This report contains market size and forecasts of Racing Games in Global, including the following market information:
Global Racing Games Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Racing Games market was valued at 1505.3 million in 2020 and is projected to reach US$ 2121.5 million by 2027, at a CAGR of 9.0% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Racing Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Racing Games Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Racing Games Market Segment Percentages, By Type, 2020 (%)
F2P
P2P
China Racing Games Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Racing Games Market Segment Percentages, By Application, 2020 (%)
Mobile
PC
Console
Global Racing Games Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Racing Games Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Total Racing Games Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Racing Games Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Racing Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Racing Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Racing Games Overall Market Size
2.1 Global Racing Games Market Size: 2021 VS 2027
2.2 Global Racing Games Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Racing Games Players in Global Market
3.2 Top Global Racing Games Companies Ranked by Revenue
3.3 Global Racing Games Revenue by Companies
3.4 Top 3 and Top 5 Racing Games Companies in Global Market, by Revenue in 2020
3.5 Global Companies Racing Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Racing Games Players in Global Market
3.6.1 List of Global Tier 1 Racing Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Racing Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Racing Games Market Size Markets, 2021 & 2027
4.1.2 F2P
4.1.3 P2P
4.2 By Type - Global Racing Games Revenue & Forecasts
4.2.1 By Type - Global Racing Games Revenue, 2016-2021
4.2.2 By Type - Global Racing Games Revenue, 2022-2027
4.2.3 By Type - Global Racing Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Racing Games Market Size, 2021 & 2027
5.1.2 Mobile
5.1.3 PC
5.1.4 Console
5.2 By Application - Global Racing Games Revenue & Forecasts
5.2.1 By Application - Global Racing Games Revenue, 2016-2021
5.2.2 By Application - Global Racing Games Revenue, 2022-2027
5.2.3 By Application - Global Racing Games Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Racing Games Market Size, 2021 & 2027
6.2 By Region - Global Racing Games Revenue & Forecasts
6.2.1 By Region - Global Racing Games Revenue, 2016-2021
6.2.2 By Region - Global Racing Games Revenue, 2022-2027
6.2.3 By Region - Global Racing Games Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Racing Games Revenue, 2016-2027
6.3.2 US Racing Games Market Size, 2016-2027
6.3.3 Canada Racing Games Market Size, 2016-2027
6.3.4 Mexico Racing Games Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Racing Games Revenue, 2016-2027
6.4.2 Germany Racing Games Market Size, 2016-2027
6.4.3 France Racing Games Market Size, 2016-2027
6.4.4 U.K. Racing Games Market Size, 2016-2027
6.4.5 Italy Racing Games Market Size, 2016-2027
6.4.6 Russia Racing Games Market Size, 2016-2027
6.4.7 Nordic Countries Racing Games Market Size, 2016-2027
6.4.8 Benelux Racing Games Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Racing Games Revenue, 2016-2027
6.5.2 China Racing Games Market Size, 2016-2027
6.5.3 Japan Racing Games Market Size, 2016-2027
6.5.4 South Korea Racing Games Market Size, 2016-2027
6.5.5 Southeast Asia Racing Games Market Size, 2016-2027
6.5.6 India Racing Games Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Racing Games Revenue, 2016-2027
6.6.2 Brazil Racing Games Market Size, 2016-2027
6.6.3 Argentina Racing Games Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Racing Games Revenue, 2016-2027
6.7.2 Turkey Racing Games Market Size, 2016-2027
6.7.3 Israel Racing Games Market Size, 2016-2027
6.7.4 Saudi Arabia Racing Games Market Size, 2016-2027
6.7.5 UAE Racing Games Market Size, 2016-2027
7 Players Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Corporate Summary
7.1.2 Turn 10 Studios (Microsoft) Business Overview
