (2014-2024)
1.3.2 Juvenile (7-17)
1.3.3 Youth (18-40)
1.3.4 Middle Aged (41-65)
1.3.5 Elderly (>66)
1.4 Global Client-based MMORPG Market by Regions
1.4.1 Global Client-based MMORPG Market Size (Million USD) Comparison by Regions (2014-2024)
1.4.1 North America (USA, Canada and Mexico) Client-based MMORPG Status and Prospect (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Client-based MMORPG Status and Prospect (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Client-based MMORPG Status and Prospect (2014-2024)
1.4.4 South America (Brazil, Argentina, Colombia) Client-based MMORPG Status and Prospect (2014-2024)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Client-based MMORPG Status and Prospect (2014-2024)
1.5 Global Market Size of Client-based MMORPG (2014-2024)
2 Company Profiles
2.1 Tencent
2.1.1 Business Overview
2.1.2 Client-based MMORPG Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Tencent Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.2 Trion Worlds
2.2.1 Business Overview
2.2.2 Client-based MMORPG Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Trion Worlds Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.3 NCSOFT
2.3.1 Business Overview
2.3.2 Client-based MMORPG Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 NCSOFT Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.4 NetEase
2.4.1 Business Overview
2.4.2 Client-based MMORPG Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 NetEase Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.5 Nexon
2.5.1 Business Overview
2.5.2 Client-based MMORPG Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Nexon Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.6 Blizzard Entertainment
2.6.1 Business Overview
2.6.2 Client-based MMORPG Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Blizzard Entertainment Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.7 Bungie
2.7.1 Business Overview
2.7.2 Client-based MMORPG Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Bungie Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.8 ZeniMax Online Studios
2.8.1 Business Overview
2.8.2 Client-based MMORPG Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 ZeniMax Online Studios Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.9 Sandbox Interactive GmbH
2.9.1 Business Overview
2.9.2 Client-based MMORPG Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Sandbox Interactive GmbH Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
2.10 KOG Games
2.10.1 Business Overview
2.10.2 Client-based MMORPG Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 KOG Games Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
3 Global Client-based MMORPG Market Competition, by Players
3.1 Global Client-based MMORPG Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Client-based MMORPG Players Market Share
3.2.2 Top 10 Client-based MMORPG Players Market Share
3.3 Market Competition Trend
4 Global Client-based MMORPG Market Size by Regions
4.1 Global Client-based MMORPG Revenue and Market Share by Regions
4.2 North America Client-based MMORPG Revenue and Growth Rate (2014-2019)
4.3 Europe Client-based MMORPG Revenue and Growth Rate (2014-2019)
4.4 Asia-Pacific Client-based MMORPG Revenue and Growth Rate (2014-2019)
4.5 South America Client-based MMORPG Revenue and Growth Rate (2014-2019)
4.6 Middle East and Africa Client-based MMORPG Revenue and Growth Rate (2014-2019)
5 North America Client-based MMORPG Revenue by Countries
5.1 North America Client-based MMORPG Revenue by Countries (2014-2019)
5.2 USA Client-based MMORPG Revenue and Growth Rate (2014-2019)
5.3 Canada Client-based MMORPG Revenue and Growth Rate (2014-2019)
5.4 Mexico Client-based MMORPG Revenue and Growth Rate (2014-2019)
6 Europe Client-based MMORPG Revenue by Countries
6.1 Europe Client-based MMORPG Revenue by Countries (2014-2019)
6.2 Germany Client-based MMORPG Revenue and Growth Rate (2014-2019)
6.3 UK Client-based MMORPG Revenue and Growth Rate (2014-2019)
6.4 France Client-based MMORPG Revenue and Growth Rate (2014-2019)
6.5 Russia Client-based MMORPG Revenue and Growth Rate (2014-2019)
6.6 Italy Client-based MMORPG Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Client-based MMORPG Revenue by Countries
7.1 Asia-Pacific Client-based MMORPG Revenue by Countries (2014-2019)
7.2 China Client-based MMORPG Revenue and Growth Rate (2014-2019)
7.3 Japan Client-based MMORPG Revenue and Growth Rate (2014-2019)
7.4 Korea Client-based MMORPG Revenue and Growth Rate (2014-2019)
7.5 India Client-based MMORPG Revenue and Growth Rate (2014-2019)
7.6 Southeast Asia Client-based MMORPG Revenue and Growth Rate (2014-2019)
8 South America Client-based MMORPG Revenue by Countries
8.1 South America Client-based MMORPG Revenue by Countries (2014-2019)
8.2 Brazil Client-based MMORPG Revenue and Growth Rate (2014-2019)
8.3 Argentina Client-based MMORPG Revenue and Growth Rate (2014-2019)
8.4 Colombia Client-based MMORPG Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Client-based MMORPG by Countries
9.1 Middle East and Africa Client-based MMORPG Revenue by Countries (2014-2019)
9.2 Saudi Arabia Client-based MMORPG Revenue and Growth Rate (2014-2019)
9.3 UAE Client-based MMORPG Revenue and Growth Rate (2014-2019)
9.4 Egypt Client-based MMORPG Revenue and Growth Rate (2014-2019)
9.5 Nigeria Client-based MMORPG Revenue and Growth Rate (2014-2019)
9.6 South Africa Client-based MMORPG Revenue and Growth Rate (2014-2019)
10 Global Client-based MMORPG Market Segment by Type
10.1 Global Client-based MMORPG Revenue and Market Share by Type (2014-2019)
10.2 Global Client-based MMORPG Market Forecast by Type (2019-2024)
10.3 Free-to-play Revenue Growth Rate (2014-2024)
10.4 Payment or a Monthly Subscription Revenue Growth Rate (2014-2024)
11 Global Client-based MMORPG Market Segment by Application
11.1 Global Client-based MMORPG Revenue Market Share by Application (2014-2019)
11.2 Client-based MMORPG Market Forecast by Application (2019-2024)
11.3 Juvenile (7-17) Revenue Growth (2014-2019)
11.4 Youth (18-40) Revenue Growth (2014-2019)
11.5 Middle Aged (41-65) Revenue Growth (2014-2019)
11.6 Elderly (>66) Revenue Growth (2014-2019)
12 Global Client-based MMORPG Market Size Forecast (2019-2024)
12.1 Global Client-based MMORPG Market Size Forecast (2019-2024)
12.2 Global Client-based MMORPG Market Forecast by Regions (2019-2024)
12.3 North America Client-based MMORPG Revenue Market Forecast (2019-2024)
12.4 Europe Client-based MMORPG Revenue Market Forecast (2019-2024)
12.5 Asia-Pacific Client-based MMORPG Revenue Market Forecast (2019-2024)
12.6 South America Client-based MMORPG Revenue Market Forecast (2019-2024)
12.7 Middle East and Africa Client-based MMORPG Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Client-based MMORPG Picture
Table Product Specifications of Client-based MMORPG
Table Global Client-based MMORPG and Revenue (Million USD) Market Split by Product Type
Figure Global Client-based MMORPG Revenue Market Share by Types in 2018
Figure Free-to-play Picture
Figure Payment or a Monthly Subscription Picture
Table Global Client-based MMORPG Revenue (Million USD) by Application (2014-2024)
Figure Client-based MMORPG Revenue Market Share by Applications in 2018
Figure Juvenile (7-17) Picture
Figure Youth (18-40) Picture
Figure Middle Aged (41-65) Picture
Figure Elderly (>66) Picture
Table Global Market Client-based MMORPG Revenue (Million USD) Comparison by Regions 2014-2024
Figure North America Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Figure Europe Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Figure Asia-Pacific Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Figure South America Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Figure Middle East and Africa Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Figure Global Client-based MMORPG Revenue (Million USD) and Growth Rate (2014-2024)
Table Tencent Basic Information, Manufacturing Base and Competitors
Table Tencent Client-based MMORPG Type and Applications
Table Tencent Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Trion Worlds Basic Information, Manufacturing Base and Competitors
Table Trion Worlds Client-based MMORPG Type and Applications
Table Trion Worlds Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table NCSOFT Basic Information, Manufacturing Base and Competitors
Table NCSOFT Client-based MMORPG Type and Applications
Table NCSOFT Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table NetEase Basic Information, Manufacturing Base and Competitors
Table NetEase Client-based MMORPG Type and Applications
Table NetEase Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Nexon Basic Information, Manufacturing Base and Competitors
Table Nexon Client-based MMORPG Type and Applications
Table Nexon Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Blizzard Entertainment Basic Information, Manufacturing Base and Competitors
Table Blizzard Entertainment Client-based MMORPG Type and Applications
Table Blizzard Entertainment Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Bungie Basic Information, Manufacturing Base and Competitors
Table Bungie Client-based MMORPG Type and Applications
Table Bungie Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table ZeniMax Online Studios Basic Information, Manufacturing Base and Competitors
Table ZeniMax Online Studios Client-based MMORPG Type and Applications
Table ZeniMax Online Studios Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Sandbox Interactive GmbH Basic Information, Manufacturing Base and Competitors
Table Sandbox Interactive GmbH Client-based MMORPG Type and Applications
Table Sandbox Interactive GmbH Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table KOG Games Basic Information, Manufacturing Base and Competitors
Table KOG Games Client-based MMORPG Type and Applications
Table KOG Games Client-based MMORPG Revenue, Gross Margin and Market Share (2017-2018)
Table Global Client-based MMORPG Revenue (Million USD) by Players (2014-2019)
Table Global Client-based MMORPG Revenue Share by Players (2014-2019)
Figure Global Client-based MMORPG Revenue Share by Players in 2017
Figure Global Client-based MMORPG Revenue Share by Players in 2018
Figure Global Top 5 Players Client-based MMORPG Revenue Market Share in 2018
Figure Global Top 10 Players Client-based MMORPG Revenue Market Share in 2018
Figure Global Client-based MMORPG Revenue (Million USD) and Growth Rate (%) (2014-2019)
Table Global Client-based MMORPG Revenue (Million USD) by Regions (2014-2019)
Table Global Client-based MMORPG Revenue Market Share by Regions (2014-2019)
Figure Global Client-based MMORPG Revenue Market Share by Regions (2014-2019)
Figure Global Client-based MMORPG Revenue Market Share by Regions in 2018
Figure North America Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Europe Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Asia-Pacific Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure South America Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Middle East and Africa Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table North America Client-based MMORPG Revenue by Countries (2014-2019)
Table North America Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure North America Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure North America Client-based MMORPG Revenue Market Share by Countries in 2018
Figure USA Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Canada Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Mexico Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table Europe Client-based MMORPG Revenue (Million USD) by Countries (2014-2019)
Figure Europe Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure Europe Client-based MMORPG Revenue Market Share by Countries in 2018
Figure Germany Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure UK Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure France Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Russia Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Italy Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table Asia-Pacific Client-based MMORPG Revenue (Million USD) by Countries (2014-2019)
Figure Asia-Pacific Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure Asia-Pacific Client-based MMORPG Revenue Market Share by Countries in 2018
Figure China Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Japan Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Korea Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure India Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Southeast Asia Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table South America Client-based MMORPG Revenue by Countries (2014-2019)
Table South America Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure South America Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure South America Client-based MMORPG Revenue Market Share by Countries in 2018
Figure Brazil Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Argentina Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Colombia Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table Middle East and Africa Client-based MMORPG Revenue (Million USD) by Countries (2014-2019)
Table Middle East and Africa Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Client-based MMORPG Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Client-based MMORPG Revenue Market Share by Countries in 2018
Figure Saudi Arabia Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure UAE Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Egypt Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure Nigeria Client-based MMORPG Revenue and Growth Rate (2014-2019)
Figure South Africa Client-based MMORPG Revenue and Growth Rate (2014-2019)
Table Global Client-based MMORPG Revenue (Million USD) by Type (2014-2019)
Table Global Client-based MMORPG Revenue Share by Type (2014-2019)
Figure Global Client-based MMORPG Revenue Share by Type (2014-2019)
Figure Global Client-based MMORPG Revenue Share by Type in 2018
Table Global Client-based MMORPG Revenue Forecast by Type (2019-2024)
Figure Global Client-based MMORPG Market Share Forecast by Type (2019-2024)
Figure Global Free-to-play Revenue Growth Rate (2014-2019)
Figure Global Payment or a Monthly Subscription Revenue Growth Rate (2014-2019)
Table Global Client-based MMORPG Revenue by Application (2014-2019)
Table Global Client-based MMORPG Revenue Share by Application (2014-2019)
Figure Global Client-based MMORPG Revenue Share by Application (2014-2019)
Figure Global Client-based MMORPG Revenue Share by Application in 2018
Table Global Client-based MMORPG Revenue Forecast by Application (2019-2024)
Figure Global Client-based MMORPG Market Share Forecast by Application (2019-2024)
Figure Global Juvenile (7-17) Revenue Growth Rate (2014-2019)
Figure Global Youth (18-40) Revenue Growth Rate (2014-2019)
Figure Global Middle Aged (41-65) Revenue Growth Rate (2014-2019)
Figure Global Elderly (>66) Revenue Growth Rate (2014-2019)
Figure Global Client-based MMORPG Revenue (Million USD) and Growth Rate Forecast (2019-2024)
Table Global Client-based MMORPG Revenue (Million USD) Forecast by Regions (2019-2024)
Figure Global Client-based MMORPG Revenue Market Share Forecast by Regions (2019-2024)
Figure North America Client-based MMORPG Revenue Market Forecast (2019-2024)
Figure Europe Client-based MMORPG Revenue Market Forecast (2019-2024)
Figure Asia-Pacific Client-based MMORPG Revenue Market Forecast (2019-2024)
Figure South America Client-based MMORPG Revenue Market Forecast (2019-2024)
Figure Middle East and Africa Client-based MMORPG Revenue Market Forecast (2019-2024)
Tencent
Trion Worlds
NCSOFT
NetEase
Nexon
Blizzard Entertainment
Bungie
ZeniMax Online Studios
Sandbox Interactive GmbH
KOG Games