This report contains market size and forecasts of Healthcare Gamification in Global, including the following market information:
Global Healthcare Gamification Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Healthcare Gamification market was valued at 918 million in 2020 and is projected to reach US$ 2595.2 million by 2027, at a CAGR of 29.7% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Healthcare Gamification companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Healthcare Gamification Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Healthcare Gamification Market Segment Percentages, By Type, 2020 (%)
Enterprise-Based Solutions
Consumer-Based Solutions
Other
China Healthcare Gamification Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Healthcare Gamification Market Segment Percentages, By Application, 2020 (%)
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other
Global Healthcare Gamification Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Healthcare Gamification Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Healthcare Gamification Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Healthcare Gamification Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Ayogo Health
Rally Health
Badgeville
Hubbub Health
Zimmer Biomet
Welltok
Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health
Medisafe
Reflexion Health
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Healthcare Gamification Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Healthcare Gamification Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Healthcare Gamification Overall Market Size
2.1 Global Healthcare Gamification Market Size: 2021 VS 2027
2.2 Global Healthcare Gamification Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Healthcare Gamification Players in Global Market
3.2 Top Global Healthcare Gamification Companies Ranked by Revenue
3.3 Global Healthcare Gamification Revenue by Companies
3.4 Top 3 and Top 5 Healthcare Gamification Companies in Global Market, by Revenue in 2020
3.5 Global Companies Healthcare Gamification Product Type
3.6 Tier 1, Tier 2 and Tier 3 Healthcare Gamification Players in Global Market
3.6.1 List of Global Tier 1 Healthcare Gamification Companies
3.6.2 List of Global Tier 2 and Tier 3 Healthcare Gamification Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Healthcare Gamification Market Size Markets, 2021 & 2027
4.1.2 Enterprise-Based Solutions
4.1.3 Consumer-Based Solutions
4.1.4 Other
4.2 By Type - Global Healthcare Gamification Revenue & Forecasts
4.2.1 By Type - Global Healthcare Gamification Revenue, 2016-2021
4.2.2 By Type - Global Healthcare Gamification Revenue, 2022-2027
4.2.3 By Type - Global Healthcare Gamification Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Healthcare Gamification Market Size, 2021 & 2027
5.1.2 Fitness Management
5.1.3 Medical Training
5.1.4 Medication Management
5.1.5 Physical Therapy
5.1.6 Other
5.2 By Application - Global Healthcare Gamification Revenue & Forecasts
5.2.1 By Application - Global Healthcare Gamification Revenue, 2016-2021
5.2.2 By Application - Global Healthcare Gamification Revenue, 2022-2027
5.2.3 By Application - Global Healthcare Gamification Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Healthcare Gamification Market Size, 2021 & 2027
6.2 By Region - Global Healthcare Gamification Revenue & Forecasts
6.2.1 By Region - Global Healthcare Gamification Revenue, 2016-2021
6.2.2 By Region - Global Healthcare Gamification Revenue, 2022-2027
6.2.3 By Region - Global Healthcare Gamification Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Healthcare Gamification Revenue, 2016-2027
6.3.2 US Healthcare Gamification Market Size, 2016-2027
6.3.3 Canada Healthcare Gamification Market Size, 2016-2027
6.3.4 Mexico Healthcare Gamification Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Healthcare Gamification Revenue, 2016-2027
6.4.2 Germany Healthcare Gamification Market Size, 2016-2027
6.4.3 France Healthcare Gamification Market Size, 2016-2027
6.4.4 U.K. Healthcare Gamification Market Size, 2016-2027
6.4.5 Italy Healthcare Gamification Market Size, 2016-2027
6.4.6 Russia Healthcare Gamification Market Size, 2016-2027
6.4.7 Nordic Countries Healthcare Gamification Market Size, 2016-2027
6.4.8 Benelux Healthcare Gamification Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Healthcare Gamification Revenue, 2016-2027
6.5.2 China Healthcare Gamification Market Size, 2016-2027
6.5.3 Japan Healthcare Gamification Market Size, 2016-2027
6.5.4 South Korea Healthcare Gamification Market Size, 2016-2027
6.5.5 Southeast Asia Healthcare Gamification Market Size, 2016-2027
6.5.6 India Healthcare Gamification Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Healthcare Gamification Revenue, 2016-2027
6.6.2 Brazil Healthcare Gamification Market Size, 2016-2027
6.6.3 Argentina Healthcare Gamification Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Healthcare Gamification Revenue, 2016-2027
6.7.2 Turkey Healthcare Gamification Market Size, 2016-2027
6.7.3 Israel Healthcare Gamification Market Size, 2016-2027
6.7.4 Saudi Arabia Healthcare Gamification Market Size, 2016-2027
6.7.5 UAE Healthcare Gamification Market Size, 2016-2027
7 Players Profiles
7.1 Microsoft
7.1.1 Microsoft Corporate Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Healthcare Gamification Major Product Offerings
7.1.4 Microsoft Healthcare Gamification Revenue in Global (2016-2021)
7.1.5 Microsoft Key News
7.2 Under Armour
7.2.1 Under Armour Corporate Summary
7.2.2 Under Armour Business Overview
7.2.3 Under Armour Healthcare Gamification Major Product Offerings
7.2.4 Under Armour Healthcare Gamification Revenue in Global (2016-2021)
7.2.5 Under Armour Key News
7.3 Strava
7.3.1 Strava Corporate Summary
7.3.2 Strava Business Overview
7.3.3 Strava Healthcare Gamification Major Product Offerings
7.3.4 Strava Healthcare Gamification Revenue in Global (2016-2021)
7.3.5 Strava Key News
7.4 Adidas AG
7.4.1 Adidas AG Corporate Summary
7.4.2 Adidas AG Business Overview
7.4.3 Adidas AG Healthcare Gamification Major Product Offerings
7.4.4 Adidas AG Healthcare Gamification Revenue in Global (2016-2021)
7.4.5 Adidas AG Key News
7.5 Apple
7.5.1 Apple Corporate Summary
7.5.2 Apple Business Overview
7.5.3 Apple Healthcare Gamification Major Product Offerings
7.5.4 Apple Healthcare Gamification Revenue in Global (2016-2021)
7.5.5 Apple Key News
7.6 FitBit
7.6.1 FitBit Corporate Summary
7.6.2 FitBit Business Overview
7.6.3 FitBit Healthcare Gamification Major Product Offerings
7.6.4 FitBit Healthcare Gamification Revenue in Global (2016-2021)
7.6.5 FitBit Key News
7.7 Jawbone
7.7.1 Jawbone Corporate Summary
7.7.2 Jawbone Business Overview
7.7.3 Jawbone Healthcare Gamification Major Product Offerings
7.4.4 Jawbone Healthcare Gamification Revenue in Global (2016-2021)
7.7.5 Jawbone Key News
7.8 Nike
7.8.1 Nike Corporate Summary
7.8.2 Nike Business Overview
7.8.3 Nike Healthcare Gamification Major Product Offerings
7.8.4 Nike Healthcare Gamification Revenue in Global (2016-2021)
7.8.5 Nike Key News
7.9 Google
7.9.1 Google Corporate Summary
7.9.2 Google Business Overview
7.9.3 Google Healthcare Gamification Major Product Offerings
7.9.4 Google Healthcare Gamification Revenue in Global (2016-2021)
7.9.5 Google Key News
7.10 Ayogo Health
7.10.1 Ayogo Health Corporate Summary
7.10.2 Ayogo Health Business Overview
7.10.3 Ayogo Health Healthcare Gamification Major Product Offerings
7.10.4 Ayogo Health Healthcare Gamification Revenue in Global (2016-2021)
7.10.5 Ayogo Health Key News
7.11 Rally Health
7.11.1 Rally Health Corporate Summary
7.11.2 Rally Health Business Overview
7.11.3 Rally Health Healthcare Gamification Major Product Offerings
7.11.4 Rally Health Healthcare Gamification Revenue in Global (2016-2021)
7.11.5 Rally Health Key News
7.12 Badgeville
7.12.1 Badgeville Corporate Summary
7.12.2 Badgeville Business Overview
7.12.3 Badgeville Healthcare Gamification Major Product Offerings
7.12.4 Badgeville Healthcare Gamification Revenue in Global (2016-2021)
7.12.5 Badgeville Key News
7.13 Hubbub Health
7.13.1 Hubbub Health Corporate Summary
7.13.2 Hubbub Health Business Overview
7.13.3 Hubbub Health Healthcare Gamification Major Product Offerings
7.13.4 Hubbub Health Healthcare Gamification Revenue in Global (2016-2021)
7.13.5 Hubbub Health Key News
7.14 Zimmer Biomet
7.14.1 Zimmer Biomet Corporate Summary
7.14.2 Zimmer Biomet Business Overview
7.14.3 Zimmer Biomet Healthcare Gamification Major Product Offerings
7.14.4 Zimmer Biomet Healthcare Gamification Revenue in Global (2016-2021)
7.14.5 Zimmer Biomet Key News
7.15 Welltok
7.15.1 Welltok Corporate Summary
7.15.2 Welltok Business Overview
7.15.3 Welltok Healthcare Gamification Major Product Offerings
7.15.4 Welltok Healthcare Gamification Revenue in Global (2016-2021)
7.15.5 Welltok Key News
7.16 Akili Interactive Labs
7.16.1 Akili Interactive Labs Corporate Summary
7.16.2 Akili Interactive Labs Business Overview
7.16.3 Akili Interactive Labs Healthcare Gamification Major Product Offerings
7.16.4 Akili Interactive Labs Healthcare Gamification Revenue in Global (2016-2021)
7.16.5 Akili Interactive Labs Key News
7.17 Bunchball
7.17.1 Bunchball Corporate Summary
7.17.2 Bunchball Business Overview
7.17.3 Bunchball Healthcare Gamification Major Product Offerings
7.17.4 Bunchball Healthcare Gamification Revenue in Global (2016-2021)
7.17.5 Bunchball Key News
7.18 Fitocracy
7.18.1 Fitocracy Corporate Summary
7.18.2 Fitocracy Business Overview
7.18.3 Fitocracy Healthcare Gamification Major Product Offerings
7.18.4 Fitocracy Healthcare Gamification Revenue in Global (2016-2021)
7.18.5 Fitocracy Key News
7.19 EveryMove
7.19.1 EveryMove Corporate Summary
7.19.2 EveryMove Business Overview
7.19.3 EveryMove Healthcare Gamification Major Product Offerings
7.19.4 EveryMove Healthcare Gamification Revenue in Global (2016-2021)
7.19.5 EveryMove Key News
7.20 SuperBetter
7.20.1 SuperBetter Corporate Summary
7.20.2 SuperBetter Business Overview
7.20.3 SuperBetter Healthcare Gamification Major Product Offerings
7.20.4 SuperBetter Healthcare Gamification Revenue in Global (2016-2021)
7.20.5 SuperBetter Key News
7.21 Syandus
7.21.1 Syandus Corporate Summary
7.21.2 Syandus Business Overview
7.21.3 Syandus Healthcare Gamification Major Product Offerings
7.21.4 Syandus Healthcare Gamification Revenue in Global (2016-2021)
7.21.5 Syandus Key News
7.22 Mango Health
7.22.1 Mango Health Corporate Summary
7.22.2 Mango Health Business Overview
7.22.3 Mango Health Healthcare Gamification Major Product Offerings
7.22.4 Mango Health Healthcare Gamification Revenue in Global (2016-2021)
7.22.5 Mango Health Key News
7.23 Medisafe
7.23.1 Medisafe Corporate Summary
7.23.2 Medisafe Business Overview
7.23.3 Medisafe Healthcare Gamification Major Product Offerings
7.23.4 Medisafe Healthcare Gamification Revenue in Global (2016-2021)
7.23.5 Medisafe Key News
7.24 Reflexion Health
7.24.1 Reflexion Health Corporate Summary
7.24.2 Reflexion Health Business Overview
7.24.3 Reflexion Health Healthcare Gamification Major Product Offerings
7.24.4 Reflexion Health Healthcare Gamification Revenue in Global (2016-2021)
7.24.5 Reflexion Health Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Healthcare Gamification Market Opportunities & Trends in Global Market
Table 2. Healthcare Gamification Market Drivers in Global Market
Table 3. Healthcare Gamification Market Restraints in Global Market
Table 4. Key Players of Healthcare Gamification in Global Market
Table 5. Top Healthcare Gamification Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Healthcare Gamification Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Healthcare Gamification Revenue Share by Companies, 2016-2021
Table 8. Global Companies Healthcare Gamification Product Type
Table 9. List of Global Tier 1 Healthcare Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Healthcare Gamification Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Ayogo Health
Rally Health
Badgeville
Hubbub Health
Zimmer Biomet
Welltok
Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health
Medisafe
Reflexion Health