This report contains market size and forecasts of In-Flight Entertainment and Connectivity in Global, including the following market information:
Global In-Flight Entertainment and Connectivity Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global In-Flight Entertainment and Connectivity market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the In-Flight Entertainment and Connectivity companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-Flight Entertainment and Connectivity Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global In-Flight Entertainment and Connectivity Market Segment Percentages, By Type, 2020 (%)
Hardware
Content
Connectivity
China In-Flight Entertainment and Connectivity Market, By Application, 2016-2021, 2022-2027 ($ millions)
China In-Flight Entertainment and Connectivity Market Segment Percentages, By Application, 2020 (%)
First Class
Business Class
Economy Class
Other
Global In-Flight Entertainment and Connectivity Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global In-Flight Entertainment and Connectivity Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total In-Flight Entertainment and Connectivity Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total In-Flight Entertainment and Connectivity Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 In-Flight Entertainment and Connectivity Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global In-Flight Entertainment and Connectivity Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global In-Flight Entertainment and Connectivity Overall Market Size
2.1 Global In-Flight Entertainment and Connectivity Market Size: 2021 VS 2027
2.2 Global In-Flight Entertainment and Connectivity Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top In-Flight Entertainment and Connectivity Players in Global Market
3.2 Top Global In-Flight Entertainment and Connectivity Companies Ranked by Revenue
3.3 Global In-Flight Entertainment and Connectivity Revenue by Companies
3.4 Top 3 and Top 5 In-Flight Entertainment and Connectivity Companies in Global Market, by Revenue in 2020
3.5 Global Companies In-Flight Entertainment and Connectivity Product Type
3.6 Tier 1, Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Players in Global Market
3.6.1 List of Global Tier 1 In-Flight Entertainment and Connectivity Companies
3.6.2 List of Global Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global In-Flight Entertainment and Connectivity Market Size Markets, 2021 & 2027
4.1.2 Hardware
4.1.3 Content
4.1.4 Connectivity
4.2 By Type - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
4.2.1 By Type - Global In-Flight Entertainment and Connectivity Revenue, 2016-2021
4.2.2 By Type - Global In-Flight Entertainment and Connectivity Revenue, 2022-2027
4.2.3 By Type - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global In-Flight Entertainment and Connectivity Market Size, 2021 & 2027
5.1.2 First Class
5.1.3 Business Class
5.1.4 Economy Class
5.1.5 Other
5.2 By Application - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
5.2.1 By Application - Global In-Flight Entertainment and Connectivity Revenue, 2016-2021
5.2.2 By Application - Global In-Flight Entertainment and Connectivity Revenue, 2022-2027
5.2.3 By Application - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global In-Flight Entertainment and Connectivity Market Size, 2021 & 2027
6.2 By Region - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
6.2.1 By Region - Global In-Flight Entertainment and Connectivity Revenue, 2016-2021
6.2.2 By Region - Global In-Flight Entertainment and Connectivity Revenue, 2022-2027
6.2.3 By Region - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America In-Flight Entertainment and Connectivity Revenue, 2016-2027
6.3.2 US In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.3.3 Canada In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.3.4 Mexico In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe In-Flight Entertainment and Connectivity Revenue, 2016-2027
6.4.2 Germany In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.3 France In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.4 U.K. In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.5 Italy In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.6 Russia In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.7 Nordic Countries In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.4.8 Benelux In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia In-Flight Entertainment and Connectivity Revenue, 2016-2027
6.5.2 China In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.5.3 Japan In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.5.4 South Korea In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.5.5 Southeast Asia In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.5.6 India In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America In-Flight Entertainment and Connectivity Revenue, 2016-2027
6.6.2 Brazil In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.6.3 Argentina In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa In-Flight Entertainment and Connectivity Revenue, 2016-2027
6.7.2 Turkey In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.7.3 Israel In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.7.4 Saudi Arabia In-Flight Entertainment and Connectivity Market Size, 2016-2027
6.7.5 UAE In-Flight Entertainment and Connectivity Market Size, 2016-2027
7 Players Profiles
7.1 Lufthansa Systems
7.1.1 Lufthansa Systems Corporate Summary
7.1.2 Lufthansa Systems Business Overview
7.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Major Product Offerings
7.1.4 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.1.5 Lufthansa Systems Key News
7.2 GEE Media
7.2.1 GEE Media Corporate Summary
7.2.2 GEE Media Business Overview
7.2.3 GEE Media In-Flight Entertainment and Connectivity Major Product Offerings
7.2.4 GEE Media In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.2.5 GEE Media Key News
7.3 Dysonics
7.3.1 Dysonics Corporate Summary
7.3.2 Dysonics Business Overview
7.3.3 Dysonics In-Flight Entertainment and Connectivity Major Product Offerings
7.3.4 Dysonics In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.3.5 Dysonics Key News
7.4 Panasonic Avionics
7.4.1 Panasonic Avionics Corporate Summary
7.4.2 Panasonic Avionics Business Overview
7.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Major Product Offerings
7.4.4 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.4.5 Panasonic Avionics Key News
7.5 Rockwell Collins
7.5.1 Rockwell Collins Corporate Summary
7.5.2 Rockwell Collins Business Overview
7.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Major Product Offerings
7.5.4 Rockwell Collins In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.5.5 Rockwell Collins Key News
7.6 Digicor
7.6.1 Digicor Corporate Summary
7.6.2 Digicor Business Overview
7.6.3 Digicor In-Flight Entertainment and Connectivity Major Product Offerings
7.6.4 Digicor In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.6.5 Digicor Key News
7.7 Lumexis
7.7.1 Lumexis Corporate Summary
7.7.2 Lumexis Business Overview
7.7.3 Lumexis In-Flight Entertainment and Connectivity Major Product Offerings
7.4.4 Lumexis In-Flight Entertainment and Connectivity Revenue in Global (2016-2021)
7.7.5 Lumexis Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. In-Flight Entertainment and Connectivity Market Opportunities & Trends in Global Market
Table 2. In-Flight Entertainment and Connectivity Market Drivers in Global Market
Table 3. In-Flight Entertainment and Connectivity Market Restraints in Global Market
Table 4. Key Players of In-Flight Entertainment and Connectivity in Global Market
Table 5. Top In-Flight Entertainment and Connectivity Players in Global Market, Ranking by Revenue (2019)
Table 6. Global In-Flight Entertainment and Connectivity Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global In-Flight Entertainment and Connectivity Revenue Share by Companies, 2016-2021
Table 8. Global Companies In-Flight Entertainment and Connectivity Product Type
Table 9. List of Global Tier 1 In-Flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis