Gaming?computer is a personal computer designed for playing computationally demanding video games.?Gaming Peripherals?are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The report forecast global Gaming Computers and Peripherals market to grow to reach xx Million USD in 2021 with a CAGR of xx% during the period of 2021-2026.
Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Product values and regional markets are estimated by market analyst, data analyst and people from related industry, based on companys' revenue and applications market respectively."
The report demonstrates detail coverage of Gaming Computers and Peripherals industry and main market trends.
The data sources include but not limited to reports of companys,international organizations and governments, MMI market surveys,and related industry news.
The market research includes historical and forecast data from like demand, application details, price trends, and company shares of the leading Gaming Computers and Peripherals by geography, especially focuses on the key regions like United States, European Union, China, and other regions.
In addition, the report provides insight into main drivers,challenges,opportunities and risk of the market and strategies of suppliers. Key players are profiled as well with their market shares in the global Gaming Computers and Peripherals market discussed. Overall, this report covers the historical situation, present status and the future prospects of the global Gaming Computers and Peripherals market for 2016-2026.
Moreover,the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to over 100 countries and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard,while the online market increase. Fortunately, with the development of vaccine and other effort by global governments and orgnizations, the nagetive impact of COVID-19 is excepted to subside and the global ecnomy is excepted to recover.
Studying and analyzing the impact of Coronavirus COVID-19 on the Gaming Computers and Peripherals industry, the report provide in-depth analysis and professtional advices on how to face the post COIVD-19 period.
Market Segment by Product Type
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers
Market Segment by Product Application
Household
Commercial Use
Finally, the report provides detailed profile and data information analysis of leading company.
Acer
Gigabyte Technology
Corsair
Asus
EVGA
Cooler Master
HyperX
Eluktronics
Dell
HP
MSI
QPAD
Intel
ROCCAT
Origin PC
Mad Catz
Lenovo
Razer
Plantronics
Logitech G (ASTRO)
Tt eSPORTS
Samsung
Trust
Thrustmaster
ZOWIE
SteelSeries
Sennheiser
Turtle Beach
Sharkoon
Report Includes:
- xx data tables (appendix tables)
- Overview of global Gaming Computers and Peripherals market
- An detailed key players analysis across regions
- Analyses of global market trends, with historical data, estimates for 2021 and projections of compound annual growth rates (CAGRs) through 2026
- Insights into regulatory and environmental developments
- Information on the supply and demand scenario and evaluation of technological and investment opportunities in the Gaming Computers and Peripherals market
- Profiles of major players in the industry, including Acer, Gigabyte Technology, Corsair, Asus, EVGA..
Research Objectives
1.To study and analyze the global Gaming Computers and Peripherals consumption (value & volume) by key regions/countries, product type and application, history data from 2016 to 2020, and forecast to 2026.
2.To understand the structure of Gaming Computers and Peripherals market by identifying its various subsegments.
3.Focuses on the key global Gaming Computers and Peripherals manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
4.To analyze the Gaming Computers and Peripherals with respect to individual growth trends, future prospects, and their contribution to the total market.
5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
6.To project the consumption of Gaming Computers and Peripherals submarkets, with respect to key regions (along with their respective key countries).
7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
8.To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Contents
Global Gaming Computers and Peripherals Professional Survey Report Report 2021, Forecast to 2026
1 Market Study Overview
1.1 Study Objectives
1.2 Gaming Computers and Peripherals Introduce
1.3 Combined with the Analysis of Macroeconomic Indicators
1.4 Brief Description of Research Methods
1.5 Market Breakdown and Data Triangulation
2 Global Trend Summary
2.1 Gaming Computers and Peripherals Segment by Type
2.1.1 Gaming Desktops
2.1.2 Gaming Laptops
2.1.3 Gaming Headsets
2.1.4 Gaming Mice
2.1.5 Gaming Keyboards
2.1.6 Gaming Surfaces
2.1.7 Gaming Controllers
2.2 Market Analysis by Application
2.2.1 Household
2.2.2 Commercial Use
2.3 Global Gaming Computers and Peripherals Market Comparison by Regions (2016-2026)
2.3.1 Global Gaming Computers and Peripherals Market Size (2016-2026)
2.3.2 North America Gaming Computers and Peripherals Status and Prospect (2016-2026)
2.3.3 Europe Gaming Computers and Peripherals Status and Prospect (2016-2026)
2.3.4 Asia-pacific Gaming Computers and Peripherals Status and Prospect (2016-2026)
2.3.5 South America Gaming Computers and Peripherals Status and Prospect (2016-2026)
2.3.6 Middle East & Africa Gaming Computers and Peripherals Status and Prospect (2016-2026)
2.4 Basic Product Information
2.4.1 Basic Product Information & Technology Development History
2.4.2 Product Manufacturing Process
2.4.3 Interview with Major Market Participants
2.4.4 High-end Market Analysis and Forecast
2.5 Coronavirus Disease 2019 (Covid-19): Gaming Computers and Peripherals Industry Impact
2.5.1 Gaming Computers and Peripherals Business Impact Assessment - Covid-19
2.5.2 Market Trends and Gaming Computers and Peripherals Potential Opportunities in the COVID-19 Landscape
2.5.3 Measures / Proposal against Covid-19
3 Competition by Manufacturer
3.1 Global Gaming Computers and Peripherals Sales and Market Share by Manufacturer (2016-2021)
3.2 Global Gaming Computers and Peripherals Revenue and Market Share by Manufacturer (2016-2021)
3.3 Global Gaming Computers and Peripherals Industry Concentration Ratio (CR5 and HHI)
3.4 Top 5 Gaming Computers and Peripherals Manufacturer Market Share
3.5 Top 10 Gaming Computers and Peripherals Manufacturer Market Share
3.6 Date of Key Manufacturers Enter into Gaming Computers and Peripherals Market
3.7 Key Manufacturers Gaming Computers and Peripherals Product Offered
3.8 Mergers & Acquisitions Planning
4 Analysis of Gaming Computers and Peripherals Industry Key Manufacturers
4.1 Acer
4.1.1 Company Details
4.1.2 Acer Gaming Computers and Peripherals Product Introduction, Application and Specification
4.1.3 Acer Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.1.4 Main Business Overview
4.1.5 Acer News
4.2 Gigabyte Technology
4.2.1 Company Details
4.2.2 Gigabyte Technology Gaming Computers and Peripherals Product Introduction, Application and Specification
4.2.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.2.4 Main Business Overview
4.2.5 Gigabyte Technology News
4.3 Corsair
4.3.1 Company Details
4.3.2 Corsair Gaming Computers and Peripherals Product Introduction, Application and Specification
4.3.3 Corsair Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.3.4 Main Business Overview
4.3.5 Corsair News
4.4 Asus
4.4.1 Company Details
4.4.2 Asus Gaming Computers and Peripherals Product Introduction, Application and Specification
4.4.3 Asus Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.4.4 Main Business Overview
4.4.5 Asus News
4.5 EVGA
4.5.1 Company Details
4.5.2 EVGA Gaming Computers and Peripherals Product Introduction, Application and Specification
4.5.3 EVGA Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.5.4 Main Business Overview
4.5.5 EVGA News
4.6 Cooler Master
4.6.1 Company Details
4.6.2 Cooler Master Gaming Computers and Peripherals Product Introduction, Application and Specification
4.6.3 Cooler Master Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.6.4 Main Business Overview
4.6.5 Cooler Master News
4.7 HyperX
4.7.1 Company Details
4.7.2 HyperX Gaming Computers and Peripherals Product Introduction, Application and Specification
4.7.3 HyperX Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.7.4 Main Business Overview
