This report contains market size and forecasts of Online Game in Global, including the following market information:
Global Online Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Online Game market was valued at 110640 million in 2020 and is projected to reach US$ 172680 million by 2027, at a CAGR of 11.8% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Online Game Market Segment Percentages, By Type, 2020 (%)
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
China Online Game Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Online Game Market Segment Percentages, By Application, 2020 (%)
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old
Global Online Game Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Online Game Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Online Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Online Game Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Online Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Game Overall Market Size
2.1 Global Online Game Market Size: 2021 VS 2027
2.2 Global Online Game Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Game Players in Global Market
3.2 Top Global Online Game Companies Ranked by Revenue
3.3 Global Online Game Revenue by Companies
3.4 Top 3 and Top 5 Online Game Companies in Global Market, by Revenue in 2020
3.5 Global Companies Online Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Game Players in Global Market
3.6.1 List of Global Tier 1 Online Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Online Game Market Size Markets, 2021 & 2027
4.1.2 Massively Multiplayer Online (MMO)
4.1.3 Simulation Games
4.1.4 Action/Adventure
4.1.5 Strategy Games
4.1.6 Sports Games
4.1.7 Role-Playing (RPG)
4.1.8 Educational Games
4.2 By Type - Global Online Game Revenue & Forecasts
4.2.1 By Type - Global Online Game Revenue, 2016-2021
4.2.2 By Type - Global Online Game Revenue, 2022-2027
4.2.3 By Type - Global Online Game Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Game Market Size, 2021 & 2027
5.1.2 Below 18 years old
5.1.3 18-25 years old
5.1.4 26-35 years old
5.1.5 36-45 years old
5.1.6 Above 45 years old
5.2 By Application - Global Online Game Revenue & Forecasts
5.2.1 By Application - Global Online Game Revenue, 2016-2021
5.2.2 By Application - Global Online Game Revenue, 2022-2027
5.2.3 By Application - Global Online Game Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Online Game Market Size, 2021 & 2027
6.2 By Region - Global Online Game Revenue & Forecasts
6.2.1 By Region - Global Online Game Revenue, 2016-2021
6.2.2 By Region - Global Online Game Revenue, 2022-2027
6.2.3 By Region - Global Online Game Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Online Game Revenue, 2016-2027
6.3.2 US Online Game Market Size, 2016-2027
6.3.3 Canada Online Game Market Size, 2016-2027
6.3.4 Mexico Online Game Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Online Game Revenue, 2016-2027
6.4.2 Germany Online Game Market Size, 2016-2027
6.4.3 France Online Game Market Size, 2016-2027
6.4.4 U.K. Online Game Market Size, 2016-2027
6.4.5 Italy Online Game Market Size, 2016-2027
6.4.6 Russia Online Game Market Size, 2016-2027
6.4.7 Nordic Countries Online Game Market Size, 2016-2027
6.4.8 Benelux Online Game Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Online Game Revenue, 2016-2027
6.5.2 China Online Game Market Size, 2016-2027
6.5.3 Japan Online Game Market Size, 2016-2027
6.5.4 South Korea Online Game Market Size, 2016-2027
6.5.5 Southeast Asia Online Game Market Size, 2016-2027
6.5.6 India Online Game Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Online Game Revenue, 2016-2027
6.6.2 Brazil Online Game Market Size, 2016-2027
6.6.3 Argentina Online Game Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Game Revenue, 2016-2027
6.7.2 Turkey Online Game Market Size, 2016-2027
6.7.3 Israel Online Game Market Size, 2016-2027
6.7.4 Saudi Arabia Online Game Market Size, 2016-2027
6.7.5 UAE Online Game Market Size, 2016-2027
7 Players Profiles
7.1 Microsoft
7.1.1 Microsoft Corporate Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Online Game Major Product Offerings
7.1.4 Microsoft Online Game Revenue in Global (2016-2021)
7.1.5 Microsoft Key News
7.2 Nintendo
7.2.1 Nintendo Corporate Summary
7.2.2 Nintendo Business Overview
7.2.3 Nintendo Online Game Major Product Offerings
7.2.4 Nintendo Online Game Revenue in Global (2016-2021)
7.2.5 Nintendo Key News
7.3 Sony
7.3.1 Sony Corporate Summary
7.3.2 Sony Business Overview
7.3.3 Sony Online Game Major Product Offerings
7.3.4 Sony Online Game Revenue in Global (2016-2021)
7.3.5 Sony Key News
7.4 Tencent
7.4.1 Tencent Corporate Summary
7.4.2 Tencent Business Overview
7.4.3 Tencent Online Game Major Product Offerings
7.4.4 Tencent Online Game Revenue in Global (2016-2021)
7.4.5 Tencent Key News
7.5 Activision Blizzard
7.5.1 Activision Blizzard Corporate Summary
7.5.2 Activision Blizzard Business Overview
7.5.3 Activision Blizzard Online Game Major Product Offerings
7.5.4 Activision Blizzard Online Game Revenue in Global (2016-2021)
7.5.5 Activision Blizzard Key News
7.6 Sega
7.6.1 Sega Corporate Summary
7.6.2 Sega Business Overview
7.6.3 Sega Online Game Major Product Offerings
7.6.4 Sega Online Game Revenue in Global (2016-2021)
7.6.5 Sega Key News
7.7 Electronic Arts
7.7.1 Electronic Arts Corporate Summary
7.7.2 Electronic Arts Business Overview
7.7.3 Electronic Arts Online Game Major Product Offerings
7.4.4 Electronic Arts Online Game Revenue in Global (2016-2021)
7.7.5 Electronic Arts Key News
7.8 Apple
7.8.1 Apple Corporate Summary
7.8.2 Apple Business Overview
7.8.3 Apple Online Game Major Product Offerings
7.8.4 Apple Online Game Revenue in Global (2016-2021)
7.8.5 Apple Key News
7.9 Ubisoft
7.9.1 Ubisoft Corporate Summary
7.9.2 Ubisoft Business Overview
7.9.3 Ubisoft Online Game Major Product Offerings
7.9.4 Ubisoft Online Game Revenue in Global (2016-2021)
7.9.5 Ubisoft Key News
7.10 Zynga
7.10.1 Zynga Corporate Summary
7.10.2 Zynga Business Overview
7.10.3 Zynga Online Game Major Product Offerings
7.10.4 Zynga Online Game Revenue in Global (2016-2021)
7.10.5 Zynga Key News
7.11 Square Enix
7.11.1 Square Enix Corporate Summary
7.11.2 Square Enix Business Overview
7.11.3 Square Enix Online Game Major Product Offerings
7.11.4 Square Enix Online Game Revenue in Global (2016-2021)
7.11.5 Square Enix Key News
7.12 NetEase Games
7.12.1 NetEase Games Corporate Summary
7.12.2 NetEase Games Business Overview
7.12.3 NetEase Games Online Game Major Product Offerings
7.12.4 NetEase Games Online Game Revenue in Global (2016-2021)
7.12.5 NetEase Games Key News
7.13 NEXON
7.13.1 NEXON Corporate Summary
7.13.2 NEXON Business Overview
7.13.3 NEXON Online Game Major Product Offerings
7.13.4 NEXON Online Game Revenue in Global (2016-2021)
7.13.5 NEXON Key News
7.14 NCSoft
7.14.1 NCSoft Corporate Summary
7.14.2 NCSoft Business Overview
7.14.3 NCSoft Online Game Major Product Offerings
7.14.4 NCSoft Online Game Revenue in Global (2016-2021)
7.14.5 NCSoft Key News
7.15 Bandai Namco Holdings
7.15.1 Bandai Namco Holdings Corporate Summary
7.15.2 Bandai Namco Holdings Business Overview
7.15.3 Bandai Namco Holdings Online Game Major Product Offerings
7.15.4 Bandai Namco Holdings Online Game Revenue in Global (2016-2021)
7.15.5 Bandai Namco Holdings Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Online Game Market Opportunities & Trends in Global Market
Table 2. Online Game Market Drivers in Global Market
Table 3. Online Game Market Restraints in Global Market
Table 4. Key Players of Online Game in Global Market
Table 5. Top Online Game Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Online Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Online Game Revenue Share by Companies, 2016-2021
Table 8. Global Companies Online Game Product Type
Table 9. List of Global Tier 1 Online Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings