Family/indoor entertainment centers are indoor entertainment centers that provide a variety of entertainment to individuals of all ages. Family/indoor entertainment centers are designed to engage people of all ages at low prices.
The Family or Indoor Entertainment Centres market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Family or Indoor Entertainment Centres industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Family or Indoor Entertainment Centres market can be split based on product types, major applications, and important countries as follows:
Key players in the global Family or Indoor Entertainment Centres market covered in Chapter 12:
Bowlmor AMF Corporation
Lucky Strike
Main Event Entertainment
Gatti's Pizza Corporation
Toy Town
Smaash Entertainment Pvt. Ltd.
Time Zone Entertainment Pvt. Ltd.
Amoeba Services
Scene 75 Entertainment Centers
Kidzania
The Walt Disney Company
Nickelodeon Universe
Legoland Discovery Center
Tenpin
CEC Entertainment
Funcity
Dave & Buster's
Bandai Namco Entertainment
In Chapter 4 and 14.1, on the basis of types, the Family or Indoor Entertainment Centres market from 2015 to 2025 is primarily split into:
Ball pit
Food and drink
Go kart
VR
Water slide
Roller skating
Others
In Chapter 5 and 14.2, on the basis of applications, the Family or Indoor Entertainment Centres market from 2015 to 2025 covers:
Arcade Studios
VR Gaming Zones
Sports Arcades
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Family or Indoor Entertainment Centres Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Family or Indoor Entertainment Centres
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Family or Indoor Entertainment Centres industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global Family or Indoor Entertainment Centres Market Size, 2015 - 2020
2.1.2 Global Family or Indoor Entertainment Centres Market Size by Type, 2015 - 2020
2.1.3 Global Family or Indoor Entertainment Centres Market Size by Application, 2015 - 2020
2.1.4 Global Family or Indoor Entertainment Centres Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Family or Indoor Entertainment Centres Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of Family or Indoor Entertainment Centres Analysis
3.2 Major Players of Family or Indoor Entertainment Centres
3.3 Family or Indoor Entertainment Centres Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Family or Indoor Entertainment Centres
3.3.3 Labor Cost of Family or Indoor Entertainment Centres
3.4 Market Distributors of Family or Indoor Entertainment Centres
3.5 Major Downstream Buyers of Family or Indoor Entertainment Centres Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Family or Indoor Entertainment Centres Market, by Type
4.1 Global Family or Indoor Entertainment Centres Value and Market Share by Type (2015-2020)
4.2 Global Family or Indoor Entertainment Centres Production and Market Share by Type (2015-2020)
4.3 Global Family or Indoor Entertainment Centres Value and Growth Rate by Type (2015-2020)
4.3.1 Global Family or Indoor Entertainment Centres Value and Growth Rate of Ball pit
4.3.2 Global Family or Indoor Entertainment Centres Value and Growth Rate of Food and drink
4.3.3 Global Family or Indoor Entertainment Centres Value and Growth Rate of Go kart
4.3.4 Global Family or Indoor Entertainment Centres Value and Growth Rate of VR
4.3.5 Global Family or Indoor Entertainment Centres Value and Growth Rate of Water slide
4.3.6 Global Family or Indoor Entertainment Centres Value and Growth Rate of Roller skating
4.3.7 Global Family or Indoor Entertainment Centres Value and Growth Rate of Others
4.4 Global Family or Indoor Entertainment Centres Price Analysis by Type (2015-2020)
5 Family or Indoor Entertainment Centres Market, by Application
5.1 Downstream Market Overview
5.2 Global Family or Indoor Entertainment Centres Consumption and Market Share by Application (2015-2020)
5.3 Global Family or Indoor Entertainment Centres Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Family or Indoor Entertainment Centres Consumption and Growth Rate of Arcade Studios (2015-2020)
5.3.2 Global Family or Indoor Entertainment Centres Consumption and Growth Rate of VR Gaming Zones (2015-2020)
5.3.3 Global Family or Indoor Entertainment Centres Consumption and Growth Rate of Sports Arcades (2015-2020)
5.3.4 Global Family or Indoor Entertainment Centres Consumption and Growth Rate of Others (2015-2020)
6 Global Family or Indoor Entertainment Centres Market Analysis by Regions
6.1 Global Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Regions
6.1.1 Global Family or Indoor Entertainment Centres Sales by Regions (2015-2020)
6.1.2 Global Family or Indoor Entertainment Centres Revenue by Regions (2015-2020)
6.2 North America Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.3 Europe Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.6 South America Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7 North America Family or Indoor Entertainment Centres Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
7.2.1 North America Family or Indoor Entertainment Centres Sales by Countries (2015-2020)
7.2.2 North America Family or Indoor Entertainment Centres Revenue by Countries (2015-2020)
7.3 United States Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7.4 Canada Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7.5 Mexico Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8 Europe Family or Indoor Entertainment Centres Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
8.2.1 Europe Family or Indoor Entertainment Centres Sales by Countries (2015-2020)
8.2.2 Europe Family or Indoor Entertainment Centres Revenue by Countries (2015-2020)
8.3 Germany Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.4 UK Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.5 France Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.6 Italy Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.7 Spain Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.8 Russia Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9 Asia Pacific Family or Indoor Entertainment Centres Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Family or Indoor Entertainment Centres Sales by Countries (2015-2020)
9.2.2 Asia Pacific Family or Indoor Entertainment Centres Revenue by Countries (2015-2020)
9.3 China Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.4 Japan Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.5 South Korea Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.6 India Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.8 Australia Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
10 Middle East and Africa Family or Indoor Entertainment Centres Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Family or Indoor Entertainment Centres Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Family or Indoor Entertainment Centres Revenue by Countries (2015-2020)
10.3 Saudi Arabia Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
10.4 UAE Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
10.5 Egypt Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
10.6 Nigeria Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
10.7 South Africa Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
11 South America Family or Indoor Entertainment Centres Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Family or Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
11.2.1 South America Family or Indoor Entertainment Centres Sales by Countries (2015-2020)
11.2.2 South America Family or Indoor Entertainment Centres Revenue by Countries (2015-2020)
11.3 Brazil Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
11.4 Argentina Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
11.5 Columbia Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
11.6 Chile Family or Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Bowlmor AMF Corporation
12.1.1 Bowlmor AMF Corporation Basic Information
12.1.2 Family or Indoor Entertainment Centres Product Introduction
12.1.3 Bowlmor AMF Corporation Production, Value, Price, Gross Margin 2015-2020
12.2 Lucky Strike
12.2.1 Lucky Strike Basic Information
12.2.2 Family or Indoor Entertainment Centres Product Introduction
12.2.3 Lucky Strike Production, Value, Price, Gross Margin 2015-2020
12.3 Main Event Entertainment
12.3.1 Main Event Entertainment Basic Information
12.3.2 Family or Indoor Entertainment Centres Product Introduction
12.3.3 Main Event Entertainment Production, Value, Price, Gross Margin 2015-2020
12.4 Gatti