Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.
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Case numbers are resurging in parts of the world where the COVID-19 pandemic was waning, falling in places that saw huge surges recently, and just beginning to rise in previously little-impacted parts of the globe.
Studying and analyzing the impact of Coronavirus COVID-19 on the Computer Graphics industry, the report provide in-depth analysis and professtional advices on how to face the post COIVD-19 period.
Market Segment by Product Type
CAD/CAM Software
Visualization/Simulation
Digital video
Imaging
Modeling/Animation
Market Segment by Product Application
Enterprise
SMB
Finally, the report provides detailed profile and data information analysis of leading company.
Microsoft
Nvidia
ARM
Intel
Sony
Advanced Micro Devices (AMD)
Autodesk
Imagination Technologies
Adobe Systems
Siemens
Dassault Syst?mes
Insights and Tools:
Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation.
Product values and regional markets are estimated by market analyst, data analyst and people from related industry, based on companys' revenue and applications market respectively.
The data sources include but not limited to reports of companys,international organizations and governments, MMI market surveys,and related industry news.
Analyses of global market trends, with historical data, estimates for 2022 and projections of compound annual growth rates (CAGRs) through 2027
The market research includes historical and forecast data from like demand, application details, price trends, and company shares by geography, especially focuses on the key regions like United States, European Union, China, and other regions.
In addition, the report provides insight into main drivers,challenges,opportunities and risk of the market and strategies of suppliers. Key players are profiled as well with their market shares in the global market discussed.
Research Objectives
1.To study and analyze the global Computer Graphics consumption (value) by key regions/countries, product type and application, history data from 2017 to 2021, and forecast to 2027.
2.To understand the structure of Computer Graphics market by identifying its various subsegments.
3.Focuses on the key global Computer Graphics manufacturers, to define, describe and analyze the value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
4.To analyze the Computer Graphics with respect to individual growth trends, future prospects, and their contribution to the total market.
5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
6.To project the consumption of Computer Graphics submarkets, with respect to key regions (along with their respective key countries).
7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
8.To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Contents
Global Computer Graphics Market Status and Outlook 2022-2027
Market Study Overview
1.1 Study Objectives
1.2 Computer Graphics Introduce
1.3 Combined with the Analysis of Macroeconomic Indicators
1.4 Brief Description of Research methods
1.5 Market Breakdown and Data Triangulation
2 Global Trend Summary
2.1 Computer Graphics Segment by Type
2.1.1 CAD/CAM Software
2.1.2 Visualization/Simulation
2.1.3 Digital video
2.1.4 Imaging
2.1.5 Modeling/Animation
2.2 Market Analysis by Application
2.2.1 Enterprise
2.2.2 SMB
2.3 Global Computer Graphics Market Comparison by Regions (2017-2027)
2.3.1 Global Computer Graphics Market Size (2017-2027)
2.3.2 North America Computer Graphics Status and Prospect (2017-2027)
2.3.3 Europe Computer Graphics Status and Prospect (2017-2027)
2.3.4 Asia-pacific Computer Graphics Status and Prospect (2017-2027)
2.3.5 South America Computer Graphics Status and Prospect (2017-2027)
2.3.6 Middle East & Africa Computer Graphics Status and Prospect (2017-2027)
2.5 Coronavirus Disease 2019 (Covid-19): Computer Graphics Industry Impact
2.5.1 Computer Graphics Business Impact Assessment - Covid-19
2.5.2 Market Trends and Computer Graphics Potential Opportunities in the COVID-19 Landscape
2.5.3 Measures / Proposal against Covid-19
3 Competition by Vendors
3.1 Global Computer Graphics Revenue and Market Share by Vendors (2017-2022)
3.2 Global Computer Graphics Industry Concentration Ratio (CR5 and HHI)
3.3 Top 5 Computer Graphics Vendors Market Share
3.4 Top 10 Computer Graphics Vendors Market Share
3.5 Date of Key Vendors Enter into Computer Graphics Market
3.6 Key Vendors Computer Graphics Product Offered
3.7 Mergers & Acquisitions Planning
4 Analysis of Computer Graphics Industry Key Vendors
4.1 Microsoft
4.1.1 Company Details
4.1.2 Product Introduction, Application and Specification
4.1.3 Microsoft Computer Graphics Gross Margin, and Revenue (2017-2022)
4.1.4 Main Business Overview
4.1.5 Microsoft News
4.2 Nvidia
4.2.1 Company Details
4.2.2 Product Introduction, Application and Specification
4.2.3 Nvidia Computer Graphics Gross Margin, and Revenue (2017-2022)
4.2.4 Main Business Overview
4.2.5 Nvidia News
4.3 ARM
4.3.1 Company Details
4.3.2 Product Introduction, Application and Specification
4.3.3 ARM Computer Graphics Gross Margin, and Revenue (2017-2022)
4.3.4 Main Business Overview
4.3.5 ARM News
4.4 Intel
4.4.1 Company Details
4.4.2 Product Introduction, Application and Specification
4.4.3 Intel Computer Graphics Gross Margin, and Revenue (2017-2022)
4.4.4 Main Business Overview
4.4.5 Intel News
4.5 Sony
4.5.1 Company Details
4.5.2 Product Introduction, Application and Specification
4.5.3 Sony Computer Graphics Gross Margin, and Revenue (2017-2022)
4.5.4 Main Business Overview
4.5.5 Sony News
4.6 Advanced Micro Devices (AMD)
4.6.1 Company Details
4.6.2 Product Introduction, Application and Specification
4.6.3 Advanced Micro Devices (AMD) Computer Graphics Gross Margin, and Revenue (2017-2022)
4.6.4 Main Business Overview
4.6.5 Advanced Micro Devices (AMD) News
4.7 Autodesk
4.7.1 Company Details
4.7.2 Product Introduction, Application and Specification
4.7.3 Autodesk Computer Graphics Gross Margin, and Revenue (2017-2022)
4.7.4 Main Business Overview
4.7.5 Autodesk News
4.8 Imagination Technologies
4.8.1 Company Details
4.8.2 Product Introduction, Application and Specification
4.8.3 Imagination Technologies Computer Graphics Gross Margin, and Revenue (2017-2022)
4.8.4 Main Business Overview
4.8.5 Imagination Technologies News
4.9 Adobe Systems
4.9.1 Company Details
4.9.2 Product Introduction, Application and Specification
4.9.3 Adobe Systems Computer Graphics Gross Margin, and Revenue (2017-2022)
4.9.4 Main Business Overview
4.9.5 Adobe Systems News
4.10 Siemens
4.10.1 Company Details
4.10.2 Product Introduction, Application and Specification
4.10.3 Siemens Computer Graphics Gross Margin, and Revenue (2017-2022)
4.10.4 Main Business Overview
4.10.5 Siemens News
4.11 Dassault Syst
Microsoft
Nvidia
ARM
Intel
Sony
Advanced Micro Devices (AMD)
Autodesk
Imagination Technologies
Adobe Systems
Siemens
Dassault Syst