4.7.5 HyperX News
4.8 Eluktronics
4.8.1 Company Details
4.8.2 Eluktronics Gaming Computers and Peripherals Product Introduction, Application and Specification
4.8.3 Eluktronics Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.8.4 Main Business Overview
4.8.5 Eluktronics News
4.9 Dell
4.9.1 Company Details
4.9.2 Dell Gaming Computers and Peripherals Product Introduction, Application and Specification
4.9.3 Dell Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.9.4 Main Business Overview
4.9.5 Dell News
4.10 HP
4.10.1 Company Details
4.10.2 HP Gaming Computers and Peripherals Product Introduction, Application and Specification
4.10.3 HP Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.10.4 Main Business Overview
4.10.5 HP News
4.11 MSI
4.11.1 Company Details
4.11.2 MSI Gaming Computers and Peripherals Product Introduction, Application and Specification
4.11.3 MSI Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.11.4 Main Business Overview
4.11.5 MSI News
4.12 QPAD
4.12.1 Company Details
4.12.2 QPAD Gaming Computers and Peripherals Product Introduction, Application and Specification
4.12.3 QPAD Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.12.4 Main Business Overview
4.12.5 QPAD News
4.13 Intel
4.13.1 Company Details
4.13.2 Intel Gaming Computers and Peripherals Product Introduction, Application and Specification
4.13.3 Intel Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.13.4 Main Business Overview
4.13.5 Intel News
4.14 ROCCAT
4.14.1 Company Details
4.14.2 ROCCAT Gaming Computers and Peripherals Product Introduction, Application and Specification
4.14.3 ROCCAT Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.14.4 Main Business Overview
4.14.5 ROCCAT News
4.15 Origin PC
4.15.1 Company Details
4.15.2 Origin PC Gaming Computers and Peripherals Product Introduction, Application and Specification
4.15.3 Origin PC Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.15.4 Main Business Overview
4.15.5 Origin PC News
4.16 Mad Catz
4.16.1 Company Details
4.16.2 Mad Catz Gaming Computers and Peripherals Product Introduction, Application and Specification
4.16.3 Mad Catz Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.16.4 Main Business Overview
4.16.5 Mad Catz News
4.17 Lenovo
4.17.1 Company Details
4.17.2 Lenovo Gaming Computers and Peripherals Product Introduction, Application and Specification
4.17.3 Lenovo Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.17.4 Main Business Overview
4.17.5 Lenovo News
4.18 Razer
4.18.1 Company Details
4.18.2 Razer Gaming Computers and Peripherals Product Introduction, Application and Specification
4.18.3 Razer Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.18.4 Main Business Overview
4.18.5 Razer News
4.19 Plantronics
4.19.1 Company Details
4.19.2 Plantronics Gaming Computers and Peripherals Product Introduction, Application and Specification
4.19.3 Plantronics Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.19.4 Main Business Overview
4.19.5 Plantronics News
4.20 Logitech G (ASTRO)
4.20.1 Company Details
4.20.2 Logitech G (ASTRO) Gaming Computers and Peripherals Product Introduction, Application and Specification
4.20.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.20.4 Main Business Overview
4.20.5 Logitech G (ASTRO) News
4.21 Tt eSPORTS
4.21.1 Company Details
4.21.2 Tt eSPORTS Gaming Computers and Peripherals Product Introduction, Application and Specification
4.21.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.21.4 Main Business Overview
4.21.5 Tt eSPORTS News
4.22 Samsung
4.22.1 Company Details
4.22.2 Samsung Gaming Computers and Peripherals Product Introduction, Application and Specification
4.22.3 Samsung Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.22.4 Main Business Overview
4.22.5 Samsung News
4.23 Trust
4.23.1 Company Details
4.23.2 Trust Gaming Computers and Peripherals Product Introduction, Application and Specification
4.23.3 Trust Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.23.4 Main Business Overview
4.23.5 Trust News
4.24 Thrustmaster
4.24.1 Company Details
4.24.2 Thrustmaster Gaming Computers and Peripherals Product Introduction, Application and Specification
4.24.3 Thrustmaster Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.24.4 Main Business Overview
4.24.5 Thrustmaster News
4.25 ZOWIE
4.25.1 Company Details
4.25.2 ZOWIE Gaming Computers and Peripherals Product Introduction, Application and Specification
4.25.3 ZOWIE Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.25.4 Main Business Overview
4.25.5 ZOWIE News
4.26 SteelSeries
4.26.1 Company Details
4.26.2 SteelSeries Gaming Computers and Peripherals Product Introduction, Application and Specification
4.26.3 SteelSeries Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.26.4 Main Business Overview
4.26.5 SteelSeries News
4.27 Sennheiser
4.27.1 Company Details
4.27.2 Sennheiser Gaming Computers and Peripherals Product Introduction, Application and Specification
4.27.3 Sennheiser Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.27.4 Main Business Overview
4.27.5 Sennheiser News
4.28 Turtle Beach
4.28.1 Company Details
4.28.2 Turtle Beach Gaming Computers and Peripherals Product Introduction, Application and Specification
4.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.28.4 Main Business Overview
4.28.5 Turtle Beach News
4.29 Sharkoon
4.29.1 Company Details
4.29.2 Sharkoon Gaming Computers and Peripherals Product Introduction, Application and Specification
4.29.3 Sharkoon Gaming Computers and Peripherals Sales, Price, Cost, Gross Margin, and Revenue (2016-2021)
4.29.4 Main Business Overview
4.29.5 Sharkoon News
5 Global Gaming Computers and Peripherals Sales Categorized by Regions
5.1 Global Gaming Computers and Peripherals Revenue, Sales and Market Share by Regions
5.1.1 Global Gaming Computers and Peripherals Sales and Market Share by Regions (2016-2021)
5.1.2 Global Gaming Computers and Peripherals Revenue and Market Share by Regions (2016-2021)
5.2 North America Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
5.3 Europe Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
5.4 Asia-pacific Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
5.5 South America Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
5.6 Middle East & Africa Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
6 North America Gaming Computers and Peripherals Market Size Categorized by Countries
6.1 North America Gaming Computers and Peripherals Sales, Revenue and Market Share by Countries
6.1.1 North America Gaming Computers and Peripherals Sales (Volume) by Countries (2016-2021)
6.1.2 North America Gaming Computers and Peripherals Revenue by Countries (2016-2021)
6.1.3 United States Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
6.1.4 Canada Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
6.1.5 Mexico Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
6.2 North America Gaming Computers and Peripherals Revenue (Value) by Manufacturers
6.3 North America Gaming Computers and Peripherals Sales and Market Share by Type (2016-2021)
6.4 North America Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
7 Europe Gaming Computers and Peripherals Market Size Categorized by Countries
7.1 Europe Gaming Computers and Peripherals Sales, Revenue and Market Share by Countries
7.1.1 Europe Gaming Computers and Peripherals Sales (Volume) by Countries (2016-2021)
7.1.2 Europe Gaming Computers and Peripherals Revenue by Countries (2016-2021)
7.1.3 Germany Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.1.4 UK Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.1.5 France Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.1.6 Russia Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.1.7 Italy Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.1.8 Spain Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
7.2 Europe Gaming Computers and Peripherals Revenue (Value) by Manufacturers
7.3 Europe Gaming Computers and Peripherals Sales and Market Share by Type (2016-2021)
7.4 Europe Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
8 Asia-Pacific Gaming Computers and Peripherals Market Size Categorized by Countries
8.1 Asia-pacific Gaming Computers and Peripherals Sales, Revenue and Market Share by Countries
8.1.1 Asia-pacific Gaming Computers and Peripherals Sales (Volume) by Countries (2016-2021)
8.1.2 Asia-pacific Gaming Computers and Peripherals Revenue by Countries (2016-2021)
8.1.3 China Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.1.4 South Korea Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.1.5 Japan Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.1.6 Australia Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.1.7 India Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.1.8 Southeast Asia Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
8.2 Asia-pacific Gaming Computers and Peripherals Revenue (Value) by Manufacturers
8.3 Asia-pacific Gaming Computers and Peripherals Sales and Market Share by Type (2016-2021)
8.4 Asia-pacific Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
9 South America Gaming Computers and Peripherals Market Size Categorized by Countries
9.1 South America Gaming Computers and Peripherals Sales, Revenue and Market Share by Countries
9.1.1 South America Gaming Computers and Peripherals Sales (Volume) by Countries (2016-2021)
9.1.2 South America Gaming Computers and Peripherals Revenue by Countries (2016-2021)
9.1.3 Brazil Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
9.2 South America Gaming Computers and Peripherals Sales and Market Share by Type (2016-2021)
9.3 South America Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
10 Middle East and Africa Gaming Computers and Peripherals Market Size Categorized by Countries
10.1 Middle East and Africa Gaming Computers and Peripherals Sales, Revenue and Market Share by Countries
10.1.1 Middle East and Africa Gaming Computers and Peripherals Sales (Volume) by Countries (2016-2021)
10.1.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Countries (2016-2021)
10.1.3 GCC Countries Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
10.1.4 Turkey Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
10.1.5 Egypt Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
10.1.6 South America Gaming Computers and Peripherals Sales and Growth Rate (2016-2021)
10.2 Middle East and Africa Gaming Computers and Peripherals Sales and Market Share by Type
10.3 Middle East and Africa Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
11 Global Gaming Computers and Peripherals Market Segment by Type
11.1 Global Gaming Computers and Peripherals Revenue, Sales and Market Share by Type (2016-2021)
11.1.1 Global Gaming Computers and Peripherals Sales and Market Share by Type (2016-2021)
11.1.2 Global Gaming Computers and Peripherals Revenue and Market Share by Type (2016-2021)
11.2 Gaming Desktops Sales Growth Rate and Price
11.2.1 Global Gaming Desktops Sales Growth Rate (2016-2021)
11.2.2 Global Gaming Desktops Price (2016-2021)
11.3 Gaming Laptops Sales Growth Rate and Price
11.3.1 Global Gaming Laptops Sales Growth Rate (2016-2021)
11.3.2 Global Gaming Laptops Price (2016-2021)
11.4 Gaming Headsets Sales Growth Rate and Price
11.4.1 Global Gaming Headsets Sales Growth Rate (2016-2021)
11.4.2 Global Gaming Headsets Price (2016-2021)
11.5.1 Global Gaming Mice Sales Growth Rate (2016-2021)
11.5.2 Global Gaming Mice Price (2016-2021)
11.6 Gaming Keyboards Sales Growth Rate and Price
11.6.1 Global Gaming Keyboards Sales Growth Rate (2016-2021)
11.6.2 Global Gaming Keyboards Price (2016-2021)
11.7 Gaming Surfaces Sales Growth Rate and Price
11.7.1 Global Gaming Surfaces Sales Growth Rate (2016-2021)
11.7.2 Global Gaming Surfaces Price (2016-2021)
11.8 Gaming Controllers Sales Growth Rate and Price
11.8.1 Global Gaming Controllers Sales Growth Rate (2016-2021)
11.8.2 Global Gaming Controllers Price (2016-2021)
12 Global Gaming Computers and Peripherals Market Segment by Application
12.1 Global Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
12.2 Household Sales Growth Rate (2016-2021)
12.3 Commercial Use Sales Growth Rate (2016-2021)
13 Global Gaming Computers and Peripherals Market Forecast
13.1 Global Gaming Computers and Peripherals Revenue, Sales and Growth Rate (2021-2026)
13.2 Gaming Computers and Peripherals Market Forecast by Regions (2021-2026)
13.2.1 North America Gaming Computers and Peripherals Market Forecast (2021-2026)
13.2.2 Europe Gaming Computers and Peripherals Market Forecast (2021-2026)
13.2.3 Asia-Pacific Gaming Computers and Peripherals Market Forecast (2021-2026)
13.2.4 South America Gaming Computers and Peripherals Market Forecast (2021-2026)
13.2.5 Middle East & Africa Gaming Computers and Peripherals Market Forecast (2021-2026)
13.3 Gaming Computers and Peripherals Market Forecast by Type (2021-2026)
13.3.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2021-2026)
13.3.2 Global Gaming Computers and Peripherals Market Share Forecast by Type (2021-2026)
13.4 Gaming Computers and Peripherals Market Forecast by Application (2021-2026)
13.4.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2021-2026)
13.4.2 Global Gaming Computers and Peripherals Market Share Forecast by Application (2021-2026)
14 Market Analysis
14.1.1 Market overview
14.1.2 Market Opportunities
14.1.3 Market Risk
14.1.4 Market Driving Force
14.1.5 Porter's Five Forces Analysis
14.1.6 SWOT Analysis
15 Gaming Computers and Peripherals Industry Related Market Analysis
15.1 Upstream Analysis
15.1.1 Macro Analysis of Upstream Markets
15.1.2 Key Players in Upstream Markets
15.1.3 Upstream Market Trend Analysis
15.1.4 Gaming Computers and Peripherals Manufacturing Cost Analysis
15.2 Downstream Market Analysis
15.2.1 Macro Analysis of Down Markets
15.2.2 Key Players in Down Markets
15.2.3 Downstream Market Trend Analysis
15.2.4 Sales Channel, Distributors, Traders and Dealers
List of Tables and Figures
Figure Product Picture Gaming Computers and Peripherals
Figure Market Concentration Ratio and Market Maturity Analysis of Gaming Computers and Peripherals
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Figure Part of Our External Database
Figure Key Executives Interviewed
Table Global Gaming Computers and Peripherals Market Size by Type
Figure Global Market Share of Gaming Computers and Peripherals by Type in 2020
Figure Gaming Desktops Picture
Figure Gaming Laptops Picture
Figure Gaming Headsets Picture
Figure Gaming Mice Picture
Figure Gaming Keyboards Picture
Figure Gaming Surfaces Picture
Figure Gaming Controllers Picture
Table Global Gaming Computers and Peripherals Market Size (Volume) by Application
Figure Household Picture
Figure Commercial Use Picture
Table Global Gaming Computers and Peripherals Comparison by Regions (M USD) 2016-2026
Figure Global Gaming Computers and Peripherals Market Size (Million US$) (2016-2026)
Figure North America Gaming Computers and Peripherals Revenue (Million US$) Growth Rate (2016-2026)
Figure Europe Gaming Computers and Peripherals Revenue (Million US$) Growth Rate (2016-2026)
Figure Asia-pacific Gaming Computers and Peripherals Revenue (Million US$) Growth Rate (2016-2026)
Figure South America Gaming Computers and Peripherals Revenue (Million US$) Growth Rate (2016-2026)
Figure Middle East & Africa Gaming Computers and Peripherals Revenue (Million US$) Growth Rate (2016-2026)
Table Business Impact Assessment - Covid-19
Table Market Trends and Gaming Computers and Peripherals Potential Opportunities in the COVID-19 Landscape
Table Measures / Proposal against Covid-19
Table Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021)
Figure Global Gaming Computers and Peripherals Sales Market Share by Manufacturer in 2020
Table Global Gaming Computers and Peripherals Revenue by Manufacturer (2016-2021)
Figure Global Gaming Computers and Peripherals Revenue Market Share by Manufacturer in 2020
Table Global Gaming Computers and Peripherals Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Top 5 Gaming Computers and Peripherals Manufacturer (Revenue) Market Share in 2020
Figure Top 10 Gaming Computers and Peripherals Manufacturer (Revenue) Market Share in 2020
Table Date of Key Manufacturers Enter into Gaming Computers and Peripherals Market
Table Key Manufacturers Gaming Computers and Peripherals Product Type
Table Mergers & Acquisitions Planning
Table Acer Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Acer
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Acer 2016-2021
Table Acer Main Business
Table Acer Recent Development
Table Gigabyte Technology Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Gigabyte Technology
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Gigabyte Technology 2016-2021
Table Gigabyte Technology Main Business
Table Gigabyte Technology Recent Development
Table Corsair Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Corsair
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Corsair 2016-2021
Table Corsair Main Business
Table Corsair Recent Development
Table Asus Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Asus
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Asus 2016-2021
Table Asus Main Business
Table Asus Recent Development
Table EVGA Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of EVGA
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of EVGA 2016-2021
Table EVGA Main Business
Table EVGA Recent Development
Table Cooler Master Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Cooler Master
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Cooler Master 2016-2021
Table Cooler Master Main Business
Table Cooler Master Recent Development
Table HyperX Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of HyperX
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of HyperX 2016-2021
Table HyperX Main Business
Table HyperX Recent Development
Table Eluktronics Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Eluktronics
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Eluktronics 2016-2021
Table Eluktronics Main Business
Table Eluktronics Recent Development
Table Dell Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Dell
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Dell 2016-2021
Table Dell Main Business
Table Dell Recent Development
Table HP Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of HP
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of HP 2016-2021
Table HP Main Business
Table HP Recent Development
Table MSI Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of MSI
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of MSI 2016-2021
Table MSI Main Business
Table MSI Recent Development
Table QPAD Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of QPAD
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of QPAD 2016-2021
Table QPAD Main Business
Table QPAD Recent Development
Table Intel Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Intel
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Intel 2016-2021
Table Intel Main Business
Table Intel Recent Development
Table ROCCAT Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of ROCCAT
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of ROCCAT 2016-2021
Table ROCCAT Main Business
Table ROCCAT Recent Development
Table Origin PC Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Origin PC
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Origin PC 2016-2021
Table Origin PC Main Business
Table Origin PC Recent Development
Table Mad Catz Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Mad Catz
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Mad Catz 2016-2021
Table Mad Catz Main Business
Table Mad Catz Recent Development
Table Lenovo Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Lenovo
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Lenovo 2016-2021
Table Lenovo Main Business
Table Lenovo Recent Development
Table Razer Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Razer
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Razer 2016-2021
Table Razer Main Business
Table Razer Recent Development
Table Plantronics Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Plantronics
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Plantronics 2016-2021
Table Plantronics Main Business
Table Plantronics Recent Development
Table Logitech G (ASTRO) Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Logitech G (ASTRO)
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Logitech G (ASTRO) 2016-2021
Table Logitech G (ASTRO) Main Business
Table Logitech G (ASTRO) Recent Development
Table Tt eSPORTS Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Tt eSPORTS
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Tt eSPORTS 2016-2021
Table Tt eSPORTS Main Business
Table Tt eSPORTS Recent Development
Table Samsung Company Profile
Table Gaming Computers and Peripherals Product Introduction, Application and Specification of Samsung
Table Gaming Computers and Peripherals Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Sams
Acer
Gigabyte Technology
Corsair
Asus
EVGA
Cooler Master
HyperX
Eluktronics
Dell
HP
MSI
QPAD
Intel
ROCCAT
Origin PC
Mad Catz
Lenovo
Razer
Plantronics
Logitech G (ASTRO)
Tt eSPORTS
Samsung
Trust
Thrustmaster
ZOWIE
SteelSeries
Sennheiser
Turtle Beach
Sharkoon