7.1.3 Turn 10 Studios (Microsoft) Racing Games Major Product Offerings
7.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue in Global (2016-2021)
7.1.5 Turn 10 Studios (Microsoft) Key News
7.2 Codemasters
7.2.1 Codemasters Corporate Summary
7.2.2 Codemasters Business Overview
7.2.3 Codemasters Racing Games Major Product Offerings
7.2.4 Codemasters Racing Games Revenue in Global (2016-2021)
7.2.5 Codemasters Key News
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Corporate Summary
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. Racing Games Major Product Offerings
7.3.4 Electronic Arts Inc. Racing Games Revenue in Global (2016-2021)
7.3.5 Electronic Arts Inc. Key News
7.4 Ubisoft
7.4.1 Ubisoft Corporate Summary
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Racing Games Major Product Offerings
7.4.4 Ubisoft Racing Games Revenue in Global (2016-2021)
7.4.5 Ubisoft Key News
7.5 THQ Nordic
7.5.1 THQ Nordic Corporate Summary
7.5.2 THQ Nordic Business Overview
7.5.3 THQ Nordic Racing Games Major Product Offerings
7.5.4 THQ Nordic Racing Games Revenue in Global (2016-2021)
7.5.5 THQ Nordic Key News
7.6 Gameloft
7.6.1 Gameloft Corporate Summary
7.6.2 Gameloft Business Overview
7.6.3 Gameloft Racing Games Major Product Offerings
7.6.4 Gameloft Racing Games Revenue in Global (2016-2021)
7.6.5 Gameloft Key News
7.7 Criterion
7.7.1 Criterion Corporate Summary
7.7.2 Criterion Business Overview
7.7.3 Criterion Racing Games Major Product Offerings
7.4.4 Criterion Racing Games Revenue in Global (2016-2021)
7.7.5 Criterion Key News
7.8 NaturalMotion
7.8.1 NaturalMotion Corporate Summary
7.8.2 NaturalMotion Business Overview
7.8.3 NaturalMotion Racing Games Major Product Offerings
7.8.4 NaturalMotion Racing Games Revenue in Global (2016-2021)
7.8.5 NaturalMotion Key News
7.9 Fingersoft
7.9.1 Fingersoft Corporate Summary
7.9.2 Fingersoft Business Overview
7.9.3 Fingersoft Racing Games Major Product Offerings
7.9.4 Fingersoft Racing Games Revenue in Global (2016-2021)
7.9.5 Fingersoft Key News
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Corporate Summary
7.10.2 Slightly Mad Studios Business Overview
7.10.3 Slightly Mad Studios Racing Games Major Product Offerings
7.10.4 Slightly Mad Studios Racing Games Revenue in Global (2016-2021)
7.10.5 Slightly Mad Studios Key News
7.11 iRacing
7.11.1 iRacing Corporate Summary
7.11.2 iRacing Business Overview
7.11.3 iRacing Racing Games Major Product Offerings
7.11.4 iRacing Racing Games Revenue in Global (2016-2021)
7.11.5 iRacing Key News
7.12 Creative Mobile
7.12.1 Creative Mobile Corporate Summary
7.12.2 Creative Mobile Business Overview
7.12.3 Creative Mobile Racing Games Major Product Offerings
7.12.4 Creative Mobile Racing Games Revenue in Global (2016-2021)
7.12.5 Creative Mobile Key News
7.13 Bongfish
7.13.1 Bongfish Corporate Summary
7.13.2 Bongfish Business Overview
7.13.3 Bongfish Racing Games Major Product Offerings
7.13.4 Bongfish Racing Games Revenue in Global (2016-2021)
7.13.5 Bongfish Key News
7.14 Aquiris Game Studio
7.14.1 Aquiris Game Studio Corporate Summary
7.14.2 Aquiris Game Studio Business Overview
7.14.3 Aquiris Game Studio Racing Games Major Product Offerings
7.14.4 Aquiris Game Studio Racing Games Revenue in Global (2016-2021)
7.14.5 Aquiris Game Studio Key News
7.15 Vector Unit
7.15.1 Vector Unit Corporate Summary
7.15.2 Vector Unit Business Overview
7.15.3 Vector Unit Racing Games Major Product Offerings
7.15.4 Vector Unit Racing Games Revenue in Global (2016-2021)
7.15.5 Vector Unit Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Racing Games Market Opportunities & Trends in Global Market
Table 2. Racing Games Market Drivers in Global Market
Table 3. Racing Games Market Restraints in Global Market
Table 4. Key Players of Racing Games in Global Market
Table 5. Top Racing Games Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Racing Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Racing Games Revenue Share by Companies, 2016-2021
Table 8. Global Companies Racing Games Product Type
Table 9. List of Global Tier 1 Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit