This report contains market size and forecasts of Mobile Entertainment in Global, including the following market information:
Global Mobile Entertainment Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Mobile Entertainment market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Mobile Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Entertainment Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Mobile Entertainment Market Segment Percentages, By Type, 2020 (%)
Leisure Activities (Singing,Game)
Social Activity
Shopping
China Mobile Entertainment Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Mobile Entertainment Market Segment Percentages, By Application, 2020 (%)
Mobile Phone
Tablet PC
Others
Global Mobile Entertainment Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Mobile Entertainment Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Mobile Entertainment Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Mobile Entertainment Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Activision Blizzard
Apple
Electronic Arts
Freenet Digital
Google
QuickPlay Media
Rovio International
Spotify
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Samsung Music Hub
OnMobile
Locojoy
JB Hi-Fi Pty
Tencent
Alibaba
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Mobile Entertainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Entertainment Overall Market Size
2.1 Global Mobile Entertainment Market Size: 2021 VS 2027
2.2 Global Mobile Entertainment Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Entertainment Players in Global Market
3.2 Top Global Mobile Entertainment Companies Ranked by Revenue
3.3 Global Mobile Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Mobile Entertainment Companies in Global Market, by Revenue in 2020
3.5 Global Companies Mobile Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Mobile Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Entertainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile Entertainment Market Size Markets, 2021 & 2027
4.1.2 Leisure Activities (Singing,Game)
4.1.3 Social Activity
4.1.4 Shopping
4.2 By Type - Global Mobile Entertainment Revenue & Forecasts
4.2.1 By Type - Global Mobile Entertainment Revenue, 2016-2021
4.2.2 By Type - Global Mobile Entertainment Revenue, 2022-2027
4.2.3 By Type - Global Mobile Entertainment Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Entertainment Market Size, 2021 & 2027
5.1.2 Mobile Phone
5.1.3 Tablet PC
5.1.4 Others
5.2 By Application - Global Mobile Entertainment Revenue & Forecasts
5.2.1 By Application - Global Mobile Entertainment Revenue, 2016-2021
5.2.2 By Application - Global Mobile Entertainment Revenue, 2022-2027
5.2.3 By Application - Global Mobile Entertainment Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Mobile Entertainment Market Size, 2021 & 2027
6.2 By Region - Global Mobile Entertainment Revenue & Forecasts
6.2.1 By Region - Global Mobile Entertainment Revenue, 2016-2021
6.2.2 By Region - Global Mobile Entertainment Revenue, 2022-2027
6.2.3 By Region - Global Mobile Entertainment Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Mobile Entertainment Revenue, 2016-2027
6.3.2 US Mobile Entertainment Market Size, 2016-2027
6.3.3 Canada Mobile Entertainment Market Size, 2016-2027
6.3.4 Mexico Mobile Entertainment Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Mobile Entertainment Revenue, 2016-2027
6.4.2 Germany Mobile Entertainment Market Size, 2016-2027
6.4.3 France Mobile Entertainment Market Size, 2016-2027
6.4.4 U.K. Mobile Entertainment Market Size, 2016-2027
6.4.5 Italy Mobile Entertainment Market Size, 2016-2027
6.4.6 Russia Mobile Entertainment Market Size, 2016-2027
6.4.7 Nordic Countries Mobile Entertainment Market Size, 2016-2027
6.4.8 Benelux Mobile Entertainment Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Mobile Entertainment Revenue, 2016-2027
6.5.2 China Mobile Entertainment Market Size, 2016-2027
6.5.3 Japan Mobile Entertainment Market Size, 2016-2027
6.5.4 South Korea Mobile Entertainment Market Size, 2016-2027
6.5.5 Southeast Asia Mobile Entertainment Market Size, 2016-2027
6.5.6 India Mobile Entertainment Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Mobile Entertainment Revenue, 2016-2027
6.6.2 Brazil Mobile Entertainment Market Size, 2016-2027
6.6.3 Argentina Mobile Entertainment Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Entertainment Revenue, 2016-2027
6.7.2 Turkey Mobile Entertainment Market Size, 2016-2027
6.7.3 Israel Mobile Entertainment Market Size, 2016-2027
6.7.4 Saudi Arabia Mobile Entertainment Market Size, 2016-2027
6.7.5 UAE Mobile Entertainment Market Size, 2016-2027
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Mobile Entertainment Major Product Offerings
7.1.4 Activision Blizzard Mobile Entertainment Revenue in Global (2016-2021)
7.1.5 Activision Blizzard Key News
7.2 Apple
7.2.1 Apple Corporate Summary
7.2.2 Apple Business Overview
7.2.3 Apple Mobile Entertainment Major Product Offerings
7.2.4 Apple Mobile Entertainment Revenue in Global (2016-2021)
7.2.5 Apple Key News
7.3 Electronic Arts
7.3.1 Electronic Arts Corporate Summary
7.3.2 Electronic Arts Business Overview
7.3.3 Electronic Arts Mobile Entertainment Major Product Offerings
7.3.4 Electronic Arts Mobile Entertainment Revenue in Global (2016-2021)
7.3.5 Electronic Arts Key News
7.4 Freenet Digital
7.4.1 Freenet Digital Corporate Summary
7.4.2 Freenet Digital Business Overview
7.4.3 Freenet Digital Mobile Entertainment Major Product Offerings
7.4.4 Freenet Digital Mobile Entertainment Revenue in Global (2016-2021)
7.4.5 Freenet Digital Key News
7.5 Google
7.5.1 Google Corporate Summary
7.5.2 Google Business Overview
7.5.3 Google Mobile Entertainment Major Product Offerings
7.5.4 Google Mobile Entertainment Revenue in Global (2016-2021)
7.5.5 Google Key News
7.6 QuickPlay Media
7.6.1 QuickPlay Media Corporate Summary
7.6.2 QuickPlay Media Business Overview
7.6.3 QuickPlay Media Mobile Entertainment Major Product Offerings
7.6.4 QuickPlay Media Mobile Entertainment Revenue in Global (2016-2021)
7.6.5 QuickPlay Media Key News
7.7 Rovio International
7.7.1 Rovio International Corporate Summary
7.7.2 Rovio International Business Overview
7.7.3 Rovio International Mobile Entertainment Major Product Offerings
7.4.4 Rovio International Mobile Entertainment Revenue in Global (2016-2021)
7.7.5 Rovio International Key News
7.8 Spotify
7.8.1 Spotify Corporate Summary
7.8.2 Spotify Business Overview
7.8.3 Spotify Mobile Entertainment Major Product Offerings
7.8.4 Spotify Mobile Entertainment Revenue in Global (2016-2021)
7.8.5 Spotify Key News
7.9 CBS
7.9.1 CBS Corporate Summary
7.9.2 CBS Business Overview
7.9.3 CBS Mobile Entertainment Major Product Offerings
7.9.4 CBS Mobile Entertainment Revenue in Global (2016-2021)
7.9.5 CBS Key News
7.10 CJ E&M Netmarble
7.10.1 CJ E&M Netmarble Corporate Summary
7.10.2 CJ E&M Netmarble Business Overview
7.10.3 CJ E&M Netmarble Mobile Entertainment Major Product Offerings
7.10.4 CJ E&M Netmarble Mobile Entertainment Revenue in Global (2016-2021)
7.10.5 CJ E&M Netmarble Key News
7.11 Clear Channel Radio
7.11.1 Clear Channel Radio Corporate Summary
7.11.2 Clear Channel Radio Business Overview
7.11.3 Clear Channel Radio Mobile Entertainment Major Product Offerings
7.11.4 Clear Channel Radio Mobile Entertainment Revenue in Global (2016-2021)
7.11.5 Clear Channel Radio Key News
7.12 Colopl
7.12.1 Colopl Corporate Summary
7.12.2 Colopl Business Overview
7.12.3 Colopl Mobile Entertainment Major Product Offerings
7.12.4 Colopl Mobile Entertainment Revenue in Global (2016-2021)
7.12.5 Colopl Key News
7.13 CyberAgent
7.13.1 CyberAgent Corporate Summary
7.13.2 CyberAgent Business Overview
7.13.3 CyberAgent Mobile Entertainment Major Product Offerings
7.13.4 CyberAgent Mobile Entertainment Revenue in Global (2016-2021)
7.13.5 CyberAgent Key News
7.14 DeNa
7.14.1 DeNa Corporate Summary
7.14.2 DeNa Business Overview
7.14.3 DeNa Mobile Entertainment Major Product Offerings
7.14.4 DeNa Mobile Entertainment Revenue in Global (2016-2021)
7.14.5 DeNa Key News
7.15 Samsung Music Hub
7.15.1 Samsung Music Hub Corporate Summary
7.15.2 Samsung Music Hub Business Overview
7.15.3 Samsung Music Hub Mobile Entertainment Major Product Offerings
7.15.4 Samsung Music Hub Mobile Entertainment Revenue in Global (2016-2021)
7.15.5 Samsung Music Hub Key News
7.16 OnMobile
7.16.1 OnMobile Corporate Summary
7.16.2 OnMobile Business Overview
7.16.3 OnMobile Mobile Entertainment Major Product Offerings
7.16.4 OnMobile Mobile Entertainment Revenue in Global (2016-2021)
7.16.5 OnMobile Key News
7.17 Locojoy
7.17.1 Locojoy Corporate Summary
7.17.2 Locojoy Business Overview
7.17.3 Locojoy Mobile Entertainment Major Product Offerings
7.17.4 Locojoy Mobile Entertainment Revenue in Global (2016-2021)
7.17.5 Locojoy Key News
7.18 JB Hi-Fi Pty
7.18.1 JB Hi-Fi Pty Corporate Summary
7.18.2 JB Hi-Fi Pty Business Overview
7.18.3 JB Hi-Fi Pty Mobile Entertainment Major Product Offerings
7.18.4 JB Hi-Fi Pty Mobile Entertainment Revenue in Global (2016-2021)
7.18.5 JB Hi-Fi Pty Key News
7.19 Tencent
7.19.1 Tencent Corporate Summary
7.19.2 Tencent Business Overview
7.19.3 Tencent Mobile Entertainment Major Product Offerings
7.19.4 Tencent Mobile Entertainment Revenue in Global (2016-2021)
7.19.5 Tencent Key News
7.20 Alibaba
7.20.1 Alibaba Corporate Summary
7.20.2 Alibaba Business Overview
7.20.3 Alibaba Mobile Entertainment Major Product Offerings
7.20.4 Alibaba Mobile Entertainment Revenue in Global (2016-2021)
7.20.5 Alibaba Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Mobile Entertainment Market Opportunities & Trends in Global Market
Table 2. Mobile Entertainment Market Drivers in Global Market
Table 3. Mobile Entertainment Market Restraints in Global Market
Table 4. Key Players of Mobile Entertainment in Global Market
Table 5. Top Mobile Entertainment Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Mobile Entertainment Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Mobile Entertainment Revenue Share by Companies, 2016-2021
Table 8. Global Companies Mobile Entertainment Product Type
Table 9. List of Global Tier 1 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Activision Blizzard
Apple
Electronic Arts
Freenet Digital
Google
QuickPlay Media
Rovio International
Spotify
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Samsung Music Hub
OnMobile
Locojoy
JB Hi-Fi Pty
Tencent
Alibaba