This report contains market size and forecasts of Mobile Esport in Global, including the following market information:
Global Mobile Esport Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Mobile Esport market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
Publisher has surveyed the Mobile Esport companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Esport Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Mobile Esport Market Segment Percentages, By Type, 2020 (%)
Real-time strategy(RTS)
First-person shooter(FPS)
Multiplayer online battle arena(MOBA)
China Mobile Esport Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Mobile Esport Market Segment Percentages, By Application, 2020 (%)
Online
Offline
Global Mobile Esport Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Mobile Esport Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Mobile Esport Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Mobile Esport Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Mobile Esport Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile Esport Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Esport Overall Market Size
2.1 Global Mobile Esport Market Size: 2021 VS 2027
2.2 Global Mobile Esport Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Esport Players in Global Market
3.2 Top Global Mobile Esport Companies Ranked by Revenue
3.3 Global Mobile Esport Revenue by Companies
3.4 Top 3 and Top 5 Mobile Esport Companies in Global Market, by Revenue in 2020
3.5 Global Companies Mobile Esport Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Esport Players in Global Market
3.6.1 List of Global Tier 1 Mobile Esport Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Esport Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile Esport Market Size Markets, 2021 & 2027
4.1.2 Real-time strategy(RTS)
4.1.3 First-person shooter(FPS)
4.1.4 Multiplayer online battle arena(MOBA)
4.2 By Type - Global Mobile Esport Revenue & Forecasts
4.2.1 By Type - Global Mobile Esport Revenue, 2016-2021
4.2.2 By Type - Global Mobile Esport Revenue, 2022-2027
4.2.3 By Type - Global Mobile Esport Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Esport Market Size, 2021 & 2027
5.1.2 Online
5.1.3 Offline
5.2 By Application - Global Mobile Esport Revenue & Forecasts
5.2.1 By Application - Global Mobile Esport Revenue, 2016-2021
5.2.2 By Application - Global Mobile Esport Revenue, 2022-2027
5.2.3 By Application - Global Mobile Esport Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Mobile Esport Market Size, 2021 & 2027
6.2 By Region - Global Mobile Esport Revenue & Forecasts
6.2.1 By Region - Global Mobile Esport Revenue, 2016-2021
6.2.2 By Region - Global Mobile Esport Revenue, 2022-2027
6.2.3 By Region - Global Mobile Esport Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Mobile Esport Revenue, 2016-2027
6.3.2 US Mobile Esport Market Size, 2016-2027
6.3.3 Canada Mobile Esport Market Size, 2016-2027
6.3.4 Mexico Mobile Esport Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Mobile Esport Revenue, 2016-2027
6.4.2 Germany Mobile Esport Market Size, 2016-2027
6.4.3 France Mobile Esport Market Size, 2016-2027
6.4.4 U.K. Mobile Esport Market Size, 2016-2027
6.4.5 Italy Mobile Esport Market Size, 2016-2027
6.4.6 Russia Mobile Esport Market Size, 2016-2027
6.4.7 Nordic Countries Mobile Esport Market Size, 2016-2027
6.4.8 Benelux Mobile Esport Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Mobile Esport Revenue, 2016-2027
6.5.2 China Mobile Esport Market Size, 2016-2027
6.5.3 Japan Mobile Esport Market Size, 2016-2027
6.5.4 South Korea Mobile Esport Market Size, 2016-2027
6.5.5 Southeast Asia Mobile Esport Market Size, 2016-2027
6.5.6 India Mobile Esport Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Mobile Esport Revenue, 2016-2027
6.6.2 Brazil Mobile Esport Market Size, 2016-2027
6.6.3 Argentina Mobile Esport Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Esport Revenue, 2016-2027
6.7.2 Turkey Mobile Esport Market Size, 2016-2027
6.7.3 Israel Mobile Esport Market Size, 2016-2027
6.7.4 Saudi Arabia Mobile Esport Market Size, 2016-2027
6.7.5 UAE Mobile Esport Market Size, 2016-2027
7 Players Profiles
7.1 Sony
7.1.1 Sony Corporate Summary
7.1.2 Sony Business Overview
7.1.3 Sony Mobile Esport Major Product Offerings
7.1.4 Sony Mobile Esport Revenue in Global (2016-2021)
7.1.5 Sony Key News
7.2 EA
7.2.1 EA Corporate Summary
7.2.2 EA Business Overview
7.2.3 EA Mobile Esport Major Product Offerings
7.2.4 EA Mobile Esport Revenue in Global (2016-2021)
7.2.5 EA Key News
7.3 Tencent
7.3.1 Tencent Corporate Summary
7.3.2 Tencent Business Overview
7.3.3 Tencent Mobile Esport Major Product Offerings
7.3.4 Tencent Mobile Esport Revenue in Global (2016-2021)
7.3.5 Tencent Key News
7.4 Netmarble
7.4.1 Netmarble Corporate Summary
7.4.2 Netmarble Business Overview
7.4.3 Netmarble Mobile Esport Major Product Offerings
7.4.4 Netmarble Mobile Esport Revenue in Global (2016-2021)
7.4.5 Netmarble Key News
7.5 DeNA
7.5.1 DeNA Corporate Summary
7.5.2 DeNA Business Overview
7.5.3 DeNA Mobile Esport Major Product Offerings
7.5.4 DeNA Mobile Esport Revenue in Global (2016-2021)
7.5.5 DeNA Key News
7.6 mixi
7.6.1 mixi Corporate Summary
7.6.2 mixi Business Overview
7.6.3 mixi Mobile Esport Major Product Offerings
7.6.4 mixi Mobile Esport Revenue in Global (2016-2021)
7.6.5 mixi Key News
7.7 Activision Blizzard
7.7.1 Activision Blizzard Corporate Summary
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Mobile Esport Major Product Offerings
7.4.4 Activision Blizzard Mobile Esport Revenue in Global (2016-2021)
7.7.5 Activision Blizzard Key News
7.8 Ubisoft
7.8.1 Ubisoft Corporate Summary
7.8.2 Ubisoft Business Overview
7.8.3 Ubisoft Mobile Esport Major Product Offerings
7.8.4 Ubisoft Mobile Esport Revenue in Global (2016-2021)
7.8.5 Ubisoft Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Mobile Esport Market Opportunities & Trends in Global Market
Table 2. Mobile Esport Market Drivers in Global Market
Table 3. Mobile Esport Market Restraints in Global Market
Table 4. Key Players of Mobile Esport in Global Market
Table 5. Top Mobile Esport Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Mobile Esport Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Mobile Esport Revenue Share by Companies, 2016-2021
Table 8. Global Companies Mobile Esport Product Type
Table 9. List of Global Tier 1 Mobile Esport Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Esport Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global Mobile Esport Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Mobile Esport Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Mobile Esport Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global Mobile Esport Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Mobile Esport Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Mobile Esport Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global Mobile Esport Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Mobile Esport Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Mobile Esport Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Mobile Esport Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Mobile Esport Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Mobile Esport Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Mobile Esport Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Mobile Esport Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Mobile Esport Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Mobile Esport Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Mobile Esport Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Mobile Esport Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Mobile Esport Revenue, (US$, Mn), 2022-2027
Table 30. Sony Corporate Summary
Table 31. Sony Mobile Esport Product Offerings
Table 32. Sony Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 33. EA Corporate Summary
Table 34. EA Mobile Esport Product Offerings
Table 35. EA Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 36. Tencent Corporate Summary
Table 37. Tencent Mobile Esport Product Offerings
Table 38. Tencent Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 39. Netmarble Corporate Summary
Table 40. Netmarble Mobile Esport Product Offerings
Table 41. Netmarble Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 42. DeNA Corporate Summary
Table 43. DeNA Mobile Esport Product Offerings
Table 44. DeNA Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 45. mixi Corporate Summary
Table 46. mixi Mobile Esport Product Offerings
Table 47. mixi Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 48. Activision Blizzard Corporate Summary
Table 49. Activision Blizzard Mobile Esport Product Offerings
Table 50. Activision Blizzard Mobile Esport Revenue (US$, Mn), (2016-2021)
Table 51. Ubisoft Corporate Summary
Table 52. Ubisoft Mobile Esport Product Offerings
Table 53. Ubisoft Mobile Esport Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. Mobile Esport Segment by Type
Figure 2. Mobile Esport Segment by Application
Figure 3. Global Mobile Esport Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Mobile Esport Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Mobile Esport Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile Esport Revenue in 2020
Figure 8. By Type - Global Mobile Esport Revenue Market Share, 2016-2027
Figure 9. By Application - Global Mobile Esport Revenue Market Share, 2016-2027
Figure 10. By Region - Global Mobile Esport Revenue Market Share, 2016-2027
Figure 11. By Country - North America Mobile Esport Revenue Market Share, 2016-2027
Figure 12. US Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Mobile Esport Revenue Market Share, 2016-2027
Figure 16. Germany Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 17. France Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Mobile Esport Revenue Market Share, 2016-2027
Figure 24. China Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 28. India Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Mobile Esport Revenue Market Share, 2016-2027
Figure 30. Brazil Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Mobile Esport Revenue Market Share, 2016-2027
Figure 33. Turkey Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Mobile Esport Revenue, (US$, Mn), 2016-2027
Figure 37. Sony Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. EA Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Tencent Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Netmarble Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. DeNA Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. mixi Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Activision Blizzard Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Ubisoft Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft