The Portable Gaming Console market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.
Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.
In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Portable Gaming Console industry.
Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.
In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.
The Portable Gaming Console market can be split based on product types, major applications, and important countries as follows:
Key players in the global Portable Gaming Console market covered in Chapter 12:
Microsoft
Mattel
Mad Catz Interactive
Nintendo
Atari
Bit Corporation
Sega Games
Vtech
Nvidia
Sony
NEC
In Chapter 4 and 14.1, on the basis of types, the Portable Gaming Console market from 2015 to 2025 is primarily split into:
Mobile Gaming Consoles
Tablet Gaming Consoles
In Chapter 5 and 14.2, on the basis of applications, the Portable Gaming Console market from 2015 to 2025 covers:
Children
Adults
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:
North America (Covered in Chapter 7 and 14)
United States
Canada
Mexico
Europe (Covered in Chapter 8 and 14)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 9 and 14)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 10 and 14)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 11 and 14)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Portable Gaming Console Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Portable Gaming Console
1.3 Scope of The Study
1.3.1 Key Market Segments
1.3.2 Players Covered
1.3.3 COVID-19's impact on the Portable Gaming Console industry
1.4 Methodology of The Study
1.5 Research Data Source
2 Executive Summary
2.1 Market Overview
2.1.1 Global Portable Gaming Console Market Size, 2015 - 2020
2.1.2 Global Portable Gaming Console Market Size by Type, 2015 - 2020
2.1.3 Global Portable Gaming Console Market Size by Application, 2015 - 2020
2.1.4 Global Portable Gaming Console Market Size by Region, 2015 - 2025
2.2 Business Environment Analysis
2.2.1 Global COVID-19 Status and Economic Overview
2.2.2 Influence of COVID-19 Outbreak on Portable Gaming Console Industry Development
3 Industry Chain Analysis
3.1 Upstream Raw Material Suppliers of Portable Gaming Console Analysis
3.2 Major Players of Portable Gaming Console
3.3 Portable Gaming Console Manufacturing Cost Structure Analysis
3.3.1 Production Process Analysis
3.3.2 Manufacturing Cost Structure of Portable Gaming Console
3.3.3 Labor Cost of Portable Gaming Console
3.4 Market Distributors of Portable Gaming Console
3.5 Major Downstream Buyers of Portable Gaming Console Analysis
3.6 The Impact of Covid-19 From the Perspective of Industry Chain
3.7 Regional Import and Export Controls Will Exist for a Long Time
3.8 Continued downward PMI Spreads Globally
4 Global Portable Gaming Console Market, by Type
4.1 Global Portable Gaming Console Value and Market Share by Type (2015-2020)
4.2 Global Portable Gaming Console Production and Market Share by Type (2015-2020)
4.3 Global Portable Gaming Console Value and Growth Rate by Type (2015-2020)
4.3.1 Global Portable Gaming Console Value and Growth Rate of Mobile Gaming Consoles
4.3.2 Global Portable Gaming Console Value and Growth Rate of Tablet Gaming Consoles
4.4 Global Portable Gaming Console Price Analysis by Type (2015-2020)
5 Portable Gaming Console Market, by Application
5.1 Downstream Market Overview
5.2 Global Portable Gaming Console Consumption and Market Share by Application (2015-2020)
5.3 Global Portable Gaming Console Consumption and Growth Rate by Application (2015-2020)
5.3.1 Global Portable Gaming Console Consumption and Growth Rate of Children (2015-2020)
5.3.2 Global Portable Gaming Console Consumption and Growth Rate of Adults (2015-2020)
6 Global Portable Gaming Console Market Analysis by Regions
6.1 Global Portable Gaming Console Sales, Revenue and Market Share by Regions
6.1.1 Global Portable Gaming Console Sales by Regions (2015-2020)
6.1.2 Global Portable Gaming Console Revenue by Regions (2015-2020)
6.2 North America Portable Gaming Console Sales and Growth Rate (2015-2020)
6.3 Europe Portable Gaming Console Sales and Growth Rate (2015-2020)
6.4 Asia-Pacific Portable Gaming Console Sales and Growth Rate (2015-2020)
6.5 Middle East and Africa Portable Gaming Console Sales and Growth Rate (2015-2020)
6.6 South America Portable Gaming Console Sales and Growth Rate (2015-2020)
7 North America Portable Gaming Console Market Analysis by Countries
7.1 The Influence of COVID-19 on North America Market
7.2 North America Portable Gaming Console Sales, Revenue and Market Share by Countries
7.2.1 North America Portable Gaming Console Sales by Countries (2015-2020)
7.2.2 North America Portable Gaming Console Revenue by Countries (2015-2020)
7.3 United States Portable Gaming Console Sales and Growth Rate (2015-2020)
7.4 Canada Portable Gaming Console Sales and Growth Rate (2015-2020)
7.5 Mexico Portable Gaming Console Sales and Growth Rate (2015-2020)
8 Europe Portable Gaming Console Market Analysis by Countries
8.1 The Influence of COVID-19 on Europe Market
8.2 Europe Portable Gaming Console Sales, Revenue and Market Share by Countries
8.2.1 Europe Portable Gaming Console Sales by Countries (2015-2020)
8.2.2 Europe Portable Gaming Console Revenue by Countries (2015-2020)
8.3 Germany Portable Gaming Console Sales and Growth Rate (2015-2020)
8.4 UK Portable Gaming Console Sales and Growth Rate (2015-2020)
8.5 France Portable Gaming Console Sales and Growth Rate (2015-2020)
8.6 Italy Portable Gaming Console Sales and Growth Rate (2015-2020)
8.7 Spain Portable Gaming Console Sales and Growth Rate (2015-2020)
8.8 Russia Portable Gaming Console Sales and Growth Rate (2015-2020)
9 Asia Pacific Portable Gaming Console Market Analysis by Countries
9.1 The Influence of COVID-19 on Asia Pacific Market
9.2 Asia Pacific Portable Gaming Console Sales, Revenue and Market Share by Countries
9.2.1 Asia Pacific Portable Gaming Console Sales by Countries (2015-2020)
9.2.2 Asia Pacific Portable Gaming Console Revenue by Countries (2015-2020)
9.3 China Portable Gaming Console Sales and Growth Rate (2015-2020)
9.4 Japan Portable Gaming Console Sales and Growth Rate (2015-2020)
9.5 South Korea Portable Gaming Console Sales and Growth Rate (2015-2020)
9.6 India Portable Gaming Console Sales and Growth Rate (2015-2020)
9.7 Southeast Asia Portable Gaming Console Sales and Growth Rate (2015-2020)
9.8 Australia Portable Gaming Console Sales and Growth Rate (2015-2020)
10 Middle East and Africa Portable Gaming Console Market Analysis by Countries
10.1 The Influence of COVID-19 on Middle East and Africa Market
10.2 Middle East and Africa Portable Gaming Console Sales, Revenue and Market Share by Countries
10.2.1 Middle East and Africa Portable Gaming Console Sales by Countries (2015-2020)
10.2.2 Middle East and Africa Portable Gaming Console Revenue by Countries (2015-2020)
10.3 Saudi Arabia Portable Gaming Console Sales and Growth Rate (2015-2020)
10.4 UAE Portable Gaming Console Sales and Growth Rate (2015-2020)
10.5 Egypt Portable Gaming Console Sales and Growth Rate (2015-2020)
10.6 Nigeria Portable Gaming Console Sales and Growth Rate (2015-2020)
10.7 South Africa Portable Gaming Console Sales and Growth Rate (2015-2020)
11 South America Portable Gaming Console Market Analysis by Countries
11.1 The Influence of COVID-19 on Middle East and Africa Market
11.2 South America Portable Gaming Console Sales, Revenue and Market Share by Countries
11.2.1 South America Portable Gaming Console Sales by Countries (2015-2020)
11.2.2 South America Portable Gaming Console Revenue by Countries (2015-2020)
11.3 Brazil Portable Gaming Console Sales and Growth Rate (2015-2020)
11.4 Argentina Portable Gaming Console Sales and Growth Rate (2015-2020)
11.5 Columbia Portable Gaming Console Sales and Growth Rate (2015-2020)
11.6 Chile Portable Gaming Console Sales and Growth Rate (2015-2020)
12 Competitive Landscape
12.1 Microsoft
12.1.1 Microsoft Basic Information
12.1.2 Portable Gaming Console Product Introduction
12.1.3 Microsoft Production, Value, Price, Gross Margin 2015-2020
12.2 Mattel
12.2.1 Mattel Basic Information
12.2.2 Portable Gaming Console Product Introduction
12.2.3 Mattel Production, Value, Price, Gross Margin 2015-2020
12.3 Mad Catz Interactive
12.3.1 Mad Catz Interactive Basic Information
12.3.2 Portable Gaming Console Product Introduction
12.3.3 Mad Catz Interactive Production, Value, Price, Gross Margin 2015-2020
12.4 Nintendo
12.4.1 Nintendo Basic Information
12.4.2 Portable Gaming Console Product Introduction
12.4.3 Nintendo Production, Value, Price, Gross Margin 2015-2020
12.5 Atari
12.5.1 Atari Basic Information
12.5.2 Portable Gaming Console Product Introduction
12.5.3 Atari Production, Value, Price, Gross Margin 2015-2020
12.6 Bit Corporation
12.6.1 Bit Corporation Basic Information
12.6.2 Portable Gaming Console Product Introduction
12.6.3 Bit Corporation Production, Value, Price, Gross Margin 2015-2020
12.7 Sega Games
12.7.1 Sega Games Basic Information
12.7.2 Portable Gaming Console Product Introduction
12.7.3 Sega Games Production, Value, Price, Gross Margin 2015-2020
12.8 Vtech
12.8.1 Vtech Basic Information
12.8.2 Portable Gaming Console Product Introduction
12.8.3 Vtech Production, Value, Price, Gross Margin 2015-2020
12.9 Nvidia
12.9.1 Nvidia Basic Information
12.9.2 Portable Gaming Console Product Introduction
12.9.3 Nvidia Production, Value, Price, Gross Margin 2015-2020
12.10 Sony
12.10.1 Sony Basic Information
12.10.2 Portable Gaming Console Product Introduction
12.10.3 Sony Production, Value, Price, Gross Margin 2015-2020
12.11 NEC
12.11.1 NEC Basic Information
12.11.2 Portable Gaming Console Product Introduction
12.11.3 NEC Production, Value, Price, Gross Margin 2015-2020
13 Industry Outlook
13.1 Market Driver Analysis
13.1.2 Market Restraints Analysis
13.1.3 Market Trends Analysis
13.2 Merger, Acquisition and New Investment
13.3 News of Product Release
14 Global Portable Gaming Console Market Forecast
14.1 Global Portable Gaming Console Market Value & Volume Forecast, by Type (2020-2025)
14.1.1 Mobile Gaming Consoles Market Value and Volume Forecast (2020-2025)
14.1.2 Tablet Gaming Consoles Market Value and Volume Forecast (2020-2025)
14.2 Global Portable Gaming Console Market Value & Volume Forecast, by Application (2020-2025)
14.2.1 Children Market Value and Volume Forecast (2020-2025)
14.2.2 Adults Market Value and Volume Forecast (2020-2025)
14.3 Portable Gaming Console Market Analysis and Forecast by Region
14.3.1 North America Market Value and Consumption Forecast (2020-2025)
14.3.2 Europe Market Value and Consumption Forecast (2020-2025)
14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)
14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)
14.3.5 South America Market Value and Consumption Forecast (2020-2025)
15 New Project Feasibility Analysis
15.1 Industry Barriers and New Entrants SWOT Analysis
15.1.1 Porter