In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.
The In-Flight Entertainment and Connectivity market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the In-Flight Entertainment and Connectivity industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The In-Flight Entertainment and Connectivity market can be split based on product types, major applications, and important countries as follows:
Key players in the global In-Flight Entertainment and Connectivity market covered in Chapter 12:
Kymeta Corporation
SITA (OnAir)
Thikom Solutions Inc.
EchoStar Corporation
ViaSat Inc.
Rockwell Collins, Inc.
Thales Group
Zodiac Aerospace
Gogo Inc., Honeywell International Inc.
Honeywell International, Inc.
Global Eagle Entertainment Inc.
Panasonic Avionics
In Chapter 4 and 14.1, on the basis of types, the In-Flight Entertainment and Connectivity market from 2015 to 2025 is primarily split into:
NBA
WBA
VLA
Business Jets
In Chapter 5 and 14.2, on the basis of applications, the In-Flight Entertainment and Connectivity market from 2015 to 2025 covers:
OEM
Aftermarket
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 In-Flight Entertainment and Connectivity Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of In-Flight Entertainment and Connectivity
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the In-Flight Entertainment and Connectivity industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global In-Flight Entertainment and Connectivity Market Size, 2015 - 2020
2.1.2 Global In-Flight Entertainment and Connectivity Market Size by Type, 2015 - 2020
2.1.3 Global In-Flight Entertainment and Connectivity Market Size by Application, 2015 - 2020
2.1.4 Global In-Flight Entertainment and Connectivity Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on In-Flight Entertainment and Connectivity Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of In-Flight Entertainment and Connectivity Analysis
3.2 Major Players of In-Flight Entertainment and Connectivity
3.3 In-Flight Entertainment and Connectivity Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of In-Flight Entertainment and Connectivity
3.3.3 Labor Cost of In-Flight Entertainment and Connectivity
3.4 Market Distributors of In-Flight Entertainment and Connectivity
3.5 Major Downstream Buyers of In-Flight Entertainment and Connectivity Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global In-Flight Entertainment and Connectivity Market, by Type
4.1 Global In-Flight Entertainment and Connectivity Value and Market Share by Type (2015-2020)
4.2 Global In-Flight Entertainment and Connectivity Production and Market Share by Type (2015-2020)
4.3 Global In-Flight Entertainment and Connectivity Value and Growth Rate by Type (2015-2020)
4.3.1 Global In-Flight Entertainment and Connectivity Value and Growth Rate of NBA
4.3.2 Global In-Flight Entertainment and Connectivity Value and Growth Rate of WBA
4.3.3 Global In-Flight Entertainment and Connectivity Value and Growth Rate of VLA
4.3.4 Global In-Flight Entertainment and Connectivity Value and Growth Rate of Business Jets
4.4 Global In-Flight Entertainment and Connectivity Price Analysis by Type (2015-2020)
5 In-Flight Entertainment and Connectivity Market, by Application
5.1 Downstream Market Overview
5.2 Global In-Flight Entertainment and Connectivity Consumption and Market Share by Application (2015-2020)
5.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of OEM (2015-2020)
5.3.2 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Aftermarket (2015-2020)
6 Global In-Flight Entertainment and Connectivity Market Analysis by Regions
6.1 Global In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Regions
6.1.1 Global In-Flight Entertainment and Connectivity Sales by Regions (2015-2020)
6.1.2 Global In-Flight Entertainment and Connectivity Revenue by Regions (2015-2020)
6.2 North America In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
6.3 Europe In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
6.6 South America In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
7 North America In-Flight Entertainment and Connectivity Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Countries
7.2.1 North America In-Flight Entertainment and Connectivity Sales by Countries (2015-2020)
7.2.2 North America In-Flight Entertainment and Connectivity Revenue by Countries (2015-2020)
7.3 United States In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
7.4 Canada In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
7.5 Mexico In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8 Europe In-Flight Entertainment and Connectivity Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Countries
8.2.1 Europe In-Flight Entertainment and Connectivity Sales by Countries (2015-2020)
8.2.2 Europe In-Flight Entertainment and Connectivity Revenue by Countries (2015-2020)
8.3 Germany In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8.4 UK In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8.5 France In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8.6 Italy In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8.7 Spain In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
8.8 Russia In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9 Asia Pacific In-Flight Entertainment and Connectivity Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific In-Flight Entertainment and Connectivity Sales by Countries (2015-2020)
