A massive online role-playing multiplayer (MMORPG) game is a video game that combines aspects of a role-playing video game with a massively multiplayer online game. The rising craze of gamification among millennials has led to the creation of video gamers of a virtual world where they have to deal with a virtual economy, currency, business environment, and real-time scenarios. The game developers successfully keep players engaged in role-playing games with the help of gamification technology and also encourage them to stake more real money to receive the benefits or "boosters" over the games. This strategy has also made it easier for MMORPG game publishers and developers to generate more sales by retaining older players and attracting others to participate.
The increasing penetration of the internet is accentuating demand for MMORPG gaming around the world. Due to the global expansion of Chinese consumer electronics manufacturers offering affordable smartphones, tablets, gaming consoles, and local government investment in internet infrastructure, the growing number of people with access to the internet in developing economies like Asia Pacific countries has grown enormously in recent years. As per the GlobalWebIndex data, there are now more than 1 billion people worldwide interested in streaming the internet every month.
The "Global MMORPG Market Analysis To 2027" is a specialized and in-depth study of the technology, media and telecommunication industry with a special focus on the global market trend analysis. The MMORPG market report aims to provide an overview of the MMORPG market with detailed market segmentation by platform, revenue model, and geography. The global MMORPG market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading MMORPG market players and offers key trends and opportunities in the market.
The global MMORPG market is segmented on the basis of platform, and revenue model. Based on platform, the MMORPG market is segmented into PC, mobile, and gaming console. On the basis of revenue model, the market is segmented into pay-to-play and free-to-play.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global MMORPG market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The MMORPG market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the MMORPG market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the MMORPG market in these regions.
The reports cover key developments in the MMORPG market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from MMORPG market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the MMORPG market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the MMORPG market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
- Activision Blizzard, Inc.
- Amazon.com, Inc.
- Bright Star Studios
- Electronic Arts Inc.
- Giant Network Group Co., Ltd.
- Jagex Ltd.
- NCSOFT Corporation
- NetEase, Inc.
- NEXON America Inc.
TABLE OF CONTENTS
1.1. SCOPE OF THE STUDY
1.2. PUBLISHERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 MMORPG Market - By Platform
1.3.2 MMORPG Market - By Revenue Model
1.3.3 MMORPG Market - By Region
184.108.40.206 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. MMORPG MARKET LANDSCAPE
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
6. MMORPG MARKET - GLOBAL MARKET ANALYSIS
6.1. MMORPG - GLOBAL MARKET OVERVIEW
6.2. MMORPG - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. MMORPG MARKET - REVENUE AND FORECASTS TO 2027
The List of Companies
1. Activision Blizzard, Inc.
2. Amazon.com, Inc.
3. Bright Star Studios
4. Electronic Arts Inc.
5. Giant Network Group Co., Ltd.
6. Jagex Ltd.
7. NCSOFT Corporation
8. NetEase, Inc.
9. NEXON America Inc.