This report contains market size and forecasts of Mobile Games in Global, including the following market information:
Global Mobile Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Mobile Games market was valued at 40380 million in 2020 and is projected to reach US$ 44080 million by 2027, at a CAGR of 2.2% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Mobile Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Mobile Games Market Segment Percentages, By Type, 2020 (%)
Single Player Games
MMO
China Mobile Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Mobile Games Market Segment Percentages, By Application, 2020 (%)
Children (< 13 Years Old)
Teenagers (13 ~ 17 Years Old)
Adult (?18 Years Old)
Global Mobile Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Mobile Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Mobile Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Mobile Games Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Mobile Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Games Overall Market Size
2.1 Global Mobile Games Market Size: 2021 VS 2027
2.2 Global Mobile Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Games Players in Global Market
3.2 Top Global Mobile Games Companies Ranked by Revenue
3.3 Global Mobile Games Revenue by Companies
3.4 Top 3 and Top 5 Mobile Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Mobile Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Games Players in Global Market
3.6.1 List of Global Tier 1 Mobile Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile Games Market Size Markets, 2021 & 2027
4.1.2 Single Player Games
4.1.3 MMO
4.2 By Type - Global Mobile Games Revenue & Forecasts
4.2.1 By Type - Global Mobile Games Revenue, 2016-2021
4.2.2 By Type - Global Mobile Games Revenue, 2022-2027
4.2.3 By Type - Global Mobile Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Games Market Size, 2021 & 2027
5.1.2 Children (< 13 Years Old)
5.1.3 Teenagers (13 ~ 17 Years Old)
5.1.4 Adult (?18 Years Old)
5.2 By Application - Global Mobile Games Revenue & Forecasts
5.2.1 By Application - Global Mobile Games Revenue, 2016-2021
5.2.2 By Application - Global Mobile Games Revenue, 2022-2027
5.2.3 By Application - Global Mobile Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Mobile Games Market Size, 2021 & 2027
6.2 By Region - Global Mobile Games Revenue & Forecasts
6.2.1 By Region - Global Mobile Games Revenue, 2016-2021
6.2.2 By Region - Global Mobile Games Revenue, 2022-2027
6.2.3 By Region - Global Mobile Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Mobile Games Revenue, 2016-2027
6.3.2 US Mobile Games Market Size, 2016-2027
6.3.3 Canada Mobile Games Market Size, 2016-2027
6.3.4 Mexico Mobile Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Mobile Games Revenue, 2016-2027
6.4.2 Germany Mobile Games Market Size, 2016-2027
6.4.3 France Mobile Games Market Size, 2016-2027
6.4.4 U.K. Mobile Games Market Size, 2016-2027
6.4.5 Italy Mobile Games Market Size, 2016-2027
6.4.6 Russia Mobile Games Market Size, 2016-2027
6.4.7 Nordic Countries Mobile Games Market Size, 2016-2027
6.4.8 Benelux Mobile Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Mobile Games Revenue, 2016-2027
6.5.2 China Mobile Games Market Size, 2016-2027
6.5.3 Japan Mobile Games Market Size, 2016-2027
6.5.4 South Korea Mobile Games Market Size, 2016-2027
6.5.5 Southeast Asia Mobile Games Market Size, 2016-2027
6.5.6 India Mobile Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Mobile Games Revenue, 2016-2027
6.6.2 Brazil Mobile Games Market Size, 2016-2027
6.6.3 Argentina Mobile Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Games Revenue, 2016-2027
6.7.2 Turkey Mobile Games Market Size, 2016-2027
6.7.3 Israel Mobile Games Market Size, 2016-2027
6.7.4 Saudi Arabia Mobile Games Market Size, 2016-2027
6.7.5 UAE Mobile Games Market Size, 2016-2027
7 Players Profiles
7.1 Supercell
7.1.1 Supercell Corporate Summary
7.1.2 Supercell Business Overview
7.1.3 Supercell Mobile Games Major Product Offerings
7.1.4 Supercell Mobile Games Revenue in Global (2016-2021)
7.1.5 Supercell Key News
7.2 Niantic
7.2.1 Niantic Corporate Summary
7.2.2 Niantic Business Overview
7.2.3 Niantic Mobile Games Major Product Offerings
7.2.4 Niantic Mobile Games Revenue in Global (2016-2021)
7.2.5 Niantic Key News
7.3 Machine Zone
7.3.1 Machine Zone Corporate Summary
7.3.2 Machine Zone Business Overview
7.3.3 Machine Zone Mobile Games Major Product Offerings
7.3.4 Machine Zone Mobile Games Revenue in Global (2016-2021)
7.3.5 Machine Zone Key News
7.4 Big Fish Games
7.4.1 Big Fish Games Corporate Summary
7.4.2 Big Fish Games Business Overview
7.4.3 Big Fish Games Mobile Games Major Product Offerings
7.4.4 Big Fish Games Mobile Games Revenue in Global (2016-2021)
7.4.5 Big Fish Games Key News
7.5 Gameloft
7.5.1 Gameloft Corporate Summary
7.5.2 Gameloft Business Overview
7.5.3 Gameloft Mobile Games Major Product Offerings
7.5.4 Gameloft Mobile Games Revenue in Global (2016-2021)
7.5.5 Gameloft Key News
7.6 Tencent Games
7.6.1 Tencent Games Corporate Summary
7.6.2 Tencent Games Business Overview
7.6.3 Tencent Games Mobile Games Major Product Offerings
7.6.4 Tencent Games Mobile Games Revenue in Global (2016-2021)
7.6.5 Tencent Games Key News
7.7 King
7.7.1 King Corporate Summary
7.7.2 King Business Overview
7.7.3 King Mobile Games Major Product Offerings
7.4.4 King Mobile Games Revenue in Global (2016-2021)
7.7.5 King Key News
7.8 Fruit Ninja
7.8.1 Fruit Ninja Corporate Summary
7.8.2 Fruit Ninja Business Overview
7.8.3 Fruit Ninja Mobile Games Major Product Offerings
7.8.4 Fruit Ninja Mobile Games Revenue in Global (2016-2021)
7.8.5 Fruit Ninja Key News
7.9 Imangi Studios
7.9.1 Imangi Studios Corporate Summary
7.9.2 Imangi Studios Business Overview
7.9.3 Imangi Studios Mobile Games Major Product Offerings
7.9.4 Imangi Studios Mobile Games Revenue in Global (2016-2021)
7.9.5 Imangi Studios Key News
7.10 Nintendo
7.10.1 Nintendo Corporate Summary
7.10.2 Nintendo Business Overview
7.10.3 Nintendo Mobile Games Major Product Offerings
7.10.4 Nintendo Mobile Games Revenue in Global (2016-2021)
7.10.5 Nintendo Key News
7.11 EA
7.11.1 EA Corporate Summary
7.11.2 EA Business Overview
7.11.3 EA Mobile Games Major Product Offerings
7.11.4 EA Mobile Games Revenue in Global (2016-2021)
7.11.5 EA Key News
7.12 Bandai Namco
7.12.1 Bandai Namco Corporate Summary
7.12.2 Bandai Namco Business Overview
7.12.3 Bandai Namco Mobile Games Major Product Offerings
7.12.4 Bandai Namco Mobile Games Revenue in Global (2016-2021)
7.12.5 Bandai Namco Key News
7.13 Epic Games
7.13.1 Epic Games Corporate Summary
7.13.2 Epic Games Business Overview
7.13.3 Epic Games Mobile Games Major Product Offerings
7.13.4 Epic Games Mobile Games Revenue in Global (2016-2021)
7.13.5 Epic Games Key News
7.14 Playrix
7.14.1 Playrix Corporate Summary
7.14.2 Playrix Business Overview
7.14.3 Playrix Mobile Games Major Product Offerings
7.14.4 Playrix Mobile Games Revenue in Global (2016-2021)
7.14.5 Playrix Key News
7.15 IGG
7.15.1 IGG Corporate Summary
7.15.2 IGG Business Overview
7.15.3 IGG Mobile Games Major Product Offerings
7.15.4 IGG Mobile Games Revenue in Global (2016-2021)
7.15.5 IGG Key News
7.16 SEGA
7.16.1 SEGA Corporate Summary
7.16.2 SEGA Business Overview
7.16.3 SEGA Mobile Games Major Product Offerings
7.16.4 SEGA Mobile Games Revenue in Global (2016-2021)
7.16.5 SEGA Key News
7.17 Mojang
7.17.1 Mojang Corporate Summary
7.17.2 Mojang Business Overview
7.17.3 Mojang Mobile Games Major Product Offerings
7.17.4 Mojang Mobile Games Revenue in Global (2016-2021)
7.17.5 Mojang Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Mobile Games Market Opportunities & Trends in Global Market
Table 2. Mobile Games Market Drivers in Global Market
Table 3. Mobile Games Market Restraints in Global Market
Table 4. Key Players of Mobile Games in Global Market
Table 5. Top Mobile Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Mobile Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Mobile Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Mobile Games Product Type
Table 9. List of Global Tier 1 Mobile Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang