This report contains market size and forecasts of Online Racing Games in Global, including the following market information:
Global Online Racing Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Online Racing Games market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Racing Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Racing Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Online Racing Games Market Segment Percentages, By Type, 2020 (%)
PC Games
Mobile
Console
China Online Racing Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Online Racing Games Market Segment Percentages, By Application, 2020 (%)
Simulation-style Racing Games
Semi-simulation-style Racing Games
Arcade-style Racing Games
Global Online Racing Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Online Racing Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Online Racing Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Online Racing Games Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Online Racing Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Racing Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Racing Games Overall Market Size
2.1 Global Online Racing Games Market Size: 2021 VS 2027
2.2 Global Online Racing Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Racing Games Players in Global Market
3.2 Top Global Online Racing Games Companies Ranked by Revenue
3.3 Global Online Racing Games Revenue by Companies
3.4 Top 3 and Top 5 Online Racing Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Online Racing Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Racing Games Players in Global Market
3.6.1 List of Global Tier 1 Online Racing Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Racing Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Online Racing Games Market Size Markets, 2021 & 2027
4.1.2 PC Games
4.1.3 Mobile
4.1.4 Console
4.2 By Type - Global Online Racing Games Revenue & Forecasts
4.2.1 By Type - Global Online Racing Games Revenue, 2016-2021
4.2.2 By Type - Global Online Racing Games Revenue, 2022-2027
4.2.3 By Type - Global Online Racing Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Racing Games Market Size, 2021 & 2027
5.1.2 Simulation-style Racing Games
5.1.3 Semi-simulation-style Racing Games
5.1.4 Arcade-style Racing Games
5.2 By Application - Global Online Racing Games Revenue & Forecasts
5.2.1 By Application - Global Online Racing Games Revenue, 2016-2021
5.2.2 By Application - Global Online Racing Games Revenue, 2022-2027
5.2.3 By Application - Global Online Racing Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Online Racing Games Market Size, 2021 & 2027
6.2 By Region - Global Online Racing Games Revenue & Forecasts
6.2.1 By Region - Global Online Racing Games Revenue, 2016-2021
6.2.2 By Region - Global Online Racing Games Revenue, 2022-2027
6.2.3 By Region - Global Online Racing Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Online Racing Games Revenue, 2016-2027
6.3.2 US Online Racing Games Market Size, 2016-2027
6.3.3 Canada Online Racing Games Market Size, 2016-2027
6.3.4 Mexico Online Racing Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Online Racing Games Revenue, 2016-2027
6.4.2 Germany Online Racing Games Market Size, 2016-2027
6.4.3 France Online Racing Games Market Size, 2016-2027
6.4.4 U.K. Online Racing Games Market Size, 2016-2027
6.4.5 Italy Online Racing Games Market Size, 2016-2027
6.4.6 Russia Online Racing Games Market Size, 2016-2027
6.4.7 Nordic Countries Online Racing Games Market Size, 2016-2027
6.4.8 Benelux Online Racing Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Online Racing Games Revenue, 2016-2027
6.5.2 China Online Racing Games Market Size, 2016-2027
6.5.3 Japan Online Racing Games Market Size, 2016-2027
6.5.4 South Korea Online Racing Games Market Size, 2016-2027
6.5.5 Southeast Asia Online Racing Games Market Size, 2016-2027
6.5.6 India Online Racing Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Online Racing Games Revenue, 2016-2027
6.6.2 Brazil Online Racing Games Market Size, 2016-2027
6.6.3 Argentina Online Racing Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Racing Games Revenue, 2016-2027
6.7.2 Turkey Online Racing Games Market Size, 2016-2027
6.7.3 Israel Online Racing Games Market Size, 2016-2027
6.7.4 Saudi Arabia Online Racing Games Market Size, 2016-2027
6.7.5 UAE Online Racing Games Market Size, 2016-2027
7 Players Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Corporate Summary
7.1.2 Turn 10 Studios (Microsoft) Business Overview
7.1.3 Turn 10 Studios (Microsoft) Online Racing Games Major Product Offerings
7.1.4 Turn 10 Studios (Microsoft) Online Racing Games Revenue in Global (2016-2021)
7.1.5 Turn 10 Studios (Microsoft) Key News
7.2 Codemasters
7.2.1 Codemasters Corporate Summary
7.2.2 Codemasters Business Overview
7.2.3 Codemasters Online Racing Games Major Product Offerings
7.2.4 Codemasters Online Racing Games Revenue in Global (2016-2021)
7.2.5 Codemasters Key News
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Corporate Summary
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. Online Racing Games Major Product Offerings
7.3.4 Electronic Arts Inc. Online Racing Games Revenue in Global (2016-2021)
7.3.5 Electronic Arts Inc. Key News
7.4 Ubisoft
7.4.1 Ubisoft Corporate Summary
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Online Racing Games Major Product Offerings
7.4.4 Ubisoft Online Racing Games Revenue in Global (2016-2021)
7.4.5 Ubisoft Key News
7.5 THQ Nordic
7.5.1 THQ Nordic Corporate Summary
7.5.2 THQ Nordic Business Overview
7.5.3 THQ Nordic Online Racing Games Major Product Offerings
7.5.4 THQ Nordic Online Racing Games Revenue in Global (2016-2021)
7.5.5 THQ Nordic Key News
7.6 Gameloft
7.6.1 Gameloft Corporate Summary
7.6.2 Gameloft Business Overview
7.6.3 Gameloft Online Racing Games Major Product Offerings
7.6.4 Gameloft Online Racing Games Revenue in Global (2016-2021)
7.6.5 Gameloft Key News
7.7 Criterion
7.7.1 Criterion Corporate Summary
7.7.2 Criterion Business Overview
7.7.3 Criterion Online Racing Games Major Product Offerings
7.4.4 Criterion Online Racing Games Revenue in Global (2016-2021)
7.7.5 Criterion Key News
7.8 NaturalMotion
7.8.1 NaturalMotion Corporate Summary
7.8.2 NaturalMotion Business Overview
7.8.3 NaturalMotion Online Racing Games Major Product Offerings
7.8.4 NaturalMotion Online Racing Games Revenue in Global (2016-2021)
7.8.5 NaturalMotion Key News
7.9 Fingersoft
7.9.1 Fingersoft Corporate Summary
7.9.2 Fingersoft Business Overview
7.9.3 Fingersoft Online Racing Games Major Product Offerings
7.9.4 Fingersoft Online Racing Games Revenue in Global (2016-2021)
7.9.5 Fingersoft Key News
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Corporate Summary
7.10.2 Slightly Mad Studios Business Overview
7.10.3 Slightly Mad Studios Online Racing Games Major Product Offerings
7.10.4 Slightly Mad Studios Online Racing Games Revenue in Global (2016-2021)
7.10.5 Slightly Mad Studios Key News
7.11 iRacing
7.11.1 iRacing Corporate Summary
7.11.2 iRacing Business Overview
7.11.3 iRacing Online Racing Games Major Product Offerings
7.11.4 iRacing Online Racing Games Revenue in Global (2016-2021)
7.11.5 iRacing Key News
7.12 Creative Mobile
7.12.1 Creative Mobile Corporate Summary
7.12.2 Creative Mobile Business Overview
7.12.3 Creative Mobile Online Racing Games Major Product Offerings
7.12.4 Creative Mobile Online Racing Games Revenue in Global (2016-2021)
7.12.5 Creative Mobile Key News
7.13 Bongfish
7.13.1 Bongfish Corporate Summary
7.13.2 Bongfish Business Overview
7.13.3 Bongfish Online Racing Games Major Product Offerings
7.13.4 Bongfish Online Racing Games Revenue in Global (2016-2021)
7.13.5 Bongfish Key News
7.14 Aquiris Game Studio
7.14.1 Aquiris Game Studio Corporate Summary
7.14.2 Aquiris Game Studio Business Overview
7.14.3 Aquiris Game Studio Online Racing Games Major Product Offerings
7.14.4 Aquiris Game Studio Online Racing Games Revenue in Global (2016-2021)
7.14.5 Aquiris Game Studio Key News
7.15 Vector Unit
7.15.1 Vector Unit Corporate Summary
7.15.2 Vector Unit Business Overview
7.15.3 Vector Unit Online Racing Games Major Product Offerings
7.15.4 Vector Unit Online Racing Games Revenue in Global (2016-2021)
7.15.5 Vector Unit Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Online Racing Games Market Opportunities & Trends in Global Market
Table 2. Online Racing Games Market Drivers in Global Market
Table 3. Online Racing Games Market Restraints in Global Market
Table 4. Key Players of Online Racing Games in Global Market
Table 5. Top Online Racing Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Online Racing Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Online Racing Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Online Racing Games Product Type
Table 9. List of Global Tier 1 Online Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit