This report contains market size and forecasts of Licensed Merchandise in Global, including the following market information:
Global Licensed Merchandise Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Licensed Merchandise market was valued at 329830 million in 2020 and is projected to reach US$ 394740 million by 2027, at a CAGR of 4.6% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Licensed Merchandise companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Licensed Merchandise Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Licensed Merchandise Market Segment Percentages, By Type, 2020 (%)
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
China Licensed Merchandise Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Licensed Merchandise Market Segment Percentages, By Application, 2020 (%)
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Global Licensed Merchandise Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Licensed Merchandise Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Licensed Merchandise Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Licensed Merchandise Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pok?mon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Licensed Merchandise Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Licensed Merchandise Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Licensed Merchandise Overall Market Size
2.1 Global Licensed Merchandise Market Size: 2021 VS 2027
2.2 Global Licensed Merchandise Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Licensed Merchandise Players in Global Market
3.2 Top Global Licensed Merchandise Companies Ranked by Revenue
3.3 Global Licensed Merchandise Revenue by Companies
3.4 Top 3 and Top 5 Licensed Merchandise Companies in Global Market, by Revenue in 2020
3.5 Global Companies Licensed Merchandise Product Type
3.6 Tier 1, Tier 2 and Tier 3 Licensed Merchandise Players in Global Market
3.6.1 List of Global Tier 1 Licensed Merchandise Companies
3.6.2 List of Global Tier 2 and Tier 3 Licensed Merchandise Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Licensed Merchandise Market Size Markets, 2021 & 2027
4.1.2 Apparels
4.1.3 Toys
4.1.4 Accessories
4.1.5 Home Decoration
4.1.6 Software/Video Games
4.1.7 Food and Beverage
4.1.8 Others
4.2 By Type - Global Licensed Merchandise Revenue & Forecasts
4.2.1 By Type - Global Licensed Merchandise Revenue, 2016-2021
4.2.2 By Type - Global Licensed Merchandise Revenue, 2022-2027
4.2.3 By Type - Global Licensed Merchandise Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Licensed Merchandise Market Size, 2021 & 2027
5.1.2 Entertainment
5.1.3 Corporate Trademarks/Brand
5.1.4 Fashion
5.1.5 Sports
5.1.6 Others
5.2 By Application - Global Licensed Merchandise Revenue & Forecasts
5.2.1 By Application - Global Licensed Merchandise Revenue, 2016-2021
5.2.2 By Application - Global Licensed Merchandise Revenue, 2022-2027
5.2.3 By Application - Global Licensed Merchandise Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Licensed Merchandise Market Size, 2021 & 2027
6.2 By Region - Global Licensed Merchandise Revenue & Forecasts
6.2.1 By Region - Global Licensed Merchandise Revenue, 2016-2021
6.2.2 By Region - Global Licensed Merchandise Revenue, 2022-2027
6.2.3 By Region - Global Licensed Merchandise Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Licensed Merchandise Revenue, 2016-2027
6.3.2 US Licensed Merchandise Market Size, 2016-2027
6.3.3 Canada Licensed Merchandise Market Size, 2016-2027
6.3.4 Mexico Licensed Merchandise Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Licensed Merchandise Revenue, 2016-2027
6.4.2 Germany Licensed Merchandise Market Size, 2016-2027
6.4.3 France Licensed Merchandise Market Size, 2016-2027
6.4.4 U.K. Licensed Merchandise Market Size, 2016-2027
6.4.5 Italy Licensed Merchandise Market Size, 2016-2027
6.4.6 Russia Licensed Merchandise Market Size, 2016-2027
6.4.7 Nordic Countries Licensed Merchandise Market Size, 2016-2027
6.4.8 Benelux Licensed Merchandise Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Licensed Merchandise Revenue, 2016-2027
6.5.2 China Licensed Merchandise Market Size, 2016-2027
6.5.3 Japan Licensed Merchandise Market Size, 2016-2027
6.5.4 South Korea Licensed Merchandise Market Size, 2016-2027
6.5.5 Southeast Asia Licensed Merchandise Market Size, 2016-2027
6.5.6 India Licensed Merchandise Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Licensed Merchandise Revenue, 2016-2027
6.6.2 Brazil Licensed Merchandise Market Size, 2016-2027
6.6.3 Argentina Licensed Merchandise Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Licensed Merchandise Revenue, 2016-2027
6.7.2 Turkey Licensed Merchandise Market Size, 2016-2027
6.7.3 Israel Licensed Merchandise Market Size, 2016-2027
6.7.4 Saudi Arabia Licensed Merchandise Market Size, 2016-2027
6.7.5 UAE Licensed Merchandise Market Size, 2016-2027
7 Players Profiles
7.1 The Walt Disney Company
7.1.1 The Walt Disney Company Corporate Summary
7.1.2 The Walt Disney Company Business Overview
7.1.3 The Walt Disney Company Licensed Merchandise Major Product Offerings
7.1.4 The Walt Disney Company Licensed Merchandise Revenue in Global (2016-2021)
7.1.5 The Walt Disney Company Key News
7.2 Meredith Corporation
7.2.1 Meredith Corporation Corporate Summary
7.2.2 Meredith Corporation Business Overview
7.2.3 Meredith Corporation Licensed Merchandise Major Product Offerings
7.2.4 Meredith Corporation Licensed Merchandise Revenue in Global (2016-2021)
7.2.5 Meredith Corporation Key News
7.3 PVH Corp.
7.3.1 PVH Corp. Corporate Summary
7.3.2 PVH Corp. Business Overview
7.3.3 PVH Corp. Licensed Merchandise Major Product Offerings
7.3.4 PVH Corp. Licensed Merchandise Revenue in Global (2016-2021)
7.3.5 PVH Corp. Key News
7.4 Iconix Brand Group
7.4.1 Iconix Brand Group Corporate Summary
7.4.2 Iconix Brand Group Business Overview
7.4.3 Iconix Brand Group Licensed Merchandise Major Product Offerings
7.4.4 Iconix Brand Group Licensed Merchandise Revenue in Global (2016-2021)
7.4.5 Iconix Brand Group Key News
7.5 Authentic Brands Group
7.5.1 Authentic Brands Group Corporate Summary
7.5.2 Authentic Brands Group Business Overview
7.5.3 Authentic Brands Group Licensed Merchandise Major Product Offerings
7.5.4 Authentic Brands Group Licensed Merchandise Revenue in Global (2016-2021)
7.5.5 Authentic Brands Group Key News
7.6 Universal Brand Development
7.6.1 Universal Brand Development Corporate Summary
7.6.2 Universal Brand Development Business Overview
7.6.3 Universal Brand Development Licensed Merchandise Major Product Offerings
7.6.4 Universal Brand Development Licensed Merchandise Revenue in Global (2016-2021)
7.6.5 Universal Brand Development Key News
7.7 Nickelodeon
7.7.1 Nickelodeon Corporate Summary
7.7.2 Nickelodeon Business Overview
7.7.3 Nickelodeon Licensed Merchandise Major Product Offerings
7.4.4 Nickelodeon Licensed Merchandise Revenue in Global (2016-2021)
7.7.5 Nickelodeon Key News
7.8 Major League Baseball
7.8.1 Major League Baseball Corporate Summary
7.8.2 Major League Baseball Business Overview
7.8.3 Major League Baseball Licensed Merchandise Major Product Offerings
7.8.4 Major League Baseball Licensed Merchandise Revenue in Global (2016-2021)
7.8.5 Major League Baseball Key News
7.9 IMG College (Collegiate Licensing Company)
7.9.1 IMG College (Collegiate Licensing Company) Corporate Summary
7.9.2 IMG College (Collegiate Licensing Company) Business Overview
7.9.3 IMG College (Collegiate Licensing Company) Licensed Merchandise Major Product Offerings
7.9.4 IMG College (Collegiate Licensing Company) Licensed Merchandise Revenue in Global (2016-2021)
7.9.5 IMG College (Collegiate Licensing Company) Key News
7.10 Sanrio
7.10.1 Sanrio Corporate Summary
7.10.2 Sanrio Business Overview
7.10.3 Sanrio Licensed Merchandise Major Product Offerings
7.10.4 Sanrio Licensed Merchandise Revenue in Global (2016-2021)
7.10.5 Sanrio Key News
7.11 Sequential Brands Group
7.11.1 Sequential Brands Group Corporate Summary
7.11.2 Sequential Brands Group Business Overview
7.11.3 Sequential Brands Group Licensed Merchandise Major Product Offerings
7.11.4 Sequential Brands Group Licensed Merchandise Revenue in Global (2016-2021)
7.11.5 Sequential Brands Group Key News
7.12 Westinghouse
7.12.1 Westinghouse Corporate Summary
7.12.2 Westinghouse Business Overview
7.12.3 Westinghouse Licensed Merchandise Major Product Offerings
7.12.4 Westinghouse Licensed Merchandise Revenue in Global (2016-2021)
7.12.5 Westinghouse Key News
7.13 General Motors
7.13.1 General Motors Corporate Summary
7.13.2 General Motors Business Overview
7.13.3 General Motors Licensed Merchandise Major Product Offerings
7.13.4 General Motors Licensed Merchandise Revenue in Global (2016-2021)
7.13.5 General Motors Key News
7.14 National Basketball Association
7.14.1 National Basketball Association Corporate Summary
7.14.2 National Basketball Association Business Overview
7.14.3 National Basketball Association Licensed Merchandise Major Product Offerings
7.14.4 National Basketball Association Licensed Merchandise Revenue in Global (2016-2021)
7.14.5 National Basketball Association Key News
7.15 Electrolux
7.15.1 Electrolux Corporate Summary
7.15.2 Electrolux Business Overview
7.15.3 Electrolux Licensed Merchandise Major Product Offerings
7.15.4 Electrolux Licensed Merchandise Revenue in Global (2016-2021)
7.15.5 Electrolux Key News
7.16 National Football League
7.16.1 National Football League Corporate Summary
7.16.2 National Football League Business Overview
7.16.3 National Football League Licensed Merchandise Major Product Offerings
7.16.4 National Football League Licensed Merchandise Revenue in Global (2016-2021)
7.16.5 National Football League Key News
7.17 Warner Bros. Consumer Products
7.17.1 Warner Bros. Consumer Products Corporate Summary
7.17.2 Warner Bros. Consumer Products Business Overview
7.17.3 Warner Bros. Consumer Products Licensed Merchandise Major Product Offerings
7.17.4 Warner Bros. Consumer Products Licensed Merchandise Revenue in Global (2016-2021)
7.17.5 Warner Bros. Consumer Products Key News
7.18 The Pok