Global Mobile and Handheld Gaming Market Status, Trends and COVID-19 Impact Report
2021
In the past few years, the Mobile and Handheld Gaming market experienced a huge change
under the influence of COVID-19, the global market size of Mobile and Handheld Gaming
reached (2021 Market size XXXX) million $ in 2021 from (2016 Market size XXXX) in 2016
with a CAGR of 15 from 2016-2021 is. As of now, the global COVID-19 Coronavirus Cases
have exceeded 200 million, and the global epidemic has been basically under control,
therefore, the World Bank has estimated the global economic growth in 2021 and 2022. The
World Bank predicts that the global economic output is expected to expand 4 percent in
2021 while 3.8 percent in 2022. According to our research on Mobile and Handheld Gaming
market and global economic environment, we forecast that the global market size of Mobile
and Handheld Gaming will reach (2026 Market size XXXX) million $ in 2026 with a CAGR of
% from 2021-2026.
Due to the COVID-19 pandemic, according to World Bank statistics, global GDP has shrunk
by about 3.5% in 2020. Entering 2021, Economic activity in many countries has started to
recover and partially adapted to pandemic restrictions. The research and development of
vaccines has made breakthrough progress, and many governments have also issued various
policies to stimulate economic recovery, particularly in the United States, is likely to provide
a strong boost to economic activity but prospects for sustainable growth vary widely
between countries and sectors. Although the global economy is recovering from the great
depression caused by COVID-19, it will remain below pre-pandemic trends for a prolonged
period. The pandemic has exacerbated the risks associated with the decade-long wave of
global debt accumulation. It is also likely to steepen the long-expected slowdown in
potential growth over the next decade.
The world has entered the COVID-19 epidemic recovery period. In this complex economic
environment, we published the Global Mobile and Handheld Gaming Market Status, Trends
and COVID-19 Impact Report 2021, which provides a comprehensive analysis of the global
Mobile and Handheld Gaming market , This Report covers the manufacturer data, including:
sales volume, price, revenue, gross margin, business distribution etc., these data help the
consumer know about the competitors better. This report also covers all the regions and
countries of the world, which shows the regional development status, including market size,
volume and value, as well as price data. Besides, the report also covers segment data,
including: type wise, industry wise, channel wise etc. all the data period is from 2015-
2021E, this report also provide forecast data from 2021-2026.
Market Overview
Manufacturer Detail
NVIDIA
Microsoft
Ubisoft Entertainment
King
Supercell
The Walt Disney
Region Segmentation
North America (United States, Canada, Mexico)
South America (Brazil, Argentina, Other)
Asia Pacific (China, Japan, India, Korea, Southeast Asia)
Europe (Germany, UK, France, Spain, Italy)
Middle East and Africa (Middle East, Africa)
Product Type Segmentation
iOS
Android
Application Segmentation
Handheld Game Consoles
Smartphone
Tablet
Table of Contents
Section 1 Mobile and Handheld Gaming Market Overview
1.1 Mobile and Handheld Gaming Market Scope
1.2 COVID-19 Impact on Mobile and Handheld Gaming Market
1.3 Global Mobile and Handheld Gaming Market Status and Forecast Overview
1.3.1 Global Mobile and Handheld Gaming Market Status 2016-2021
1.3.2 Global Mobile and Handheld Gaming Market Forecast 2021-2026
Section 2 Global Mobile and Handheld Gaming Market Manufacturer Share
2.1 Global Manufacturer Mobile and Handheld Gaming Sales Volume
2.2 Global Manufacturer Mobile and Handheld Gaming Business Revenue
Section 3 Manufacturer Mobile and Handheld Gaming Business Introduction
3.1 NVIDIA Mobile and Handheld Gaming Business Introduction
3.1.1 NVIDIA Mobile and Handheld Gaming Sales Volume, Price, Revenue and Gross margin
2016-2021
3.1.2 NVIDIA Mobile and Handheld Gaming Business Distribution by Region
3.1.3 NVIDIA Interview Record
3.1.4 NVIDIA Mobile and Handheld Gaming Business Profile
3.1.5 NVIDIA Mobile and Handheld Gaming Product Specification
3.2 Microsoft Mobile and Handheld Gaming Business Introduction
3.2.1 Microsoft Mobile and Handheld Gaming Sales Volume, Price, Revenue and Gross
margin 2016-2021
3.2.2 Microsoft Mobile and Handheld Gaming Business Distribution by Region
3.2.3 Interview Record
3.2.4 Microsoft Mobile and Handheld Gaming Business Overview
3.2.5 Microsoft Mobile and Handheld Gaming Product Specification
3.3 Manufacturer three Mobile and Handheld Gaming Business Introduction
3.3.1 Manufacturer three Mobile and Handheld Gaming Sales Volume, Price, Revenue and
Gross margin 2016-2021
3.3.2 Manufacturer three Mobile and Handheld Gaming Business Distribution by Region
3.3.3 Interview Record
3.3.4 Manufacturer three Mobile and Handheld Gaming Business Overview
3.3.5 Manufacturer three Mobile and Handheld Gaming Product Specification
Section 4 Global Mobile and Handheld Gaming Market Segmentation (By Region)
4.1 North America Country
4.1.1 United States Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.1.2 Canada Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.1.3 Mexico Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.2 South America Country
4.2.1 Brazil Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.2.2 Argentina Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.3 Asia Pacific
4.3.1 China Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.3.2 Japan Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.3.3 India Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.3.4 Korea Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.3.5 Southeast Asia Mobile and Handheld Gaming Market Size and Price Analysis 2016-
2021
4.4 Europe Country
4.4.1 Germany Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.4.2 UK Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.4.3 France Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.4.4 Spain Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.4.5 Italy Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.5 Middle East and Africa
4.5.1 Africa Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.5.2 Middle East Mobile and Handheld Gaming Market Size and Price Analysis 2016-2021
4.6 Global Mobile and Handheld Gaming Market Segmentation (By Region) Analysis 2016-
2021
4.7 Global Mobile and Handheld Gaming Market Segmentation (By Region) Analysis
Section 5 Global Mobile and Handheld Gaming Market Segmentation (by Product Type)
5.1 Product Introduction by Type
5.1.1 iOS Product Introduction
5.1.2 Android Product Introduction
5.2 Global Mobile and Handheld Gaming Sales Volume by Android016-2021
5.3 Global Mobile and Handheld Gaming Market Size by Android016-2021
5.4 Different Mobile and Handheld Gaming Product Type Price 2016-2021
5.5 Global Mobile and Handheld Gaming Market Segmentation (By Type) Analysis
Section 6 Global Mobile and Handheld Gaming Market Segmentation (by Application)
6.1 Global Mobile and Handheld Gaming Sales Volume by Application 2016-2021
6.2 Global Mobile and Handheld Gaming Market Size by Application 2016-2021
6.2 Mobile and Handheld Gaming Price in Different Application Field 2016-2021
6.3 Global Mobile and Handheld Gaming Market Segmentation (By Application) Analysis
Section 7 Global Mobile and Handheld Gaming Market Segmentation (by Channel)
7.1 Global Mobile and Handheld Gaming Market Segmentation (By Channel) Sales Volume
and Share 2016-2021
7.2 Global Mobile and Handheld Gaming Market Segmentation (By Channel) Analysis
Section 8 Mobile and Handheld Gaming Market Forecast 2021-2026
8.1 Mobile and Handheld Gaming Segmentation Market Forecast 2021-2026 (By Region)
8.2 Mobile and Handheld Gaming Segmentation Market Forecast 2021-2026 (By Type)
8.3 Mobile and Handheld Gaming Segmentation Market Forecast 2021-2026 (By
Application)
8.4 Mobile and Handheld Gaming Segmentation Market Forecast 2021-2026 (By Channel)
8.5 Global Mobile and Handheld Gaming Price Forecast
Section 9 Mobile and Handheld Gaming Application and Client Analysis
9.1 Handheld Game Consoles Customers
9.2 Smartphone Customers
9.3 Tablet Customers
Section 10 Mobile and Handheld Gaming Manufacturing Cost of Analysis
11.0 Raw Material Cost Analysis
11.0 Labor Cost Analysis
11.0 Cost Overview
Section 11 Conclusion
Section 12 Methodology and Data Source
Chart and Figure
Figure Mobile and Handheld Gaming Product Picture
Chart Global Mobile and Handheld Gaming Market Size (with or without the impact of
COVID-19)
Chart Global Mobile and Handheld Gaming Sales Volume (Units) and Growth Rate 2016-
2021
Chart Global Mobile and Handheld Gaming Market Size (Million $) and Growth Rate 2016-
2021
Chart Global Mobile and Handheld Gaming Sales Volume (Units) and Growth Rate 2021-
2026
Chart Global Mobile and Handheld Gaming Market Size (Million $) and Growth Rate 2021-
2026
Chart 2016-2021 Global Manufacturer Mobile and Handheld Gaming Sales Volume (Units)
Chart 2016-2021 Global Manufacturer Mobile and Handheld Gaming Sales Volume Share
Chart 2016-2021 Global Manufacturer Mobile and Handheld Gaming Business Revenue
(Million USD)
Chart 2016-2021 Global Manufacturer Mobile and Handheld Gaming Business Revenue
Share
Chart NVIDIA Mobile and Handheld Gaming Sales Volume, Price, Revenue and Gross margin
2016-2021