A virtual reality headset is a head-mounted device that provides virtual reality for the wearer. Virtual reality (VR) headsets are widely used with video games but they are also used in other applications,
We aims to provide a complete knowledgeable report so that the readers will benefit from it. The report is properly examined and compiled by industry experts and will shed light on the key information that requires from the clients.
Case numbers are resurging in parts of the world where the COVID-19 pandemic was waning, falling in places that saw huge surges recently, and just beginning to rise in previously little-impacted parts of the globe.
Studying and analyzing the impact of Coronavirus COVID-19 on the VR Equipment industry, the report provide in-depth analysis and professtional advices on how to face the post COIVD-19 period.
Market Segment by Product Type
Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others
Market Segment by Product Application
Educational
Industrial
Medical
Entertainment
Others
Finally, the report provides detailed profile and data information analysis of leading company.
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE
Insights and Tools:
Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation.
Product values and regional markets are estimated by market analyst, data analyst and people from related industry, based on companys' revenue and applications market respectively.
The data sources include but not limited to reports of companys,international organizations and governments, MMI market surveys,and related industry news.
Analyses of global market trends, with historical data, estimates for 2022 and projections of compound annual growth rates (CAGRs) through 2027
The market research includes historical and forecast data from like demand, application details, price trends, and company shares by geography, especially focuses on the key regions like United States, European Union, China, and other regions.
In addition, the report provides insight into main drivers,challenges,opportunities and risk of the market and strategies of suppliers. Key players are profiled as well with their market shares in the global market discussed.
Research Objectives
1.To study and analyze the global VR Equipment consumption (value) by key regions/countries, product type and application, history data from 2017 to 2021, and forecast to 2027.
2.To understand the structure of VR Equipment market by identifying its various subsegments.
3.Focuses on the key global VR Equipment manufacturers, to define, describe and analyze the value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
4.To analyze the VR Equipment with respect to individual growth trends, future prospects, and their contribution to the total market.
5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
6.To project the consumption of VR Equipment submarkets, with respect to key regions (along with their respective key countries).
7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
8.To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Contents
Global VR Equipment Market Research Report 2022, Forecast to 2027
1 Market Study Overview
1.1 Study Objectives
1.2 VR Equipment Introduce
1.3 Combined with the Analysis of Macroeconomic Indicators
1.4 Brief Description of Research methods
1.5 Market Breakdown and Data Triangulation
2 Global Trend Summary
2.1 VR Equipment Segment by Type
2.1.1 Head Mounted Displays
2.1.2 Head Trackers
2.1.3 Motion Trackers
2.1.4 3D Controllers
2.1.5 Data Gloves
2.1.6 Haptic Devices
2.1.7 Others
2.2 Market Analysis by Application
2.2.1 Educational
2.2.2 Industrial
2.2.3 Medical
2.2.4 Entertainment
2.2.5 Others
2.3 Global VR Equipment Market Comparison by Regions (2017-2027)
2.3.1 Global VR Equipment Market Size (2017-2027)
2.3.2 North America VR Equipment Status and Prospect (2017-2027)
2.3.3 Europe VR Equipment Status and Prospect (2017-2027)
2.3.4 China VR Equipment Status and Prospect (2017-2027)
2.3.5 Japan VR Equipment Status and Prospect (2017-2027)
2.3.6 Southeast Asia VR Equipment Status and Prospect (2017-2027)
2.4 Basic Product Information
2.4.1 Basic Product Information & Technology Development History
2.4.2 Product Manufacturing Process
2.4.3 Interview with Major Market Participants
2.4.4 High-end Market Analysis and Forecast
2.5 Coronavirus Disease 2019 (Covid-19): VR Equipment Industry Impact
2.5.1 VR Equipment Business Impact Assessment - Covid-19
2.5.2 Market Trends and VR Equipment Potential Opportunities in the COVID-19 Landscape
2.5.3 Measures / Proposal against Covid-19
3 Competition by Manufacturer
3.1 Global VR Equipment Sales and Market Share by Manufacturer (2017-2022)
3.2 Global VR Equipment Revenue and Market Share by Manufacturer (2017-2022)
3.3 Global VR Equipment Industry Concentration Ratio (CR5 and HHI)
3.4 Top 5 VR Equipment Manufacturer Market Share
3.5 Top 10 VR Equipment Manufacturer Market Share
3.6 Date of Key Manufacturers Enter into VR Equipment Market
3.7 Key Manufacturers VR Equipment Key Manufacturers
3.8 Mergers & Acquisitions Planning
4 Analysis of VR Equipment Industry Key Manufacturers
4.1 Starbreeze
4.1.1 Compan Detail
4.1.2 Starbreeze VR Equipment Product Introduction, Application and Specification
4.1.3 Starbreeze 159 Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.1.4 Main Business Overview
4.1.5 Starbreeze News
4.2 Google
4.2.1 Compan Detail
4.2.2 Google VR Equipment Product Introduction, Application and Specification
4.2.3 Google VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.2.4 Main Business Overview
4.2.5 Starbreeze News
4.3 Vuzix
4.3.1 Compan Detail
4.3.2 Vuzix VR Equipment Product Introduction, Application and Specification
4.3.3 Vuzix VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.3.4 Main Business Overview
4.3.5 Vuzix News
4.4 HTC
4.4.1 Compan Detail
4.4.2 HTC VR Equipment Product Introduction, Application and Specification
4.4.3 HTC VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.4.4 Main Business Overview
4.4.5 HTC News
4.5 Sony
4.5.1 Compan Detail
4.5.2 HTC VR Equipment Product Introduction, Application and Specification
4.5.3 Sony VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.5.4 Main Business Overview
4.5.5 Sony News
4.6 Microsoft
4.6.1 Compan Detail
4.6.2 Microsoft VR Equipment Product Introduction, Application and Specification
4.6.3 Microsoft VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.6.4 Main Business Overview
4.6.5 Microsoft News
4.7 Meta
4.7.1 Compan Detail
4.7.2 Meta VR Equipment Product Introduction, Application and Specification
4.7.3 Meta VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.7.4 Main Business Overview
4.7.4 Main Business Overview
4.8 Freefly
4.8.1 Compan Detail
4.8.2 Freefly VR Equipment Product Introduction, Application and Specification
4.8.3 Freefly VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.8.4 Main Business Overview
4.8.5 Freefly News
4.9 Oculus
4.9.1 Compan Detail
4.9.2 Oculus VR Equipment Product Introduction, Application and Specification
4.9.3 Oculus VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.9.4 Main Business Overview
4.9.5 Oculus News
4.10 Samsung
4.10.1 Compan Detail
4.10.2 Samsung VR Equipment Product Introduction, Application and Specification
4.10.3 Samsung VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.10.4 Main Business Overview
4.10.5 Samsung News
4.11 Vive
4.11.1 Compan Detail
4.11.2 Vive VR Equipment Product Introduction, Application and Specification
4.11.3 Vive VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.11.4 Main Business Overview
4.11.5 Vive News
4.12 Avegant
4.12.1 Compan Detail
4.12.2 Avegant VR Equipment Product Introduction, Application and Specification
4.12.3 Avegant VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.12.4 Main Business Overview
4.12.5 Avegant News
4.13 Razer
4.13.1 Company Details
4.13.2 Razer VR Equipment Product Introduction, Application and Specification
4.13.3 Razer VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.13.4 Main Business Overview
4.13.5 Razer News
4.14 Zeiss
4.14.1 Compan Detail
4.14.2 Zeiss VR Equipment Product Introduction, Application and Specification
4.14.3 Zeiss VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.14.4 Main Business Overview
4.14.5 Zeiss News
4.15 VisusVR
4.15.1 Compan Detail
4.15.2 VisusVR VR Equipment Product Introduction, Application and Specification
4.15.3 VisusVR VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.15.4 Main Business Overview
4.15.5 VisusVR News
4.16 FOVE
4.16.1 Compan Detail
4.16.2 FOVE VR Equipment Product Introduction, Application and Specification
4.16.3 FOVE VR Equipment Sales, Price, Cost, Gross Margin, and Revenue (2017-2022)
4.16.4 Main Business Overview
4.16.5 FOVE News
5 Global VR Equipment Market Segment by Big Type
5.1 Global VR Equipment Revenue, Sales and Market Share by Big Type (2017-2022)
5.1.1 Global VR Equipment Sales and Market Share by Big Type (2017-2022)
5.1.2 Global VR Equipment Revenue and Market Share by Big Type (2017-2022)
5.2 Head Mounted Displays Sales Growth Rate and Price
5.2.1 Global Head Mounted Displays Sales Growth Rate (2017-2022)
5.2.2 Global Head Mounted Displays Price (2017-2022)
5.3 Head Trackers Sales Growth Rate and Price
5.3.1 Global Head Trackers Sales Growth Rate (2017-2022)
5.3.2 Global Head Trackers Price (2017-2022)
5.4 Motion Trackers Sales Growth Rate and Price
5.4.1 Global Motion Trackers Sales Growth Rate (2017-2022)
5.4.2 Global Motion Trackers Price (2017-2022)
5.5 3D Controllers Sales Growth Rate and Price
5.5.1 Global 3D Controllers Sales Growth Rate (2017-2022)
5.5.2 Global 3D Controllers Price (2017-2022)
5.6 Data Gloves Sales Growth Rate and Price
5.6.1 Global Data Gloves Sales Growth Rate (2017-2022)
5.6.2 Global Data Gloves Price (2017-2022)
5.7 Haptic Devices Sales Growth Rate and Price
5.7.1 Global Haptic Devices Sales Growth Rate (2017-2022)
5.7.2 Global Haptic Devices Price (2017-2022)
5.8 Others Sales Growth Rate and Price
5.8.1 Global Others Sales Growth Rate (2017-2022)
5.8.2 Global Others Price (2017-2022)
6 Global VR Equipment Market Segment by Big Application
6.1 Global VR Equipment Sales Market Share by Big Application (2017-2022)
6.2 Educational Sales Growth Rate (2017-2022)
6.3 Industrial Sales Growth Rate (2017-2022)
6.4 Medical Sales Growth Rate (2017-2022)
6.5 Entertainment Sales Growth Rate (2017-2022)
6.6 Others Sales Growth Rate (2017-2022)
7 Global VR Equipment Forecast
7.1 Global VR Equipment Revenue, Sales and Growth Rate (2022-2027)
7.2 VR Equipment Market Forecast by Regions (2022-2027)
7.2.1 North America VR Equipment Market Forecast (2022-2027)
7.2.2 Europe VR Equipment Market Forecast (2022-2027)
7.2.3 China VR Equipment Market Forecast (2022-2027)
7.2.4 Japan VR Equipment Market Forecast (2022-2027)
7.2.5 Southeast Asia VR Equipment Market Forecast (2022-2027)
7.2.6 Other Regions VR Equipment Market Forecast (2022-2027)
7.3 VR Equipment Market Forecast by Type (2022-2027)
7.3.1 Global VR Equipment Sales Forecast by Type (2022-2027)
7.3.2 Global VR Equipment Market Share Forecast by Type (2022-2027)
7.4 VR Equipment Market Forecast by Application (2022-2027)
7.4.1 Global VR Equipment Sales Forecast by Application (2022-2027)
7.4.2 Global VR Equipment Market Share Forecast by Application (2022-2027)
8 Market Analysis
8.1.1 Market Overview
8.1.2 Market Opportunities
8.1.3 Market Risk
8.1.4 Market Driving Force
8.1.5 Porter's Five Forces Analysis
8.1.6 SWOT Analysis
9 VR Equipment Related Market Analysis
9.1 Upstream Analysis
9.1.1 Macro Analysis of Upstream Markets
9.1.2 Key Players in Upstream Markets
9.1.3 Upstream Market Trend Analysis
9.1.4 VR Equipment Manufacturing Cost Analysis
9.2 Downstream Market Analysis
9.2.1 Macro Analysis of Down Markets
9.2.2 Key Players in Down Markets
9.2.3 Downstream Market Trend Analysis
9.2.4 Sales Channel, Distributors, Traders and Dealers
10 Research Findings and Conclusion
List of Tables and Figures
Figure Product Picture VR Equipment
Figure Market Concentration Ratio and Market Maturity Analysis of VR Equipment
Figure Bottom-up and Top-down Approaches for This Report
Figure Part of Our External Database
Figure Part of Our External Database
Figure Key Executives Interviewed
Table Global VR Equipment Market Size by Big Type
Figure Global Market Share of VR Equipment by Big Type in 2021
Figure Head Mounted Displays Picture (2017-2022)
Figure Head Trackers Picture (2017-2022)
Figure Motion Trackers Picture (2017-2022)
Figure 3D Controllers Picture (2017-2022)
Figure Data Gloves Picture (2017-2022)
Figure Haptic Devices Picture (2017-2022)
Global VR Equipment Market Size by Big Application
Table Global VR Equipment Market Size by Application
Figure Global VR Equipment Market Share by Big Application in 2021
Figure Educational Picture
Figure Industrial Picture
Figure Medical Picture
Figure Entertainment Picture
Figure Others Picture
Table Global VR Equipment Comparison by Regions (M USD) ?2017-2027?
Figure Global VR Equipment Market Size (Million US$) (2017-2027)
Figure North America VR Equipment Revenue (Million US$) Growth Rate (2017-2027)
Figure Europe VR Equipment Revenue (Million US$) Growth Rate (2017-2027)
Figure China VR Equipment Revenue (Million US$) Growth Rate (2017-2027)
Figure Japan VR Equipment Revenue (Million US$) Growth Rate (2017-2027)
Figure Southeast Asia VR Equipment Revenue (Million US$) Growth Rate (2017-2027)
Table Business Impact Assessment - Covid-19
Table Market Trends and VR Equipment Potential Opportunities in the COVID-19 Landscape
Table Measures / Proposal against Covid-19
Table Global VR Equipment Sales by Manufacturer (2017-2022)
Figure Global VR Equipment Sales Market Share by Manufacturer in 2021
Table Global VR Equipment Revenue by Manufacturer (2017-2022)
Figure Global VR Equipment Revenue Market Share by Manufacturer in 2021
Table Global VR Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Top 5 VR Equipment Manufacturer (Revenue) Market Share in 2021
Figure Top 10 VR Equipment Manufacturer (Revenue) Market Share in 2021
Table Date of Key Manufacturers Enter into VR Equipment Market
Table Key Manufacturers VR Equipment Product Type
Table Mergers & Acquisitions Planning
Table Starbreeze Company Profile
Table VR Equipment Product Introduction, Application and Specification of Starbreeze
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company One 2017-2022
Table Company One Main Business
Table Company One Recent Development
Table Google Company Profile
Table VR Equipment Product Introduction, Application and Specification of Google
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Google Recent Development
Table Vuzix Company Profile
Table VR Equipment Product Introduction, Application and Specification of Vuzix
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Vuzix Main Business
Table Vuzix Recent Development
Table HTC Company Profile
Table VR Equipment Product Introduction, Application and Specification of HTC
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table HTC Main Business
Table HTC Recent Development
Table HTC Main Business
Table HTC Recent Development
Table Sony Company Profile
Table VR Equipment Product Introduction, Application and Specification of Sony
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Sony Main Business
Table Sony Recent Development
Table Microsoft Company Profile
Table VR Equipment Product Introduction, Application and Specification of Microsoft
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Microsoft Main Business
Table Microsoft Recent Development
Table Meta Company Profile
Table VR Equipment Product Introduction, Application and Specification of Meta
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Meta Main Business
Table Meta Recent Development
Table Freefly Company Profile
Table VR Equipment Product Introduction, Application and Specification of Freefly
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Freefly Main Business
Table Freefly Recent Development
Table Oculus Company Profile
Table VR Equipment Product Introduction, Application and Specification of Oculus
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Oculus Main Business
Table Oculus Recent Development
Table Samsung Company Profile
Table VR Equipment Product Introduction, Application and Specification of Samsung
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Samsung Main Business
Table Samsung Recent Development
Table Vive Company Profile
Table VR Equipment Product Introduction, Application and Specification of Vive
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Vive Main Business
Table Vive Recent Development
Table Avegant Company Profile
Table VR Equipment Product Introduction, Application and Specification of Avegant
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Avegant Main Business
Table Avegant Recent Development
Table Razer Company Profile
Table VR Equipment Product Introduction, Application and Specification of Razer
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Razer Main Business
Table Razer Recent Development
Table Zeiss Company Profile
Table VR Equipment Product Introduction, Application and Specification of Zeiss
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table Zeiss Main Business
Table Zeiss Recent Development
Table FOVE Company Profile
Table VR Equipment Product Introduction, Application and Specification of FOVE
Table VR Equipment Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2017-2022
Table FOVE Main Business
Table FOVE Recent Development
Figure Global VR Equipment Sales and Growth Rate (2017-2022)
Figure Global VR Equipment Revenue and Growth Rate (2017-2022)
Table Global VR Equipment Sales by Regions (2017-2022)
Figure Global VR Equipment Sales Market Share by Regions in 2021
Table Global VR Equipment Revenue by Regions (2017-2022)
Figure Global VR Equipment Revenue Market Share by Regions in 2021
Figure North America VR Equipment Sales and Growth Rate (2017-2022)
Figure Europe VR Equipment Sales and Growth Rate (2017-2022)
Figure China VR Equipment Sales and Growth Rate (2017-2022)
Figure Japan VR Equipment Sales and Growth Rate (2017-2022)
Figure Southeast Asia VR Equipment Sales and Growth Rate (2017-2022)
Figure Other Regions VR Equipment Sales and Growth Rate (2017-2022)
Table Global VR Equipment Sales by Big Type (2017-2022)
Table Global VR Equipment Sales Market Share by Big Type (2017-2022)
Figure Global VR Equipment Sales Market Share by Big Type in 2019
Table Global VR Equipment Revenue by Big Type (2017-2022)
Table Global VR Equipment Revenue Market Share by Big Type (2017-2022)
Table Global VR Equipment Revenue Market Share by Big Type in 2019
Figure Global Head Mounted Displays Sales Growth Rate (2017-2022)
Figure Global Head Mounted Displays Price (2017-2022)
Figure Global Head Trackers Sales Growth Rate (2017-2022)
Figure Global Head Trackers Price (2017-2022)
Figure Global Motion Trackers Sales Growth Rate (2017-2022)
Figure Global Motion Trackers Price (2017-2022)
Figure Global 3D Controllers Sales Growth Rate (2017-2022)
Figure Global 3D Controllers Price (2017-2022)
Figure Global Haptic Devices Sales Growth Rate (2017-2022)
Figure Global Haptic Devices Price (2017-2022)
Figure Global Others Sales Growth Rate (2017-2022)
Table Global VR Equipment Sales by Big Application (2017-2022)
Table Global VR Equipment Sales Market Share by Big Application (2017-2022)
Figure Global VR Equipment Sales Market Share by Big Application in 2019
Figure Global Educational Sales Growth Rate (2017-2022)
Figure Global Industrial Sales Growth Rate (2017-2022)
Figure Global Medical Sales Growth Rate (2017-2022)
Figure Global Entertainment Sales Growth Rate (2017-2022)
Figure Global Others Sales Growth Rate (2017-2022)
Figure Global VR Equipment Sales and Growth Rate (2022-2027)
Figure Global VR Equipment Revenue and Growth Rate (2022-2027)
Table Global VR Equipment Sales Forecast by Regions (2022-2027)
Table Global VR Equipment Market Share Forecast by Regions (2022-2027)
Figure North America Sales VR Equipment Market Forecast (2022-2027)
Figure Europe Sales VR Equipment Market Forecast (2022-2027)
Figure China Sales VR Equipment Market Forecast (2022-2027)
Figure Japan Sales VR Equipment Market Forecast (2022-2027)
Figure Southeast Asia Sales VR Equipment Market Forecast (2022-2027)
Figure Other Regions Sales VR Equipment Market Forecast (2022-2027)
Table Global VR Equipment Sales Forecast by Type (2022-2027)
Table Global VR Equipment Market Share Forecast by Type (2022-2027)
Table Global VR Equipment Sales Forecast by Application (2022-2027)
Table Global VR Equipment Market Share Forecast by Application (2022-2027)
Table Market Opportunities in Next Few Years
Table Market Risks Analysis
Table Market Drivers
Figure Porter's Five Forces Analysis
Table Macro Analysis of Upstream Markets
Table Key Players in Upstream Markets
Table Key Players of Upstream Markets
Table Key Raw Materials
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of VR Equipment
Table Macro Analysis of Down Markets
Table Key Players in Down Markets
Table Key Players of Downstream Markets
Figure Sales Channel
Figure North America VR Equipment Sales (K Units) Growth Rate Forecast (2021-2025)
Figure North America VR Equipment Revenue (Million US$) Growth Rate Forecast (2021-2025)
Figure Europe VR Equipment Sales (K Units) Growth Rate Forecast (2021-2025)
Figure Europe VR Equipment Revenue (Million US$) Growth Rate Forecast (2021-2025)
Figure Japan VR Equipment Production (K Units) Growth Rate Forecast (2021-2025)
Figure Japan VR Equipment Revenue (Million US$) Growth Rate Forecast (2021-2025)
Figure China VR Equipment Production (K Units) Growth Rate Forecast (2021-2025)
Figure China VR Equipment Revenue (Million US$) Growth Rate Forecast (2021-2025)
Figure Methodology/Research Approach
Figure Market Size Estimation
Figure Author List
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss