Games can refer to both a kind of entertainment and a process of such activities. The main components of the game are purpose, rules, challenges and interaction. Games generally have psychological or physical stimulation. Many games can cultivate relevant skills, which have physical, educational, simulation or psychological significance.
The global market for Entertainment Games is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Entertainment Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Entertainment Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Entertainment Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Entertainment Games market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Entertainment Games players cover Aeria Games GmbH, Electronic Arts, Inc., Blizzard Entertainment, Inc., Tencent Holdings and NetEase, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Entertainment Games market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Entertainment Games market, with both quantitative and qualitative data, to help readers understand how the Entertainment Games market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Entertainment Games market and forecasts the market size by Type (Single Person, Multi Person Single Machine and Many People and Many Machine), by Application (PC Games, Mobile Games, TV Games and Others), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Single Person
Multi Person Single Machine
Many People and Many Machine
Segmentation by application
PC Games
Mobile Games
TV Games
Others
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Aeria Games GmbH
Electronic Arts, Inc.
Blizzard Entertainment, Inc.
Tencent Holdings
NetEase
Zhejiang Century Huatong Group
37 Interactive Entertainment
PopCap Games, Inc.
Activision Blizzard, Inc.
Behaviour Interactive, Inc.
DeNA Co., Ltd.
Supercell
Konami Holdings Corporation
Peak Games
Etermax
Supercell
Rovio Entertainment Corporation
SYBO Game
GREE, Inc.
Pretty Simple
Miniclip SA
Perfect World
YOUZU Interactive
Giant Network Group
Hubei Century Network Technology
Shanghai yaoji technology
Electronic Soul Interactive Technology
Playtech plc
Social Point
Wooga GmbH
Zynga, Inc.
King Digital Entertainment plc
Nintendo Co. Ltd.
Riot Games, Inc
Sega Holdings Co., Ltd.
Apple, Inc.
Google LLC
Chapter Introduction
Chapter 1: Scope of Entertainment Games, Research Methodology, etc.
Chapter 2: Executive Summary, global Entertainment Games market size and CAGR, Entertainment Games market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Entertainment Games revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Entertainment Games revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Entertainment Games market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Aeria Games GmbH, Electronic Arts, Inc., Blizzard Entertainment, Inc., Tencent Holdings, NetEase, Zhejiang Century Huatong Group, 37 Interactive Entertainment, PopCap Games, Inc. and Activision Blizzard, Inc., etc.
Chapter 14: Research Findings and Conclusion
Table of Contents
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Entertainment Games Market Size 2017-2028
2.1.2 Entertainment Games Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Entertainment Games Segment by Type
2.2.1 Single Person
2.2.2 Multi Person Single Machine
2.2.3 Many People and Many Machine
2.3 Entertainment Games Market Size by Type
2.3.1 Entertainment Games Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Entertainment Games Market Size Market Share by Type (2017-2022)
2.4 Entertainment Games Segment by Application
2.4.1 PC Games
2.4.2 Mobile Games
2.4.3 TV Games
2.4.4 Others
2.5 Entertainment Games Market Size by Application
2.5.1 Entertainment Games Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Entertainment Games Market Size Market Share by Application (2017-2022)
3 Entertainment Games Market Size by Player
3.1 Entertainment Games Market Size Market Share by Players
3.1.1 Global Entertainment Games Revenue by Players (2020-2022)
3.1.2 Global Entertainment Games Revenue Market Share by Players (2020-2022)
3.2 Global Entertainment Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Entertainment Games by Regions
4.1 Entertainment Games Market Size by Regions (2017-2022)
4.2 Americas Entertainment Games Market Size Growth (2017-2022)
4.3 APAC Entertainment Games Market Size Growth (2017-2022)
4.4 Europe Entertainment Games Market Size Growth (2017-2022)
4.5 Middle East & Africa Entertainment Games Market Size Growth (2017-2022)
5 Americas
5.1 Americas Entertainment Games Market Size by Country (2017-2022)
5.2 Americas Entertainment Games Market Size by Type (2017-2022)
5.3 Americas Entertainment Games Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Entertainment Games Market Size by Region (2017-2022)
6.2 APAC Entertainment Games Market Size by Type (2017-2022)
6.3 APAC Entertainment Games Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Entertainment Games by Country (2017-2022)
7.2 Europe Entertainment Games Market Size by Type (2017-2022)
7.3 Europe Entertainment Games Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Entertainment Games by Region (2017-2022)
8.2 Middle East & Africa Entertainment Games Market Size by Type (2017-2022)
8.3 Middle East & Africa Entertainment Games Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Entertainment Games Market Forecast
10.1 Global Entertainment Games Forecast by Regions (2023-2028)
10.1.1 Global Entertainment Games Forecast by Regions (2023-2028)
10.1.2 Americas Entertainment Games Forecast
10.1.3 APAC Entertainment Games Forecast
10.1.4 Europe Entertainment Games Forecast
10.1.5 Middle East & Africa Entertainment Games Forecast
10.2 Americas Entertainment Games Forecast by Country (2023-2028)
10.2.1 United States Entertainment Games Market Forecast
10.2.2 Canada Entertainment Games Market Forecast
10.2.3 Mexico Entertainment Games Market Forecast
10.2.4 Brazil Entertainment Games Market Forecast
10.3 APAC Entertainment Games Forecast by Region (2023-2028)
10.3.1 China Entertainment Games Market Forecast
10.3.2 Japan Entertainment Games Market Forecast
10.3.3 Korea Entertainment Games Market Forecast
10.3.4 Southeast Asia Entertainment Games Market Forecast
10.3.5 India Entertainment Games Market Forecast
10.3.6 Australia Entertainment Games Market Forecast
10.4 Europe Entertainment Games Forecast by Country (2023-2028)
10.4.1 Germany Entertainment Games Market Forecast
10.4.2 France Entertainment Games Market Forecast
10.4.3 UK Entertainment Games Market Forecast
10.4.4 Italy Entertainment Games Market Forecast
10.4.5 Russia Entertainment Games Market Forecast
10.5 Middle East & Africa Entertainment Games Forecast by Region (2023-2028)
10.5.1 Egypt Entertainment Games Market Forecast
10.5.2 South Africa Entertainment Games Market Forecast
10.5.3 Israel Entertainment Games Market Forecast
10.5.4 Turkey Entertainment Games Market Forecast
10.5.5 GCC Countries Entertainment Games Market Forecast
10.6 Global Entertainment Games Forecast by Type (2023-2028)
10.7 Global Entertainment Games Forecast by Application (2023-2028)
11 Key Players Analysis
11.1 Aeria Games GmbH
11.1.1 Aeria Games GmbH Company Information
11.1.2 Aeria Games GmbH Entertainment Games Product Offered
11.1.3 Aeria Games GmbH Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Aeria Games GmbH Main Business Overview
11.1.5 Aeria Games GmbH Latest Developments
11.2 Electronic Arts, Inc.
11.2.1 Electronic Arts, Inc. Company Information
11.2.2 Electronic Arts, Inc. Entertainment Games Product Offered
11.2.3 Electronic Arts, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Electronic Arts, Inc. Main Business Overview
11.2.5 Electronic Arts, Inc. Latest Developments
11.3 Blizzard Entertainment, Inc.
11.3.1 Blizzard Entertainment, Inc. Company Information
11.3.2 Blizzard Entertainment, Inc. Entertainment Games Product Offered
11.3.3 Blizzard Entertainment, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Blizzard Entertainment, Inc. Main Business Overview
11.3.5 Blizzard Entertainment, Inc. Latest Developments
11.4 Tencent Holdings
11.4.1 Tencent Holdings Company Information
11.4.2 Tencent Holdings Entertainment Games Product Offered
11.4.3 Tencent Holdings Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 Tencent Holdings Main Business Overview
11.4.5 Tencent Holdings Latest Developments
11.5 NetEase
11.5.1 NetEase Company Information
11.5.2 NetEase Entertainment Games Product Offered
11.5.3 NetEase Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 NetEase Main Business Overview
11.5.5 NetEase Latest Developments
11.6 Zhejiang Century Huatong Group
11.6.1 Zhejiang Century Huatong Group Company Information
11.6.2 Zhejiang Century Huatong Group Entertainment Games Product Offered
11.6.3 Zhejiang Century Huatong Group Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Zhejiang Century Huatong Group Main Business Overview
11.6.5 Zhejiang Century Huatong Group Latest Developments
11.7 37 Interactive Entertainment
11.7.1 37 Interactive Entertainment Company Information
11.7.2 37 Interactive Entertainment Entertainment Games Product Offered
11.7.3 37 Interactive Entertainment Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 37 Interactive Entertainment Main Business Overview
11.7.5 37 Interactive Entertainment Latest Developments
11.8 PopCap Games, Inc.
11.8.1 PopCap Games, Inc. Company Information
11.8.2 PopCap Games, Inc. Entertainment Games Product Offered
11.8.3 PopCap Games, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 PopCap Games, Inc. Main Business Overview
11.8.5 PopCap Games, Inc. Latest Developments
11.9 Activision Blizzard, Inc.
11.9.1 Activision Blizzard, Inc. Company Information
11.9.2 Activision Blizzard, Inc. Entertainment Games Product Offered
11.9.3 Activision Blizzard, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Activision Blizzard, Inc. Main Business Overview
11.9.5 Activision Blizzard, Inc. Latest Developments
11.10 Behaviour Interactive, Inc.
11.10.1 Behaviour Interactive, Inc. Company Information
11.10.2 Behaviour Interactive, Inc. Entertainment Games Product Offered
11.10.3 Behaviour Interactive, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Behaviour Interactive, Inc. Main Business Overview
11.10.5 Behaviour Interactive, Inc. Latest Developments
11.11 DeNA Co., Ltd.
11.11.1 DeNA Co., Ltd. Company Information
11.11.2 DeNA Co., Ltd. Entertainment Games Product Offered
11.11.3 DeNA Co., Ltd. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 DeNA Co., Ltd. Main Business Overview
11.11.5 DeNA Co., Ltd. Latest Developments
11.12 Supercell
11.12.1 Supercell Company Information
11.12.2 Supercell Entertainment Games Product Offered
11.12.3 Supercell Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Supercell Main Business Overview
11.12.5 Supercell Latest Developments
11.13 Konami Holdings Corporation
11.13.1 Konami Holdings Corporation Company Information
11.13.2 Konami Holdings Corporation Entertainment Games Product Offered
11.13.3 Konami Holdings Corporation Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Konami Holdings Corporation Main Business Overview
11.13.5 Konami Holdings Corporation Latest Developments
11.14 Peak Games
11.14.1 Peak Games Company Information
11.14.2 Peak Games Entertainment Games Product Offered
11.14.3 Peak Games Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.14.4 Peak Games Main Business Overview
11.14.5 Peak Games Latest Developments
11.15 Etermax
11.15.1 Etermax Company Information
11.15.2 Etermax Entertainment Games Product Offered
11.15.3 Etermax Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.15.4 Etermax Main Business Overview
11.15.5 Etermax Latest Developments
11.16 Supercell
11.16.1 Supercell Company Information
11.16.2 Supercell Entertainment Games Product Offered
11.16.3 Supercell Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.16.4 Supercell Main Business Overview
11.16.5 Supercell Latest Developments
11.17 Rovio Entertainment Corporation
11.17.1 Rovio Entertainment Corporation Company Information
11.17.2 Rovio Entertainment Corporation Entertainment Games Product Offered
11.17.3 Rovio Entertainment Corporation Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.17.4 Rovio Entertainment Corporation Main Business Overview
11.17.5 Rovio Entertainment Corporation Latest Developments
11.18 SYBO Game
11.18.1 SYBO Game Company Information
11.18.2 SYBO Game Entertainment Games Product Offered
11.18.3 SYBO Game Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.18.4 SYBO Game Main Business Overview
11.18.5 SYBO Game Latest Developments
11.19 GREE, Inc.
11.19.1 GREE, Inc. Company Information
11.19.2 GREE, Inc. Entertainment Games Product Offered
11.19.3 GREE, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.19.4 GREE, Inc. Main Business Overview
11.19.5 GREE, Inc. Latest Developments
11.20 Pretty Simple
11.20.1 Pretty Simple Company Information
11.20.2 Pretty Simple Entertainment Games Product Offered
11.20.3 Pretty Simple Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.20.4 Pretty Simple Main Business Overview
11.20.5 Pretty Simple Latest Developments
11.21 Miniclip SA
11.21.1 Miniclip SA Company Information
11.21.2 Miniclip SA Entertainment Games Product Offered
11.21.3 Miniclip SA Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.21.4 Miniclip SA Main Business Overview
11.21.5 Miniclip SA Latest Developments
11.22 Perfect World
11.22.1 Perfect World Company Information
11.22.2 Perfect World Entertainment Games Product Offered
11.22.3 Perfect World Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.22.4 Perfect World Main Business Overview
11.22.5 Perfect World Latest Developments
11.23 YOUZU Interactive
11.23.1 YOUZU Interactive Company Information
11.23.2 YOUZU Interactive Entertainment Games Product Offered
11.23.3 YOUZU Interactive Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.23.4 YOUZU Interactive Main Business Overview
11.23.5 YOUZU Interactive Latest Developments
11.24 Giant Network Group
11.24.1 Giant Network Group Company Information
11.24.2 Giant Network Group Entertainment Games Product Offered
11.24.3 Giant Network Group Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.24.4 Giant Network Group Main Business Overview
11.24.5 Giant Network Group Latest Developments
11.25 Hubei Century Network Technology
11.25.1 Hubei Century Network Technology Company Information
11.25.2 Hubei Century Network Technology Entertainment Games Product Offered
11.25.3 Hubei Century Network Technology Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.25.4 Hubei Century Network Technology Main Business Overview
11.25.5 Hubei Century Network Technology Latest Developments
11.26 Shanghai yaoji technology
11.26.1 Shanghai yaoji technology Company Information
11.26.2 Shanghai yaoji technology Entertainment Games Product Offered
11.26.3 Shanghai yaoji technology Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.26.4 Shanghai yaoji technology Main Business Overview
11.26.5 Shanghai yaoji technology Latest Developments
11.27 Electronic Soul Interactive Technology
11.27.1 Electronic Soul Interactive Technology Company Information
11.27.2 Electronic Soul Interactive Technology Entertainment Games Product Offered
11.27.3 Electronic Soul Interactive Technology Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.27.4 Electronic Soul Interactive Technology Main Business Overview
11.27.5 Electronic Soul Interactive Technology Latest Developments
11.28 Playtech plc
11.28.1 Playtech plc Company Information
11.28.2 Playtech plc Entertainment Games Product Offered
11.28.3 Playtech plc Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.28.4 Playtech plc Main Business Overview
11.28.5 Playtech plc Latest Developments
11.29 Social Point
11.29.1 Social Point Company Information
11.29.2 Social Point Entertainment Games Product Offered
11.29.3 Social Point Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.29.4 Social Point Main Business Overview
11.29.5 Social Point Latest Developments
11.30 Wooga GmbH
11.30.1 Wooga GmbH Company Information
11.30.2 Wooga GmbH Entertainment Games Product Offered
11.30.3 Wooga GmbH Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.30.4 Wooga GmbH Main Business Overview
11.30.5 Wooga GmbH Latest Developments
11.31 Zynga, Inc.
11.31.1 Zynga, Inc. Company Information
11.31.2 Zynga, Inc. Entertainment Games Product Offered
11.31.3 Zynga, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.31.4 Zynga, Inc. Main Business Overview
11.31.5 Zynga, Inc. Latest Developments
11.32 King Digital Entertainment plc
11.32.1 King Digital Entertainment plc Company Information
11.32.2 King Digital Entertainment plc Entertainment Games Product Offered
11.32.3 King Digital Entertainment plc Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.32.4 King Digital Entertainment plc Main Business Overview
11.32.5 King Digital Entertainment plc Latest Developments
11.33 Nintendo Co. Ltd.
11.33.1 Nintendo Co. Ltd. Company Information
11.33.2 Nintendo Co. Ltd. Entertainment Games Product Offered
11.33.3 Nintendo Co. Ltd. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.33.4 Nintendo Co. Ltd. Main Business Overview
11.33.5 Nintendo Co. Ltd. Latest Developments
11.34 Riot Games, Inc
11.34.1 Riot Games, Inc Company Information
11.34.2 Riot Games, Inc Entertainment Games Product Offered
11.34.3 Riot Games, Inc Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.34.4 Riot Games, Inc Main Business Overview
11.34.5 Riot Games, Inc Latest Developments
11.35 Sega Holdings Co., Ltd.
11.35.1 Sega Holdings Co., Ltd. Company Information
11.35.2 Sega Holdings Co., Ltd. Entertainment Games Product Offered
11.35.3 Sega Holdings Co., Ltd. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.35.4 Sega Holdings Co., Ltd. Main Business Overview
11.35.5 Sega Holdings Co., Ltd. Latest Developments
11.36 Apple, Inc.
11.36.1 Apple, Inc. Company Information
11.36.2 Apple, Inc. Entertainment Games Product Offered
11.36.3 Apple, Inc. Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.36.4 Apple, Inc. Main Business Overview
11.36.5 Apple, Inc. Latest Developments
11.37 Google LLC
11.37.1 Google LLC Company Information
11.37.2 Google LLC Entertainment Games Product Offered
11.37.3 Google LLC Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.37.4 Google LLC Main Business Overview
11.37.5 Google LLC Latest Developments
12 Research Findings and Conclusion
List of Tables
Table 1. Entertainment Games Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
Table 2. Major Players of Single Person
Table 3. Major Players of Multi Person Single Machine
Table 4. Major Players of Many People and Many Machine
Table 5. Entertainment Games Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
Table 6. Global Entertainment Games Market Size by Type (2017-2022) & ($ Millions)
Table 7. Global Entertainment Games Market Size Market Share by Type (2017-2022)
Table 8. Entertainment Games Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
Table 9. Global Entertainment Games Market Size by Application (2017-2022) & ($ Millions)
Table 10. Global Entertainment Games Market Size Market Share by Application (2017-2022)
Table 11. Global Entertainment Games Revenue by Players (2020-2022) & ($ Millions)
Table 12. Global Entertainment Games Revenue Market Share by Player (2020-2022)
Table 13. Entertainment Games Key Players Head office and Products Offered
Table 14. Entertainment Games Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 15. New Products and Potential Entrants
Table 16. Mergers & Acquisitions, Expansion
Table 17. Global Entertainment Games Market Size by Regions 2017-2022 & ($ Millions)
Table 18. Global Entertainment Games Market Size Market Share by Regions (2017-2022)
Table 19. Americas Entertainment Games Market Size by Country (2017-2022) & ($ Millions)
Table 20. Americas Entertainment Games Market Size Market Share by Country (2017-2022)
Table 21. Americas Entertainment Games Market Size by Type (2017-2022) & ($ Millions)
Table 22. Americas Entertainment Games Market Size Market Share by Type (2017-2022)
Table 23. Americas Entertainment Games Market Size by Application (2017-2022) & ($ Millions)
Table 24. Americas Entertainment Games Market Size Market Share by Application (2017-2022)
Table 25. APAC Entertainment Games Market Size by Region (2017-2022) & ($ Millions)
Table 26. APAC Entertainment Games Market Size Market Share by Region (2017-2022)
Table 27. APAC Entertainment Games Market Size by Type (2017-2022) & ($ Millions)
Table 28. APAC Entertainment Games Market Size Market Share by Type (2017-2022)
Table 29. APAC Entertainment Games Market Size by Application (2017-2022) & ($ Millions)
Table 30. APAC Entertainment Games Market Size Market Share by Application (2017-2022)
Table 31. Europe Entertainment Games Market Size by Country (2017-2022) & ($ Millions)
Table 32. Europe Entertainment Games Market Size Market Share by Country (2017-2022)
Table 33. Europe Entertainment Games Market Size by Type (2017-2022) & ($ Millions)
Table 34. Europe Entertainment Games Market Size Market Share by Type (2017-2022)
Table 35. Europe Entertainment Games Market Size by Application (2017-2022) & ($ Millions)
Table 36. Europe Entertainment Games Market Size Market Share by Application (2017-2022)
Table 37. Middle East & Africa Entertainment Games Market Size by Region (2017-2022) & ($ Millions)
Table 38. Middle East & Africa Entertainment Games Market Size Market Share by Region (2017-2022)
Table 39. Middle East & Africa Entertainment Games Market Size by Type (2017-2022) & ($ Millions)
Table 40. Middle East & Africa Entertainment Games Market Size Market Share by Type (2017-2022)
Table 41. Middle East & Africa Entertainment Games Market Size by Application (2017-2022) & ($ Millions)
Table 42. Middle East & Africa Entertainment Games Market Size Market Share by Application (2017-2022)
Table 43. Key Market Drivers & Growth Opportunities of Entertainment Games
Table 44. Key Market Challenges & Risks of Entertainment Games
Table 45. Key Industry Trends of Entertainment Games
Table 46. Global Entertainment Games Market Size Forecast by Regions (2023-2028) & ($ Millions)
Table 47. Global Entertainment Games Market Size Market Share Forecast by Regions (2023-2028)
Table 48. Global Entertainment Games Market Size Forecast by Type (2023-2028) & ($ Millions)
Table 49. Global Entertainment Games Market Size Market Share Forecast by Type (2023-2028)
Table 50. Global Entertainment Games Market Size Forecast by Application (2023-2028) & ($ Millions)
Table 51. Global Entertainment Games Market Size Market Share Forecast by Application (2023-2028)
Table 52. Aeria Games GmbH Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 53. Aeria Games GmbH Entertainment Games Product Offered
Table 54. Aeria Games GmbH Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 55. Aeria Games GmbH Main Business
Table 56. Aeria Games GmbH Latest Developments
Table 57. Electronic Arts, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 58. Electronic Arts, Inc. Entertainment Games Product Offered
Table 59. Electronic Arts, Inc. Main Business
Table 60. Electronic Arts, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 61. Electronic Arts, Inc. Latest Developments
Table 62. Blizzard Entertainment, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 63. Blizzard Entertainment, Inc. Entertainment Games Product Offered
Table 64. Blizzard Entertainment, Inc. Main Business
Table 65. Blizzard Entertainment, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 66. Blizzard Entertainment, Inc. Latest Developments
Table 67. Tencent Holdings Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 68. Tencent Holdings Entertainment Games Product Offered
Table 69. Tencent Holdings Main Business
Table 70. Tencent Holdings Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 71. Tencent Holdings Latest Developments
Table 72. NetEase Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 73. NetEase Entertainment Games Product Offered
Table 74. NetEase Main Business
Table 75. NetEase Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 76. NetEase Latest Developments
Table 77. Zhejiang Century Huatong Group Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 78. Zhejiang Century Huatong Group Entertainment Games Product Offered
Table 79. Zhejiang Century Huatong Group Main Business
Table 80. Zhejiang Century Huatong Group Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 81. Zhejiang Century Huatong Group Latest Developments
Table 82. 37 Interactive Entertainment Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 83. 37 Interactive Entertainment Entertainment Games Product Offered
Table 84. 37 Interactive Entertainment Main Business
Table 85. 37 Interactive Entertainment Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 86. 37 Interactive Entertainment Latest Developments
Table 87. PopCap Games, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 88. PopCap Games, Inc. Entertainment Games Product Offered
Table 89. PopCap Games, Inc. Main Business
Table 90. PopCap Games, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 91. PopCap Games, Inc. Latest Developments
Table 92. Activision Blizzard, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 93. Activision Blizzard, Inc. Entertainment Games Product Offered
Table 94. Activision Blizzard, Inc. Main Business
Table 95. Activision Blizzard, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 96. Activision Blizzard, Inc. Latest Developments
Table 97. Behaviour Interactive, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 98. Behaviour Interactive, Inc. Entertainment Games Product Offered
Table 99. Behaviour Interactive, Inc. Main Business
Table 100. Behaviour Interactive, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 101. Behaviour Interactive, Inc. Latest Developments
Table 102. DeNA Co., Ltd. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 103. DeNA Co., Ltd. Entertainment Games Product Offered
Table 104. DeNA Co., Ltd. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 105. DeNA Co., Ltd. Main Business
Table 106. DeNA Co., Ltd. Latest Developments
Table 107. Supercell Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 108. Supercell Entertainment Games Product Offered
Table 109. Supercell Main Business
Table 110. Supercell Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 111. Supercell Latest Developments
Table 112. Konami Holdings Corporation Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 113. Konami Holdings Corporation Entertainment Games Product Offered
Table 114. Konami Holdings Corporation Main Business
Table 115. Konami Holdings Corporation Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 116. Konami Holdings Corporation Latest Developments
Table 117. Peak Games Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 118. Peak Games Entertainment Games Product Offered
Table 119. Peak Games Main Business
Table 120. Peak Games Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 121. Peak Games Latest Developments
Table 122. Etermax Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 123. Etermax Entertainment Games Product Offered
Table 124. Etermax Main Business
Table 125. Etermax Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 126. Etermax Latest Developments
Table 127. Supercell Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 128. Supercell Entertainment Games Product Offered
Table 129. Supercell Main Business
Table 130. Supercell Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 131. Supercell Latest Developments
Table 132. Rovio Entertainment Corporation Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 133. Rovio Entertainment Corporation Entertainment Games Product Offered
Table 134. Rovio Entertainment Corporation Main Business
Table 135. Rovio Entertainment Corporation Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 136. Rovio Entertainment Corporation Latest Developments
Table 137. SYBO Game Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 138. SYBO Game Entertainment Games Product Offered
Table 139. SYBO Game Main Business
Table 140. SYBO Game Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 141. SYBO Game Latest Developments
Table 142. GREE, Inc. Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 143. GREE, Inc. Entertainment Games Product Offered
Table 144. GREE, Inc. Main Business
Table 145. GREE, Inc. Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 146. GREE, Inc. Latest Developments
Table 147. Pretty Simple Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 148. Pretty Simple Entertainment Games Product Offered
Table 149. Pretty Simple Main Business
Table 150. Pretty Simple Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 151. Pretty Simple Latest Developments
Table 152. Miniclip SA Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 153. Miniclip SA Entertainment Games Product Offered
Table 154. Miniclip SA Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 155. Miniclip SA Main Business
Table 156. Miniclip SA Latest Developments
Table 157. Perfect World Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 158. Perfect World Entertainment Games Product Offered
Table 159. Perfect World Main Business
Table 160. Perfect World Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 161. Perfect World Latest Developments
Table 162. YOUZU Interactive Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 163. YOUZU Interactive Entertainment Games Product Offered
Table 164. YOUZU Interactive Main Business
Table 165. YOUZU Interactive Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 166. YOUZU Interactive Latest Developments
Table 167. Giant Network Group Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 168. Giant Network Group Entertainment Games Product Offered
Table 169. Giant Network Group Main Business
Table 170. Giant Network Group Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 171. Giant Network Group Latest Developments
Table 172. Hubei Century Network Technology Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 173. Hubei Century Network Technology Entertainment Games Product Offered
Table 174. Hubei Century Network Technology Main Business
Table 175. Hubei Century Network Technology Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 176. Hubei Century Network Technology Latest Developments
Table 177. Shanghai yaoji technology Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 178. Shanghai yaoji technology Entertainment Games Product Offered
Table 179. Shanghai yaoji technology Main Business
Table 180. Shanghai yaoji technology Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 181. Shanghai yaoji technology Latest Developments
Table 182. Electronic Soul Interactive Technology Details, Company Type, Entertainment Games Area Served and Its Competitors
Table 183. Electronic Soul Interactive Technology Entertainment Games Product Offered
Table 184. Electronic Soul Interactive Technology Main Business
Table 185. Electronic Soul Interactive Technology Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 186. Electronic Soul Interactive Technology Latest Developments
Table 187