9.2.2 Asia Pacific In-Flight Entertainment and Connectivity Revenue by Countries (2015-2020)
9.3 China In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9.4 Japan In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9.5 South Korea In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9.6 India In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9.7 Southeast Asia In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
9.8 Australia In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
10 Middle East and Africa In-Flight Entertainment and Connectivity Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa In-Flight Entertainment and Connectivity Sales by Countries (2015-2020)
10.2.2 Middle East and Africa In-Flight Entertainment and Connectivity Revenue by Countries (2015-2020)
10.3 Saudi Arabia In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
10.4 UAE In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
10.5 Egypt In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
10.6 Nigeria In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
10.7 South Africa In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
11 South America In-Flight Entertainment and Connectivity Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America In-Flight Entertainment and Connectivity Sales, Revenue and Market Share by Countries
11.2.1 South America In-Flight Entertainment and Connectivity Sales by Countries (2015-2020)
11.2.2 South America In-Flight Entertainment and Connectivity Revenue by Countries (2015-2020)
11.3 Brazil In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
11.4 Argentina In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
11.5 Columbia In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
11.6 Chile In-Flight Entertainment and Connectivity Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Kymeta Corporation
12.1.1 Kymeta Corporation Basic Information
12.1.2 In-Flight Entertainment and Connectivity Product Introduction
12.1.3 Kymeta Corporation Production, Value, Price, Gross Margin 2015-2020
12.2 SITA (OnAir)
12.2.1 SITA (OnAir) Basic Information
12.2.2 In-Flight Entertainment and Connectivity Product Introduction
12.2.3 SITA (OnAir) Production, Value, Price, Gross Margin 2015-2020
12.3 Thikom Solutions Inc.
12.3.1 Thikom Solutions Inc. Basic Information
12.3.2 In-Flight Entertainment and Connectivity Product Introduction
12.3.3 Thikom Solutions Inc. Production, Value, Price, Gross Margin 2015-2020
12.4 EchoStar Corporation
12.4.1 EchoStar Corporation Basic Information
12.4.2 In-Flight Entertainment and Connectivity Product Introduction
12.4.3 EchoStar Corporation Production, Value, Price, Gross Margin 2015-2020
12.5 ViaSat Inc.
12.5.1 ViaSat Inc. Basic Information
12.5.2 In-Flight Entertainment and Connectivity Product Introduction
12.5.3 ViaSat Inc. Production, Value, Price, Gross Margin 2015-2020
12.6 Rockwell Collins, Inc.
12.6.1 Rockwell Collins, Inc. Basic Information
12.6.2 In-Flight Entertainment and Connectivity Product Introduction
12.6.3 Rockwell Collins, Inc. Production, Value, Price, Gross Margin 2015-2020
12.7 Thales Group
12.7.1 Thales Group Basic Information
12.7.2 In-Flight Entertainment and Connectivity Product Introduction
12.7.3 Thales Group Production, Value, Price, Gross Margin 2015-2020
12.8 Zodiac Aerospace
12.8.1 Zodiac Aerospace Basic Information
12.8.2 In-Flight Entertainment and Connectivity Product Introduction
12.8.3 Zodiac Aerospace Production, Value, Price, Gross Margin 2015-2020
12.9 Gogo Inc., Honeywell International Inc.
12.9.1 Gogo Inc., Honeywell International Inc. Basic Information
12.9.2 In-Flight Entertainment and Connectivity Product Introduction
12.9.3 Gogo Inc., Honeywell International Inc. Production, Value, Price, Gross Margin 2015-2020
12.10 Honeywell International, Inc.
12.10.1 Honeywell International, Inc. Basic Information
12.10.2 In-Flight Entertainment and Connectivity Product Introduction
12.10.3 Honeywell International, Inc. Production, Value, Price, Gross Margin 2015-2020
12.11 Global Eagle Entertainment Inc.
12.11.1 Global Eagle Entertainment Inc. Basic Information
12.11.2 In-Flight Entertainment and Connectivity Product Introduction
12.11.3 Global Eagle Entertainment Inc. Production, Value, Price, Gross Margin 2015-2020
12.12 Panasonic Avionics
12.12.1 Panasonic Avionics Basic Information
12.12.2 In-Flight Entertainment and Connectivity Product Introduction
12.12.3 Panasonic Avionics Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global In-Flight Entertainment and Connectivity Market Forecast
14.1 Global In-Flight Entertainment and Connectivity Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 NBA Market Value and Volume Forecast (2020-2025)
14.1.2 WBA Market Value and Volume Forecast (2020-2025)
14.1.3 VLA Market Value and Volume Forecast (2020-2025)
14.1.4 Business Jets Market Value and Volume Forecast (2020-2025)
14.2 Global In-Flight Entertainment and Connectivity Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 OEM Market Value and Volume Forecast (2020-2025)
14.2.2 Aftermarket Market Value and Volume Forecast (2020-2025)
14.3 In-Flight Entertainment and Connectivity Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter