The Pc Game market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Pc Game industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Pc Game market can be split based on product types, major applications, and important countries as follows:
Key players in the global Pc Game market covered in Chapter 12:
Microsoft Game Studios
THQ
KONAMI
Blizzard Entertainment
ROCKSTAR
Tencent
CAPCOM
Electronic Arts
SIERRA
EIDOS
UBISOFT
In Chapter 4 and 14.1, on the basis of types, the Pc Game market from 2015 to 2025 is primarily split into:
ACT
RPG
PUZ
Adventure
Simulation
Others
In Chapter 5 and 14.2, on the basis of applications, the Pc Game market from 2015 to 2025 covers:
Game Client
Browser-Based Game
Game Mall
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Pc Game Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Pc Game
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Pc Game industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global Pc Game Market Size, 2015 - 2020
2.1.2 Global Pc Game Market Size by Type, 2015 - 2020
2.1.3 Global Pc Game Market Size by Application, 2015 - 2020
2.1.4 Global Pc Game Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Pc Game Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of Pc Game Analysis
3.2 Major Players of Pc Game
3.3 Pc Game Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Pc Game
3.3.3 Labor Cost of Pc Game
3.4 Market Distributors of Pc Game
3.5 Major Downstream Buyers of Pc Game Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Pc Game Market, by Type
4.1 Global Pc Game Value and Market Share by Type (2015-2020)
4.2 Global Pc Game Production and Market Share by Type (2015-2020)
4.3 Global Pc Game Value and Growth Rate by Type (2015-2020)
4.3.1 Global Pc Game Value and Growth Rate of ACT
4.3.2 Global Pc Game Value and Growth Rate of RPG
4.3.3 Global Pc Game Value and Growth Rate of PUZ
4.3.4 Global Pc Game Value and Growth Rate of Adventure
4.3.5 Global Pc Game Value and Growth Rate of Simulation
4.3.6 Global Pc Game Value and Growth Rate of Others
4.4 Global Pc Game Price Analysis by Type (2015-2020)
5 Pc Game Market, by Application
5.1 Downstream Market Overview
5.2 Global Pc Game Consumption and Market Share by Application (2015-2020)
5.3 Global Pc Game Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Pc Game Consumption and Growth Rate of Game Client (2015-2020)
5.3.2 Global Pc Game Consumption and Growth Rate of Browser-Based Game (2015-2020)
5.3.3 Global Pc Game Consumption and Growth Rate of Game Mall (2015-2020)
5.3.4 Global Pc Game Consumption and Growth Rate of Others (2015-2020)
6 Global Pc Game Market Analysis by Regions
6.1 Global Pc Game Sales, Revenue and Market Share by Regions
6.1.1 Global Pc Game Sales by Regions (2015-2020)
6.1.2 Global Pc Game Revenue by Regions (2015-2020)
6.2 North America Pc Game Sales and Growth Rate (2015-2020)
6.3 Europe Pc Game Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Pc Game Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Pc Game Sales and Growth Rate (2015-2020)
6.6 South America Pc Game Sales and Growth Rate (2015-2020)
7 North America Pc Game Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America Pc Game Sales, Revenue and Market Share by Countries
7.2.1 North America Pc Game Sales by Countries (2015-2020)
7.2.2 North America Pc Game Revenue by Countries (2015-2020)
7.3 United States Pc Game Sales and Growth Rate (2015-2020)
7.4 Canada Pc Game Sales and Growth Rate (2015-2020)
7.5 Mexico Pc Game Sales and Growth Rate (2015-2020)
8 Europe Pc Game Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Pc Game Sales, Revenue and Market Share by Countries
8.2.1 Europe Pc Game Sales by Countries (2015-2020)
8.2.2 Europe Pc Game Revenue by Countries (2015-2020)
8.3 Germany Pc Game Sales and Growth Rate (2015-2020)
8.4 UK Pc Game Sales and Growth Rate (2015-2020)
8.5 France Pc Game Sales and Growth Rate (2015-2020)
8.6 Italy Pc Game Sales and Growth Rate (2015-2020)
8.7 Spain Pc Game Sales and Growth Rate (2015-2020)
8.8 Russia Pc Game Sales and Growth Rate (2015-2020)
9 Asia Pacific Pc Game Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Pc Game Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Pc Game Sales by Countries (2015-2020)
9.2.2 Asia Pacific Pc Game Revenue by Countries (2015-2020)
9.3 China Pc Game Sales and Growth Rate (2015-2020)
9.4 Japan Pc Game Sales and Growth Rate (2015-2020)
9.5 South Korea Pc Game Sales and Growth Rate (2015-2020)
9.6 India Pc Game Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Pc Game Sales and Growth Rate (2015-2020)
9.8 Australia Pc Game Sales and Growth Rate (2015-2020)
10 Middle East and Africa Pc Game Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Pc Game Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Pc Game Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Pc Game Revenue by Countries (2015-2020)
10.3 Saudi Arabia Pc Game Sales and Growth Rate (2015-2020)
10.4 UAE Pc Game Sales and Growth Rate (2015-2020)
10.5 Egypt Pc Game Sales and Growth Rate (2015-2020)
10.6 Nigeria Pc Game Sales and Growth Rate (2015-2020)
10.7 South Africa Pc Game Sales and Growth Rate (2015-2020)
11 South America Pc Game Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Pc Game Sales, Revenue and Market Share by Countries
11.2.1 South America Pc Game Sales by Countries (2015-2020)
11.2.2 South America Pc Game Revenue by Countries (2015-2020)
11.3 Brazil Pc Game Sales and Growth Rate (2015-2020)
11.4 Argentina Pc Game Sales and Growth Rate (2015-2020)
11.5 Columbia Pc Game Sales and Growth Rate (2015-2020)
11.6 Chile Pc Game Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Microsoft Game Studios
12.1.1 Microsoft Game Studios Basic Information
12.1.2 Pc Game Product Introduction
12.1.3 Microsoft Game Studios Production, Value, Price, Gross Margin 2015-2020
12.2 THQ
12.2.1 THQ Basic Information
12.2.2 Pc Game Product Introduction
12.2.3 THQ Production, Value, Price, Gross Margin 2015-2020
12.3 KONAMI
12.3.1 KONAMI Basic Information
12.3.2 Pc Game Product Introduction
12.3.3 KONAMI Production, Value, Price, Gross Margin 2015-2020
12.4 Blizzard Entertainment
12.4.1 Blizzard Entertainment Basic Information
12.4.2 Pc Game Product Introduction
12.4.3 Blizzard Entertainment Production, Value, Price, Gross Margin 2015-2020
12.5 ROCKSTAR
12.5.1 ROCKSTAR Basic Information
12.5.2 Pc Game Product Introduction
12.5.3 ROCKSTAR Production, Value, Price, Gross Margin 2015-2020
12.6 Tencent
12.6.1 Tencent Basic Information
12.6.2 Pc Game Product Introduction
12.6.3 Tencent Production, Value, Price, Gross Margin 2015-2020
12.7 CAPCOM
12.7.1 CAPCOM Basic Information
12.7.2 Pc Game Product Introduction
12.7.3 CAPCOM Production, Value, Price, Gross Margin 2015-2020
12.8 Electronic Arts
12.8.1 Electronic Arts Basic Information
12.8.2 Pc Game Product Introduction
12.8.3 Electronic Arts Production, Value, Price, Gross Margin 2015-2020
12.9 SIERRA
12.9.1 SIERRA Basic Information
12.9.2 Pc Game Product Introduction
12.9.3 SIERRA Production, Value, Price, Gross Margin 2015-2020
12.10 EIDOS
12.10.1 EIDOS Basic Information
12.10.2 Pc Game Product Introduction
12.10.3 EIDOS Production, Value, Price, Gross Margin 2015-2020
12.11 UBISOFT
12.11.1 UBISOFT Basic Information
12.11.2 Pc Game Product Introduction
12.11.3 UBISOFT Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global Pc Game Market Forecast
14.1 Global Pc Game Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 ACT Market Value and Volume Forecast (2020-2025)
14.1.2 RPG Market Value and Volume Forecast (2020-2025)
14.1.3 PUZ Market Value and Volume Forecast (2020-2025)
14.1.4 Adventure Market Value and Volume Forecast (2020-2025)
14.1.5 Simulation Market Value and Volume Forecast (2020-2025)
14.1.6 Others Market Value and Volume Forecast (2020-2025)
14.2 Global Pc Game Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 Game Client Market Value and Volume Forecast (2020-2025)
14.2.2 Browser-Based Game Market Value and Volume Forecast (2020-2025)
14.2.3 Game Mall Market Value and Volume Forecast (2020-2025)
14.2.4 Others Market Value and Volume Forecast (2020-2025)
14.3 Pc Game Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter